Files
mod-playerbots/src/strategy/actions/ChangeTalentsAction.h
2022-03-12 22:27:09 +01:00

39 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHANGETALENTSACTION_H
#define _PLAYERBOT_CHANGETALENTSACTION_H
#include "Action.h"
#include "Talentspec.h"
class PlayerbotAI;
class ChangeTalentsAction : public Action
{
public:
ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) { }
bool Execute(Event event);
bool AutoSelectTalents(std::ostringstream* out);
private:
std::vector<TalentPath*> getPremadePaths(std::string const findName);
std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
TalentPath* getPremadePath(uint32 id);
void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
TalentSpec* GetBestPremadeSpec(uint32 spec);
};
class AutoSetTalentsAction : public ChangeTalentsAction
{
public:
AutoSetTalentsAction(PlayerbotAI* botAI) : ChangeTalentsAction(botAI, "auto talents") { }
bool Execute(Event event) override;
};
#endif