mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-02 02:13:47 +00:00
161 lines
5.1 KiB
C++
161 lines
5.1 KiB
C++
#include "RaidGruulsLairTriggers.h"
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#include "RaidGruulsLairHelpers.h"
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#include "Playerbots.h"
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using namespace GruulsLairHelpers;
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// High King Maulgar Triggers
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bool HighKingMaulgarIsMainTankTrigger::IsActive()
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{
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Unit* maulgar = AI_VALUE2(Unit*, "find target", "high king maulgar");
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return botAI->IsMainTank(bot) && maulgar && maulgar->IsAlive();
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}
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bool HighKingMaulgarIsFirstAssistTankTrigger::IsActive()
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{
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Unit* olm = AI_VALUE2(Unit*, "find target", "olm the summoner");
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return botAI->IsAssistTankOfIndex(bot, 0) && olm && olm->IsAlive();
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}
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bool HighKingMaulgarIsSecondAssistTankTrigger::IsActive()
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{
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Unit* blindeye = AI_VALUE2(Unit*, "find target", "blindeye the seer");
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return botAI->IsAssistTankOfIndex(bot, 1) && blindeye && blindeye->IsAlive();
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}
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bool HighKingMaulgarIsMageTankTrigger::IsActive()
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{
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Unit* krosh = AI_VALUE2(Unit*, "find target", "krosh firehand");
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return IsKroshMageTank(botAI, bot) && krosh && krosh->IsAlive();
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}
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bool HighKingMaulgarIsMoonkinTankTrigger::IsActive()
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{
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Unit* kiggler = AI_VALUE2(Unit*, "find target", "kiggler the crazed");
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return IsKigglerMoonkinTank(botAI, bot) && kiggler && kiggler->IsAlive();
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}
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bool HighKingMaulgarDeterminingKillOrderTrigger::IsActive()
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{
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Unit* maulgar = AI_VALUE2(Unit*, "find target", "high king maulgar");
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Unit* kiggler = AI_VALUE2(Unit*, "find target", "kiggler the crazed");
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Unit* olm = AI_VALUE2(Unit*, "find target", "olm the summoner");
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Unit* blindeye = AI_VALUE2(Unit*, "find target", "blindeye the seer");
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Unit* krosh = AI_VALUE2(Unit*, "find target", "krosh firehand");
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return (botAI->IsDps(bot) || botAI->IsTank(bot)) &&
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!(botAI->IsMainTank(bot) && maulgar && maulgar->IsAlive()) &&
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!(botAI->IsAssistTankOfIndex(bot, 0) && olm && olm->IsAlive()) &&
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!(botAI->IsAssistTankOfIndex(bot, 1) && blindeye && blindeye->IsAlive()) &&
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!(IsKroshMageTank(botAI, bot) && krosh && krosh->IsAlive()) &&
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!(IsKigglerMoonkinTank(botAI, bot) && kiggler && kiggler->IsAlive());
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}
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bool HighKingMaulgarHealerInDangerTrigger::IsActive()
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{
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return botAI->IsHeal(bot) && IsAnyOgreBossAlive(botAI);
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}
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bool HighKingMaulgarBossChannelingWhirlwindTrigger::IsActive()
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{
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Unit* maulgar = AI_VALUE2(Unit*, "find target", "high king maulgar");
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return maulgar && maulgar->IsAlive() && maulgar->HasAura(SPELL_WHIRLWIND) &&
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!botAI->IsMainTank(bot);
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}
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bool HighKingMaulgarWildFelstalkerSpawnedTrigger::IsActive()
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{
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Unit* felStalker = AI_VALUE2(Unit*, "find target", "wild fel stalker");
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return felStalker && felStalker->IsAlive() && bot->getClass() == CLASS_WARLOCK;
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}
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bool HighKingMaulgarPullingOlmAndBlindeyeTrigger::IsActive()
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{
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Group* group = bot->GetGroup();
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if (!group || bot->getClass() != CLASS_HUNTER)
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return false;
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std::vector<Player*> hunters;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (member && member->IsAlive() && member->getClass() == CLASS_HUNTER && GET_PLAYERBOT_AI(member))
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hunters.push_back(member);
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}
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int hunterIndex = -1;
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for (size_t i = 0; i < hunters.size(); ++i)
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{
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if (hunters[i] == bot)
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{
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hunterIndex = static_cast<int>(i);
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break;
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}
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}
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if (hunterIndex == -1 || hunterIndex > 1)
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return false;
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Unit* olm = AI_VALUE2(Unit*, "find target", "olm the summoner");
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Unit* blindeye = AI_VALUE2(Unit*, "find target", "blindeye the seer");
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Player* olmTank = nullptr;
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Player* blindeyeTank = nullptr;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (!member || !member->IsAlive())
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continue;
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else if (botAI->IsAssistTankOfIndex(member, 0)) olmTank = member;
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else if (botAI->IsAssistTankOfIndex(member, 1)) blindeyeTank = member;
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}
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switch (hunterIndex)
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{
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case 0:
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return olm && olm->IsAlive() && olm->GetHealthPct() > 98.0f &&
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olmTank && olmTank->IsAlive() && botAI->CanCastSpell("misdirection", olmTank);
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case 1:
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return blindeye && blindeye->IsAlive() && blindeye->GetHealthPct() > 90.0f &&
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blindeyeTank && blindeyeTank->IsAlive() && botAI->CanCastSpell("misdirection", blindeyeTank);
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default:
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break;
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}
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return false;
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}
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// Gruul the Dragonkiller Triggers
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bool GruulTheDragonkillerBossEngagedByMainTankTrigger::IsActive()
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{
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Unit* gruul = AI_VALUE2(Unit*, "find target", "gruul the dragonkiller");
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return gruul && gruul->IsAlive() && botAI->IsMainTank(bot);
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}
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bool GruulTheDragonkillerBossEngagedByRangeTrigger::IsActive()
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{
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Unit* gruul = AI_VALUE2(Unit*, "find target", "gruul the dragonkiller");
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return gruul && gruul->IsAlive() && botAI->IsRanged(bot);
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}
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bool GruulTheDragonkillerIncomingShatterTrigger::IsActive()
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{
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Unit* gruul = AI_VALUE2(Unit*, "find target", "gruul the dragonkiller");
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return gruul && gruul->IsAlive() &&
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(bot->HasAura(SPELL_GROUND_SLAM_1) ||
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bot->HasAura(SPELL_GROUND_SLAM_2));
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}
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