Files
mod-playerbots/src/strategy/generic/NonCombatStrategy.h
2022-03-12 22:27:09 +01:00

51 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NONCOMBATSTRATEGY_H
#define _PLAYERBOT_NONCOMBATSTRATEGY_H
#include "PassTroughStrategy.h"
class PlayerbotAI;
class NonCombatStrategy : public Strategy
{
public:
NonCombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class CollisionStrategy : public Strategy
{
public:
CollisionStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "collision"; }
};
class MountStrategy : public Strategy
{
public:
MountStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "mount"; }
};
class AttackTaggedStrategy : public Strategy
{
public:
AttackTaggedStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "attack tagged"; }
};
#endif