Files
mod-playerbots/src/strategy/actions/TellLosAction.cpp
2023-10-10 23:31:43 +08:00

135 lines
5.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TellLosAction.h"
#include "Event.h"
#include "ChatHelper.h"
#include "Playerbots.h"
bool TellLosAction::Execute(Event event)
{
std::string const param = event.getParam();
if (param.empty() || param == "targets")
{
ListUnits("--- Targets ---", *context->GetValue<GuidVector>("possible targets"));
ListUnits("--- Targets (All) ---", *context->GetValue<GuidVector>("all targets"));
}
if (param.empty() || param == "npcs")
{
ListUnits("--- NPCs ---", *context->GetValue<GuidVector>("nearest npcs"));
}
if (param.empty() || param == "corpses")
{
ListUnits("--- Corpses ---", *context->GetValue<GuidVector>("nearest corpses"));
}
if (param.empty() || param == "gos" || param == "game objects")
{
ListGameObjects("--- Game objects ---", *context->GetValue<GuidVector>("nearest game objects"));
}
if (param.empty() || param == "players")
{
ListUnits("--- Friendly players ---", *context->GetValue<GuidVector>("nearest friendly players"));
}
return true;
}
void TellLosAction::ListUnits(std::string const title, GuidVector units)
{
botAI->TellMaster(title);
for (ObjectGuid const guid : units)
{
if (Unit* unit = botAI->GetUnit(guid))
botAI->TellMaster(unit->GetName());
}
}
void TellLosAction::ListGameObjects(std::string const title, GuidVector gos)
{
botAI->TellMaster(title);
for (ObjectGuid const guid : gos)
{
if (GameObject* go = botAI->GetGameObject(guid))
botAI->TellMaster(chat->FormatGameobject(go));
}
}
bool TellAuraAction::Execute(Event event)
{
botAI->TellMaster("--- Auras ---");
sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, "--- Auras ---");
Unit::AuraApplicationMap& map = bot->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator i = map.begin(); i != map.end(); ++i)
{
Aura * aura = i->second->GetBase();
if (!aura)
continue;
const std::string auraName = aura->GetSpellInfo()->SpellName[0];
sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, "Info of Aura - name: " + auraName);
AuraObjectType type = aura->GetType();
WorldObject* owner = aura->GetOwner();
std::string owner_name = owner ? owner->GetName() : "unknown";
float distance = bot->GetDistance2d(owner);
Unit* caster = aura->GetCaster();
std::string caster_name = caster ? caster->GetName() : "unknown";
bool is_area = aura->IsArea();
int32 duration = aura->GetDuration();
const SpellInfo* spellInfo = aura->GetSpellInfo();
int32 spellId = aura->GetSpellInfo()->Id;
bool isPositive = aura->GetSpellInfo()->IsPositive();
sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, "Info of Aura - name: " + auraName +
" caster: " + caster_name +
" type: " + std::to_string(type) +
" owner: " + owner_name +
" distance: " + std::to_string(distance) +
" isArea: " + std::to_string(is_area) +
" duration: " + std::to_string(duration) +
" spellId: " + std::to_string(spellId) +
" isPositive: " + std::to_string(isPositive));
botAI->TellMaster("Info of Aura - name: " + auraName +
" caster: " + caster_name +
" type: " + std::to_string(type) +
" owner: " + owner_name +
" distance: " + std::to_string(distance) +
" isArea: " + std::to_string(is_area) +
" duration: " + std::to_string(duration) +
" spellId: " + std::to_string(spellId) +
" isPositive: " + std::to_string(isPositive));
if (type == DYNOBJ_AURA_TYPE) {
DynamicObject* dyn_owner = aura->GetDynobjOwner();
float radius = dyn_owner->GetRadius();
int32 spellId = dyn_owner->GetSpellId();
int32 duration = dyn_owner->GetDuration();
sLog->outMessage("playerbot", LOG_LEVEL_DEBUG, std::string("Info of DynamicObject -") +
" name: " + dyn_owner->GetName() +
" radius: " + std::to_string(radius) +
" spell id: " + std::to_string(spellId) +
" duration: " + std::to_string(duration));
botAI->TellMaster(std::string("Info of DynamicObject -") +
" name: " + dyn_owner->GetName() +
" radius: " + std::to_string(radius) +
" spell id: " + std::to_string(spellId) +
" duration: " + std::to_string(duration));
}
}
return true;
}
bool TellExpectedDpsAction::Execute(Event event)
{
float dps = AI_VALUE(float, "expected group dps");
botAI->TellMaster("Expected Group DPS: " + std::to_string(dps));
return true;
}