Files
mod-playerbots/src/strategy/actions/TellLosAction.cpp
2022-03-12 22:27:09 +01:00

64 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TellLosAction.h"
#include "Event.h"
#include "ChatHelper.h"
#include "Playerbots.h"
bool TellLosAction::Execute(Event event)
{
std::string const param = event.getParam();
if (param.empty() || param == "targets")
{
ListUnits("--- Targets ---", *context->GetValue<GuidVector>("possible targets"));
ListUnits("--- Targets (All) ---", *context->GetValue<GuidVector>("all targets"));
}
if (param.empty() || param == "npcs")
{
ListUnits("--- NPCs ---", *context->GetValue<GuidVector>("nearest npcs"));
}
if (param.empty() || param == "corpses")
{
ListUnits("--- Corpses ---", *context->GetValue<GuidVector>("nearest corpses"));
}
if (param.empty() || param == "gos" || param == "game objects")
{
ListGameObjects("--- Game objects ---", *context->GetValue<GuidVector>("nearest game objects"));
}
if (param.empty() || param == "players")
{
ListUnits("--- Friendly players ---", *context->GetValue<GuidVector>("nearest friendly players"));
}
return true;
}
void TellLosAction::ListUnits(std::string const title, GuidVector units)
{
botAI->TellMaster(title);
for (ObjectGuid const guid : units)
{
if (Unit* unit = botAI->GetUnit(guid))
botAI->TellMaster(unit->GetName());
}
}
void TellLosAction::ListGameObjects(std::string const title, GuidVector gos)
{
botAI->TellMaster(title);
for (ObjectGuid const guid : gos)
{
if (GameObject* go = botAI->GetGameObject(guid))
botAI->TellMaster(chat->FormatGameobject(go));
}
}