mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "XpGainAction.h"
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#include "Event.h"
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#include "GuildMgr.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "BroadcastHelper.h"
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bool XpGainAction::Execute(Event event)
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{
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context->GetValue<uint32>("death count")->Set(0);
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WorldPacket p(event.getPacket()); // (8+4+1+4+8)
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ObjectGuid guid;
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// uint32 xpgain;
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// uint8 type = 0; // 00-kill_xp type, 01-non_kill_xp type
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// uint32 givenXp = 0;
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// float groupBonus = 0;
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p.rpos(0);
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p >> guid; // 8 victim
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// p >> xpgain; // 1 given experience
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// p >> type; // 1 00-kill_xp type, 01-non_kill_xp type
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// if (!type)
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// {
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// p >> givenXp; // 4 experience without rested bonus
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// p >> groupBonus; // 8 group bonus
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// }
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Creature* creature = botAI->GetCreature(guid);
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if (creature && !creature->GetMap()->IsDungeon())
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{
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BroadcastHelper::BroadcastKill(botAI, bot, creature);
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}
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// randomBotXPRate is now implemented in OnPlayerGiveXP script
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// if (!sRandomPlayerbotMgr.IsRandomBot(bot) || sPlayerbotAIConfig.randomBotXPRate == 1)
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// return true;
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// Unit* victim = nullptr;
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// if (guid)
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// victim = botAI->GetUnit(guid);
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// xpgain = xpgain * (sPlayerbotAIConfig.randomBotXPRate - 1);
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// GiveXP(xpgain, victim);
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return true;
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}
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void XpGainAction::GiveXP(uint32 xp, Unit* victim)
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{
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if (xp < 1)
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{
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return;
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}
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if (!bot->IsAlive())
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{
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return;
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}
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uint32 level = bot->GetLevel();
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// XP to money conversion processed in Player::RewardQuest
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if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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return;
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}
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// XP resting bonus for kill
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uint32 rested_bonus_xp = victim ? bot->GetXPRestBonus(xp) : 0;
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// SendLogXPGain(xp, victim, rested_bonus_xp);
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uint32 curXP = bot->GetUInt32Value(PLAYER_XP);
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uint32 nextLvlXP = bot->GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
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uint32 newXP = curXP + xp + rested_bonus_xp;
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while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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newXP -= nextLvlXP;
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if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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bot->GiveLevel(level + 1);
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}
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level = bot->GetLevel();
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nextLvlXP = bot->GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
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}
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bot->SetUInt32Value(PLAYER_XP, newXP);
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}
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