mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#include "HallsOfStoneStrategy.h"
|
|
#include "HallsOfStoneMultipliers.h"
|
|
|
|
|
|
void WotlkDungeonHoSStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
|
|
{
|
|
// Maiden of Grief
|
|
// TODO: Jump into damage during shock of sorrow?
|
|
|
|
// Krystallus
|
|
// TODO: I think bots need to dismiss pets on this, or they nuke players they are standing close to
|
|
triggers.push_back(new TriggerNode("ground slam",
|
|
NextAction::array(0, new NextAction("shatter spread", ACTION_RAID + 5), nullptr)));
|
|
|
|
// Tribunal of Ages
|
|
// Seems fine, maybe add focus targeting strat if needed on heroic.
|
|
// Main issue is dps will immediately rambo in and sometimes die before tank gets aggro,
|
|
// this is mostly an issue with the bot AI as they do it on every fight
|
|
|
|
// Sjonnir The Ironshaper
|
|
// Possibly tank in place in the middle of the room, assign a dps to adds?
|
|
triggers.push_back(new TriggerNode("lightning ring",
|
|
NextAction::array(0, new NextAction("avoid lightning ring", ACTION_RAID + 5), nullptr)));
|
|
}
|
|
|
|
void WotlkDungeonHoSStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
|
|
{
|
|
multipliers.push_back(new KrystallusMultiplier(botAI));
|
|
multipliers.push_back(new SjonnirMultiplier(botAI));
|
|
}
|