Files
mod-playerbots/src/strategy/values/NearestUnitsValue.h
2023-09-03 17:52:44 +08:00

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951 B
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTUNITSVALUE_H
#define _PLAYERBOT_NEARESTUNITSVALUE_H
#include "Unit.h"
#include "Value.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestUnitsValue : public ObjectGuidListCalculatedValue
{
public:
NearestUnitsValue(PlayerbotAI* botAI, std::string const name = "nearest units", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false) :
ObjectGuidListCalculatedValue(botAI, name, 1 * 1000), range(range), ignoreLos(ignoreLos) { }
GuidVector Calculate() override;
protected:
virtual void FindUnits(std::list<Unit*>& targets) = 0;
virtual bool AcceptUnit(Unit* unit) = 0;
float range;
bool ignoreLos;
};
#endif