Files
mod-playerbots/src/strategy/raids/karazhan/RaidKarazhanActions.h
2025-09-21 15:42:55 -05:00

219 lines
7.4 KiB
C++

#ifndef _PLAYERBOT_RAIDKARAZHANACTIONS_H
#define _PLAYERBOT_RAIDKARAZHANACTIONS_H
#include "Action.h"
#include "MovementActions.h"
class KarazhanAttumenTheHuntsmanStackBehindAction : public MovementAction
{
public:
KarazhanAttumenTheHuntsmanStackBehindAction(PlayerbotAI* botAI, std::string const name = "karazhan attumen the huntsman stack behind") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanMoroesMarkTargetAction : public Action
{
public:
KarazhanMoroesMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan moroes mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanMaidenOfVirtuePositionBossAction : public MovementAction
{
public:
KarazhanMaidenOfVirtuePositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan maiden of virtue position boss") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanMaidenOfVirtuePositionRangedAction : public MovementAction
{
public:
KarazhanMaidenOfVirtuePositionRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan maiden of virtue position ranged") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanBigBadWolfPositionBossAction : public MovementAction
{
public:
KarazhanBigBadWolfPositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan big bad wolf position boss") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanBigBadWolfRunAwayAction : public MovementAction
{
public:
KarazhanBigBadWolfRunAwayAction(PlayerbotAI* botAI, std::string const name = "karazhan big bad wolf run away") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
private:
size_t currentIndex = 0;
};
class KarazhanRomuloAndJulianneMarkTargetAction : public Action
{
public:
KarazhanRomuloAndJulianneMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan romulo and julianne mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanWizardOfOzMarkTargetAction : public Action
{
public:
KarazhanWizardOfOzMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan wizard of oz mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanWizardOfOzScorchStrawmanAction : public Action
{
public:
KarazhanWizardOfOzScorchStrawmanAction(PlayerbotAI* botAI, std::string const name = "karazhan wizard of oz scorch strawman") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanTheCuratorMarkTargetAction : public Action
{
public:
KarazhanTheCuratorMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanTheCuratorPositionBossAction : public MovementAction
{
public:
KarazhanTheCuratorPositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator position boss") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanTheCuratorSpreadRangedAction : public MovementAction
{
public:
KarazhanTheCuratorSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator spread ranged") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanTerestianIllhoofMarkTargetAction : public Action
{
public:
KarazhanTerestianIllhoofMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan terestian illhoof mark target") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanShadeOfAranArcaneExplosionRunAwayAction : public MovementAction
{
public:
KarazhanShadeOfAranArcaneExplosionRunAwayAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran arcane explosion run away") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanShadeOfAranFlameWreathStopMovementAction : public MovementAction
{
public:
KarazhanShadeOfAranFlameWreathStopMovementAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran flame wreath stop bot") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanShadeOfAranMarkConjuredElementalAction : public Action
{
public:
KarazhanShadeOfAranMarkConjuredElementalAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran mark conjured elemental") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class KarazhanShadeOfAranSpreadRangedAction : public MovementAction
{
public:
KarazhanShadeOfAranSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran spread ranged") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBlockRedBeamAction : public MovementAction
{
public:
KarazhanNetherspiteBlockRedBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block red beam") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBlockBlueBeamAction : public MovementAction
{
public:
KarazhanNetherspiteBlockBlueBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block blue beam") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBlockGreenBeamAction : public MovementAction
{
public:
KarazhanNetherspiteBlockGreenBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block green beam") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteAvoidBeamAndVoidZoneAction : public MovementAction
{
public:
KarazhanNetherspiteAvoidBeamAndVoidZoneAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite avoid beam and void zone") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction : public MovementAction
{
public:
KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite banish phase avoid void zone") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanPrinceMalchezaarNonTankAvoidHazardAction : public MovementAction
{
public:
KarazhanPrinceMalchezaarNonTankAvoidHazardAction(PlayerbotAI* botAI, std::string const name = "karazhan prince malchezaar non-tank avoid hazard") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
class KarazhanPrinceMalchezaarTankAvoidHazardAction : public MovementAction
{
public:
KarazhanPrinceMalchezaarTankAvoidHazardAction(PlayerbotAI* botAI, std::string const name = "karazhan prince malchezaar tank avoid hazard") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
#endif