mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-31 01:13:48 +00:00
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "ShareQuestAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool ShareQuestAction::Execute(Event event)
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{
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std::string const link = event.getParam();
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if (!GetMaster())
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return false;
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PlayerbotChatHandler handler(GetMaster());
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uint32 entry = handler.extractQuestId(link);
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if (!entry)
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return false;
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Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
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if (!quest)
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return false;
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// remove all quest entries for 'entry' from quest log
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 logQuest = bot->GetQuestSlotQuestId(slot);
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if (logQuest == entry)
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{
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WorldPacket p;
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p << entry;
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bot->GetSession()->HandlePushQuestToParty(p);
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botAI->TellMaster("Quest shared");
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return true;
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}
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}
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return false;
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}
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bool AutoShareQuestAction::Execute(Event event)
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{
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Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
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bool shared = false;
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 logQuest = bot->GetQuestSlotQuestId(slot);
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Quest const* quest = sObjectMgr->GetQuestTemplate(logQuest);
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if (!quest)
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continue;
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bool partyNeedsQuest = false;
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for (GroupReference* itr = bot->GetGroup()->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* player = itr->GetSource();
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if (!player || player == bot || !player->IsInWorld() || !botAI->IsSafe(player)) // skip self
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continue;
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if (bot->GetDistance(player) > 10)
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continue;
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if (!player->SatisfyQuestStatus(quest, false))
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continue;
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if (player->GetQuestStatus(logQuest) == QUEST_STATUS_COMPLETE)
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continue;
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if (!player->CanTakeQuest(quest, false))
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continue;
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if (!player->SatisfyQuestLog(false))
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continue;
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if (player->GetDivider())
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continue;
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if (auto ai = GET_PLAYERBOT_AI(player))
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{
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if (PAI_VALUE(uint8, "free quest log slots") < 15 || !urand(0,5))
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{
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WorldPacket packet(CMSG_PUSHQUESTTOPARTY, 20);
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packet << logQuest;
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ai->HandleMasterIncomingPacket(packet);
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}
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}
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else
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partyNeedsQuest = true;
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}
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if (!partyNeedsQuest)
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continue;
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WorldPacket p;
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p << logQuest;
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bot->GetSession()->HandlePushQuestToParty(p);
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botAI->TellMaster("Quest shared");
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shared = true;
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}
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return shared;
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}
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bool AutoShareQuestAction::isUseful()
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{
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return bot->GetGroup() && !botAI->HasActivePlayerMaster();
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}
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