mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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219 lines
7.4 KiB
C++
219 lines
7.4 KiB
C++
#ifndef _PLAYERBOT_RAIDKARAZHANACTIONS_H
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#define _PLAYERBOT_RAIDKARAZHANACTIONS_H
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#include "Action.h"
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#include "MovementActions.h"
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class KarazhanAttumenTheHuntsmanStackBehindAction : public MovementAction
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{
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public:
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KarazhanAttumenTheHuntsmanStackBehindAction(PlayerbotAI* botAI, std::string const name = "karazhan attumen the huntsman stack behind") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanMoroesMarkTargetAction : public Action
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{
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public:
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KarazhanMoroesMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan moroes mark target") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanMaidenOfVirtuePositionBossAction : public MovementAction
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{
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public:
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KarazhanMaidenOfVirtuePositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan maiden of virtue position boss") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanMaidenOfVirtuePositionRangedAction : public MovementAction
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{
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public:
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KarazhanMaidenOfVirtuePositionRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan maiden of virtue position ranged") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanBigBadWolfPositionBossAction : public MovementAction
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{
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public:
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KarazhanBigBadWolfPositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan big bad wolf position boss") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanBigBadWolfRunAwayAction : public MovementAction
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{
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public:
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KarazhanBigBadWolfRunAwayAction(PlayerbotAI* botAI, std::string const name = "karazhan big bad wolf run away") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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private:
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size_t currentIndex = 0;
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};
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class KarazhanRomuloAndJulianneMarkTargetAction : public Action
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{
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public:
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KarazhanRomuloAndJulianneMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan romulo and julianne mark target") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanWizardOfOzMarkTargetAction : public Action
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{
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public:
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KarazhanWizardOfOzMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan wizard of oz mark target") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanWizardOfOzScorchStrawmanAction : public Action
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{
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public:
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KarazhanWizardOfOzScorchStrawmanAction(PlayerbotAI* botAI, std::string const name = "karazhan wizard of oz scorch strawman") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanTheCuratorMarkTargetAction : public Action
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{
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public:
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KarazhanTheCuratorMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator mark target") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanTheCuratorPositionBossAction : public MovementAction
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{
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public:
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KarazhanTheCuratorPositionBossAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator position boss") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanTheCuratorSpreadRangedAction : public MovementAction
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{
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public:
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KarazhanTheCuratorSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan the curator spread ranged") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanTerestianIllhoofMarkTargetAction : public Action
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{
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public:
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KarazhanTerestianIllhoofMarkTargetAction(PlayerbotAI* botAI, std::string const name = "karazhan terestian illhoof mark target") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanShadeOfAranArcaneExplosionRunAwayAction : public MovementAction
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{
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public:
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KarazhanShadeOfAranArcaneExplosionRunAwayAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran arcane explosion run away") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanShadeOfAranFlameWreathStopMovementAction : public MovementAction
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{
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public:
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KarazhanShadeOfAranFlameWreathStopMovementAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran flame wreath stop bot") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanShadeOfAranMarkConjuredElementalAction : public Action
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{
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public:
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KarazhanShadeOfAranMarkConjuredElementalAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran mark conjured elemental") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class KarazhanShadeOfAranSpreadRangedAction : public MovementAction
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{
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public:
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KarazhanShadeOfAranSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "karazhan shade of aran spread ranged") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanNetherspiteBlockRedBeamAction : public MovementAction
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{
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public:
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KarazhanNetherspiteBlockRedBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block red beam") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanNetherspiteBlockBlueBeamAction : public MovementAction
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{
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public:
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KarazhanNetherspiteBlockBlueBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block blue beam") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanNetherspiteBlockGreenBeamAction : public MovementAction
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{
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public:
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KarazhanNetherspiteBlockGreenBeamAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite block green beam") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanNetherspiteAvoidBeamAndVoidZoneAction : public MovementAction
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{
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public:
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KarazhanNetherspiteAvoidBeamAndVoidZoneAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite avoid beam and void zone") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction : public MovementAction
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{
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public:
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KarazhanNetherspiteBanishPhaseAvoidVoidZoneAction(PlayerbotAI* botAI, std::string const name = "karazhan netherspite banish phase avoid void zone") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanPrinceMalchezaarNonTankAvoidHazardAction : public MovementAction
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{
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public:
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KarazhanPrinceMalchezaarNonTankAvoidHazardAction(PlayerbotAI* botAI, std::string const name = "karazhan prince malchezaar non-tank avoid hazard") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class KarazhanPrinceMalchezaarTankAvoidHazardAction : public MovementAction
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{
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public:
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KarazhanPrinceMalchezaarTankAvoidHazardAction(PlayerbotAI* botAI, std::string const name = "karazhan prince malchezaar tank avoid hazard") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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