mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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25 lines
982 B
C++
25 lines
982 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GrindingStrategy.h"
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#include "Playerbots.h"
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NextAction** GrindingStrategy::getDefaultActions()
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{
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return nullptr;
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}
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void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("drink", 4.2f), nullptr)));
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triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("food", 4.1f), nullptr)));
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triggers.push_back(new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 4.0f), nullptr)));
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}
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void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"often",
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NextAction::array(0, new NextAction("move random", 1.5f), NULL)));
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} |