Files
mod-playerbots/src/strategy/values/AttackerCountValues.cpp
2023-07-14 15:21:51 +08:00

188 lines
5.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AttackerCountValues.h"
#include "Playerbots.h"
uint8 MyAttackerCountValue::Calculate()
{
return bot->getAttackers().size();
}
bool HasAggroValue::Calculate()
{
Unit* target = GetTarget();
if (!target)
return true;
Unit* victim = target->GetVictim();
if (!victim) {
return true;
}
if (victim->GetGUID() == bot->GetGUID() || (victim->ToPlayer() && botAI->IsMainTank(victim->ToPlayer()))) {
return true;
}
// botAI->TellMaster("target: " + target->GetName() + " victim: " + victim->GetName());
// if (victim->ToPlayer() ) {
// botAI->TellMaster("victim is mt: " + std::to_string(botAI->IsMainTank(victim->ToPlayer())));
// }
return false;
// HostileReference *ref = bot->getHostileRefMgr().getFirst();
// if (!ref)
// return true; // simulate as target is not atacking anybody yet
// while( ref )
// {
// ThreatMgr *threatManager = ref->GetSource();
// Unit *attacker = threatManager->GetOwner();
// if (attacker->GetGUID() != target->GetGUID()) {
// ref = ref->next();
// continue;
// }
// Unit *victim = attacker->GetVictim();
// if (!victim) {
// return true;
// }
// if ((victim->GetGUID() == bot->GetGUID() || (victim && victim->ToPlayer() && botAI->IsMainTank(victim->ToPlayer()))) &&
// target->GetGUID() == attacker->GetGUID())
// return true;
// ref = ref->next();
// }
// Unit* target = GetTarget();
// if (!target)
// return true;
// HostileReference *ref = bot->getHostileRefMgr().getFirst();
// if (!ref)
// return true; // simulate as target is not atacking anybody yet
// while( ref )
// {
// ThreatMgr* threatMgr = ref->GetSource();
// Unit* attacker = threatMgr->GetOwner();
// Unit* victim = attacker->GetVictim();
// if (victim == bot && target == attacker)
// return true;
// ref = ref->next();
// }
// ref = target->GetThreatMgr().getCurrentVictim();
// if (ref)
// {
// if (Unit* victim = ref->getTarget())
// {
// if (Player* pl = victim->ToPlayer())
// {
// if (botAI->IsMainTank(pl))
// {
// return true;
// }
// }
// }
// }
// return false;
}
uint8 AttackerCountValue::Calculate()
{
uint32 count = 0;
float range = sPlayerbotAIConfig->sightDistance;
GuidVector attackers = context->GetValue<GuidVector >("attackers")->Get();
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit || !unit->IsAlive())
continue;
float distance = bot->GetDistance(unit);
if (distance <= range)
++count;
}
return count;
}
uint8 BalancePercentValue::Calculate()
{
float playerLevel = 0,
attackerLevel = 0;
if (Group* group = bot->GetGroup())
{
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
Player *player = ObjectAccessor::FindPlayer(itr->guid);
if (!player || !player->IsAlive())
continue;
playerLevel += player->getLevel();
}
}
GuidVector v = context->GetValue<GuidVector>("attackers")->Get();
for (ObjectGuid const guid : v)
{
Creature* creature = botAI->GetCreature((guid));
if (!creature || !creature->IsAlive())
continue;
uint32 level = creature->getLevel();
switch (creature->GetCreatureTemplate()->rank)
{
case CREATURE_ELITE_RARE:
level *= 2;
break;
case CREATURE_ELITE_ELITE:
level *= 3;
break;
case CREATURE_ELITE_RAREELITE:
level *= 3;
break;
case CREATURE_ELITE_WORLDBOSS:
level *= 50;
break;
}
attackerLevel += level;
}
if (!attackerLevel)
return 100;
float percent = playerLevel * 100 / attackerLevel;
return percent <= 200 ? (uint8)percent : 200;
}
Unit* AttackerCountValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
Unit* MyAttackerCountValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
Unit* HasAggroValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
Unit* BalancePercentValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}