Files
mod-playerbots/src/Ai/Base/Actions/ResetAiAction.cpp
bashermens 13fff46fa0 Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

52 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "ResetAiAction.h"
#include "Event.h"
#include "Group.h"
#include "ObjectGuid.h"
#include "PlayerbotRepository.h"
#include "Playerbots.h"
#include "WorldPacket.h"
bool ResetAiAction::Execute(Event event)
{
if (!event.getPacket().empty())
{
WorldPacket packet = event.getPacket();
if (packet.GetOpcode() == SMSG_GROUP_LIST)
{
uint8 groupType;
Group::MemberSlot slot;
packet >> groupType;
packet >> slot.group;
packet >> slot.flags;
packet >> slot.roles;
if (groupType & GROUPTYPE_LFG)
{
uint8 status;
uint32 dungeon;
packet >> status;
packet >> dungeon;
}
ObjectGuid guid;
uint32 counter;
uint32 membersCount;
packet >> guid;
packet >> counter;
packet >> membersCount;
if (membersCount != 0)
{
return false;
}
}
}
PlayerbotRepository::instance().Reset(botAI);
botAI->ResetStrategies(false);
botAI->TellMaster("AI was reset to defaults");
return true;
}