mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ACCEPTQUESTACTION_H
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#define _PLAYERBOT_ACCEPTQUESTACTION_H
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#include "QuestAction.h"
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class Quest;
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class PlayerbotAI;
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class WorldObject;
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class AcceptAllQuestsAction : public QuestAction
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{
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public:
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AcceptAllQuestsAction(PlayerbotAI* botAI, std::string const name = "accept all quests") : QuestAction(botAI, name)
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{
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}
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protected:
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bool ProcessQuest(Quest const* quest, Object* questGiver) override;
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};
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class AcceptQuestAction : public AcceptAllQuestsAction
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{
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public:
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AcceptQuestAction(PlayerbotAI* botAI) : AcceptAllQuestsAction(botAI, "accept quest") {}
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bool Execute(Event event) override;
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};
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class AcceptQuestShareAction : public Action
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{
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public:
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AcceptQuestShareAction(PlayerbotAI* botAI) : Action(botAI, "accept quest share") {}
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bool Execute(Event event) override;
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};
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class ConfirmQuestAction : public Action {
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public:
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ConfirmQuestAction(PlayerbotAI* ai) : Action(ai, "confirm quest") {}
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bool Execute(Event event);
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};
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#endif
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