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https://github.com/mod-playerbots/mod-playerbots.git
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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SUGGESTWHATTODOACTION_H
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#define _PLAYERBOT_SUGGESTWHATTODOACTION_H
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#include "InventoryAction.h"
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class PlayerbotAI;
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class SuggestWhatToDoAction : public InventoryAction
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{
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public:
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SuggestWhatToDoAction(PlayerbotAI* botAI, std::string const name = "suggest what to do");
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bool Execute(Event event) override;
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bool isUseful() override;
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protected:
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typedef void (SuggestWhatToDoAction::*Suggestion)();
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std::vector<Suggestion> suggestions;
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void instance();
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void specificQuest();
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void grindReputation();
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void something();
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void spam(std::string msg, uint8 flags = 0, bool worldChat = false, bool guild = false);
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std::vector<uint32> GetIncompletedQuests();
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private:
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static std::map<std::string, uint8> instances;
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static std::map<std::string, uint8> factions;
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};
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class SuggestTradeAction : public SuggestWhatToDoAction
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{
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public:
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SuggestTradeAction(PlayerbotAI* botAI);
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bool Execute(Event event) override;
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bool isUseful() override { return true; }
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};
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#endif
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