Files
mod-playerbots/src/strategy/values/GrindTargetValue.cpp
2023-08-07 23:34:05 +08:00

233 lines
7.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GrindTargetValue.h"
#include "Playerbots.h"
#include "ReputationMgr.h"
#include "SharedDefines.h"
Unit* GrindTargetValue::Calculate()
{
uint32 memberCount = 1;
Group* group = bot->GetGroup();
if (group)
memberCount = group->GetMembersCount();
Unit* target = nullptr;
uint32 assistCount = 0;
while (!target && assistCount < memberCount)
{
target = FindTargetForGrinding(assistCount++);
}
return target;
}
Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
{
uint32 memberCount = 1;
Group* group = bot->GetGroup();
Player* master = GetMaster();
GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit || !unit->IsAlive())
continue;
return unit;
}
GuidVector targets = *context->GetValue<GuidVector>("possible targets");
if (targets.empty())
return nullptr;
float distance = 0;
Unit* result = nullptr;
std::unordered_map<uint32, bool> needForQuestMap;
for (ObjectGuid const guid : targets)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit)
continue;
auto &rep = bot->ToPlayer()->GetReputationMgr();
if (unit->ToCreature() && !unit->ToCreature()->GetCreatureTemplate()->lootid && bot->GetReactionTo(unit) >= REP_NEUTRAL) {
continue;
}
if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE) {
continue;
}
if (!bot->isHonorOrXPTarget(unit)) {
continue;
}
if (abs(bot->GetPositionZ() - unit->GetPositionZ()) > sPlayerbotAIConfig->spellDistance)
continue;
if (!bot->InBattleground() && GetTargetingPlayerCount(unit) > assistCount)
continue;
//if (!bot->InBattleground() && master && master->GetDistance(unit) >= sPlayerbotAIConfig->grindDistance && !sRandomPlayerbotMgr->IsRandomBot(bot))
//continue;
if (!bot->InBattleground() && (int)unit->getLevel() - (int)bot->getLevel() > 4 && !unit->GetGUID().IsPlayer())
continue;
if (needForQuestMap.find(unit->GetEntry()) == needForQuestMap.end())
needForQuestMap[unit->GetEntry()] = needForQuest(unit);
if (!needForQuestMap[unit->GetEntry()])
if ((urand(0, 100) < 75 || (context->GetValue<TravelTarget*>("travel target")->Get()->isWorking() &&
context->GetValue<TravelTarget*>("travel target")->Get()->getDestination()->getName() != "GrindTravelDestination")))
continue;
//if (bot->InBattleground() && bot->GetDistance(unit) > 40.0f)
//continue;
if (Creature* creature = unit->ToCreature())
if (CreatureTemplate const* CreatureTemplate = creature->GetCreatureTemplate())
if (CreatureTemplate->rank > CREATURE_ELITE_NORMAL && !AI_VALUE(bool, "can fight elite"))
continue;
if (!bot->IsWithinLOSInMap(unit)) {
continue;
}
if (group)
{
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
Player *member = ObjectAccessor::FindPlayer(itr->guid);
if (!member || !member->IsAlive())
continue;
float d = member->GetDistance(unit);
if (!result || d < distance)
{
distance = d;
result = unit;
}
}
}
else
{
float newdistance = bot->GetDistance(unit);
if (!result || (newdistance < distance && urand(0, abs(distance - newdistance)) > sPlayerbotAIConfig->sightDistance * 0.1))
{
distance = newdistance;
result = unit;
}
}
}
return result;
}
bool GrindTargetValue::needForQuest(Unit* target)
{
bool justCheck = (bot->GetGUID() == target->GetGUID());
QuestStatusMap& questMap = bot->getQuestStatusMap();
for (auto& quest : questMap)
{
Quest const* questTemplate = sObjectMgr->GetQuestTemplate(quest.first);
if (!questTemplate)
continue;
uint32 questId = questTemplate->GetQuestId();
if (!questId)
continue;
QuestStatus status = bot->GetQuestStatus(questId);
if ((status == QUEST_STATUS_COMPLETE && !bot->GetQuestRewardStatus(questId)))
{
if (!justCheck && !target->hasInvolvedQuest(questId))
continue;
return true;
}
else if (status == QUEST_STATUS_INCOMPLETE)
{
QuestStatusData* questStatus = sTravelMgr->getQuestStatus(bot, questId);
if (questTemplate->GetQuestLevel() > bot->getLevel())
continue;
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; j++)
{
int32 entry = questTemplate->RequiredNpcOrGo[j];
if (entry && entry > 0)
{
int required = questTemplate->RequiredNpcOrGoCount[j];
int available = questStatus->CreatureOrGOCount[j];
if (required && available < required && (target->GetEntry() == entry || justCheck))
return true;
}
if (justCheck)
{
int32 itemId = questTemplate->RequiredItemId[j];
if (itemId && itemId > 0)
{
uint32 required = questTemplate->RequiredItemCount[j];
uint32 available = questStatus->ItemCount[j];
if (required && available < required)
return true;
}
}
}
if (!justCheck)
{
if (CreatureTemplate const* data = sObjectMgr->GetCreatureTemplate(target->GetEntry()))
{
if (uint32 lootId = data->lootid)
{
if (LootTemplates_Creature.HaveQuestLootForPlayer(lootId, bot))
return true;
}
}
}
}
}
return false;
}
uint32 GrindTargetValue::GetTargetingPlayerCount(Unit* unit)
{
Group* group = bot->GetGroup();
if (!group)
return 0;
uint32 count = 0;
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
Player *member = ObjectAccessor::FindPlayer(itr->guid);
if (!member || !member->IsAlive() || member == bot)
continue;
PlayerbotAI* botAI = GET_PLAYERBOT_AI(member);
if ((botAI && *botAI->GetAiObjectContext()->GetValue<Unit*>("current target") == unit) ||
(!botAI && member->GetTarget() == unit->GetGUID()))
++count;
}
return count;
}