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34 lines
908 B
C++
34 lines
908 B
C++
#ifndef _PLAYERBOT_RAIDBWLACTIONS_H
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#define _PLAYERBOT_RAIDBWLACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "GenericActions.h"
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#include "MovementActions.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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class BwlOnyxiaScaleCloakAuraCheckAction : public Action
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{
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public:
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BwlOnyxiaScaleCloakAuraCheckAction(PlayerbotAI* botAI) : Action(botAI, "bwl onyxia scale cloak aura check") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BwlTurnOffSuppressionDeviceAction : public Action
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{
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public:
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BwlTurnOffSuppressionDeviceAction(PlayerbotAI* botAI) : Action(botAI, "bwl turn off suppression device") {}
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bool Execute(Event event) override;
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};
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class BwlUseHourglassSandAction : public Action
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{
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public:
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BwlUseHourglassSandAction(PlayerbotAI* botAI) : Action(botAI, "bwl use hourglass sand") {}
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bool Execute(Event event) override;
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};
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#endif
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