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https://github.com/mod-playerbots/mod-playerbots.git
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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "Playerbots.h"
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#include "OldKingdomTriggers.h"
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#include "AiObject.h"
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#include "AiObjectContext.h"
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bool NadoxGuardianTrigger::IsActive()
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{
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if (botAI->IsHeal(bot)) { return false; }
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Unit* boss = AI_VALUE2(Unit*, "find target", "elder nadox");
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Unit* guardian = AI_VALUE2(Unit*, "find target", "ahn'kahar guardian");
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return boss && guardian;
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}
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bool JedogaVolunteerTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "jedoga shadowseeker");
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if (!boss) { return false; }
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// Volunteer is not findable from threat table using AI_VALUE2(),
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// therefore need to search manually for the unit name
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GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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for (auto i = targets.begin(); i != targets.end(); ++i)
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{
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Unit* unit = botAI->GetUnit(*i);
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if (unit && unit->GetEntry() == NPC_TWILIGHT_VOLUNTEER)
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{
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return true;
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}
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}
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return false;
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}
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bool ShadowCrashTrigger::IsActive()
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{
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Unit* unit = AI_VALUE2(Unit*, "find target", "forgotten one");
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if (!unit) { return false; }
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return !botAI->IsMelee(bot);
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}
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