Files
mod-playerbots/src/strategy/actions/GiveItemAction.cpp

100 lines
2.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GiveItemAction.h"
#include "Event.h"
#include "ItemCountValue.h"
#include "Playerbots.h"
std::vector<std::string> split(std::string const s, char delim);
bool GiveItemAction::Execute(Event event)
{
Unit* target = GetTarget();
if (!target)
return false;
Player* receiver = dynamic_cast<Player*>(target);
if (!receiver)
return false;
PlayerbotAI* receiverAi = GET_PLAYERBOT_AI(receiver);
if (!receiverAi)
return false;
if (receiverAi->GetAiObjectContext()->GetValue<uint32>("item count", item)->Get())
return true;
bool moved = false;
std::vector<Item*> items = InventoryAction::parseItems(item, ITERATE_ITEMS_IN_BAGS);
for (Item* item : items)
{
if (receiver->CanUseItem(item->GetTemplate()) != EQUIP_ERR_OK)
continue;
ItemPosCountVec dest;
InventoryResult msg = receiver->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg == EQUIP_ERR_OK)
{
bot->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
item->SetOwnerGUID(target->GetGUID());
receiver->MoveItemToInventory(dest, item, true);
moved = true;
std::ostringstream out;
out << "Got " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " from " << bot->GetName();
receiverAi->TellMasterNoFacing(out.str());
}
else
{
std::ostringstream out;
out << "Cannot get " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " from " << bot->GetName() << "- my bags are full";
receiverAi->TellError(out.str());
}
}
return true;
}
Unit* GiveItemAction::GetTarget()
{
return AI_VALUE2(Unit*, "party member without item", item);
}
bool GiveItemAction::isUseful()
{
return GetTarget() && AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig->lowMana;
}
Unit* GiveFoodAction::GetTarget()
{
return AI_VALUE(Unit*, "party member without food");
}
bool GiveFoodAction::isUseful()
{
if (!GetTarget())
return false;
bool isRandomBot = GetTarget()->IsPlayer() && sRandomPlayerbotMgr->IsRandomBot((Player*) GetTarget());
return !isRandomBot || (isRandomBot && !sPlayerbotAIConfig->freeFood);
}
Unit* GiveWaterAction::GetTarget()
{
return AI_VALUE(Unit*, "party member without water");
}
bool GiveWaterAction::isUseful()
{
if (!GetTarget())
return false;
bool isRandomBot = GetTarget()->IsPlayer() && sRandomPlayerbotMgr->IsRandomBot((Player*)GetTarget());
return !isRandomBot || (isRandomBot && !sPlayerbotAIConfig->freeFood);
}