mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_CHANGETALENTSACTION_H
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#define _PLAYERBOT_CHANGETALENTSACTION_H
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#include "Action.h"
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#include "Talentspec.h"
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class PlayerbotAI;
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class ChangeTalentsAction : public Action
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{
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public:
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ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) { }
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bool Execute(Event event);
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bool AutoSelectTalents(std::ostringstream* out);
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private:
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std::vector<TalentPath*> getPremadePaths(std::string const findName);
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std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
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TalentPath* getPremadePath(uint32 id);
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void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
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TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
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TalentSpec* GetBestPremadeSpec(uint32 spec);
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};
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class AutoSetTalentsAction : public ChangeTalentsAction
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{
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public:
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AutoSetTalentsAction(PlayerbotAI* botAI) : ChangeTalentsAction(botAI, "auto talents") { }
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bool Execute(Event event) override;
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};
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#endif
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