Files
mod-playerbots/src/strategy/dungeons/wotlk/hallsofstone/HallsOfStoneStrategy.cpp
Bobblybook 159cd1ad71 Reapply "Dungeon code cleanup"
This reverts commit 3f7f306124.
2024-10-20 15:59:42 +11:00

31 lines
1.2 KiB
C++

#include "HallsOfStoneStrategy.h"
#include "HallsOfStoneMultipliers.h"
void WotlkDungeonHoSStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Maiden of Grief
// TODO: Jump into damage during shock of sorrow?
// Krystallus
// TODO: I think bots need to dismiss pets on this, or they nuke players they are standing close to
triggers.push_back(new TriggerNode("ground slam",
NextAction::array(0, new NextAction("shatter spread", ACTION_RAID + 5), nullptr)));
// Tribunal of Ages
// Seems fine, maybe add focus targeting strat if needed on heroic.
// Main issue is dps will immediately rambo in and sometimes die before tank gets aggro,
// this is mostly an issue with the bot AI as they do it on every fight
// Sjonnir The Ironshaper
// Possibly tank in place in the middle of the room, assign a dps to adds?
triggers.push_back(new TriggerNode("lightning ring",
NextAction::array(0, new NextAction("avoid lightning ring", ACTION_RAID + 5), nullptr)));
}
void WotlkDungeonHoSStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new KrystallusMultiplier(botAI));
multipliers.push_back(new SjonnirMultiplier(botAI));
}