mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
This needs extensive testing. What's important is spells given to bots. Class spells, mounts, professions etc. Make sure they get the spells they should, when they should. Requires https://github.com/mod-playerbots/azerothcore-wotlk/pull/132
298 lines
8.7 KiB
C++
298 lines
8.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "TrainerAction.h"
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#include "BudgetValues.h"
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#include "Event.h"
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#include "PlayerbotFactory.h"
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#include "Playerbots.h"
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void TrainerAction::Learn(uint32 cost, const Trainer::Spell tSpell, std::ostringstream& msg)
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{
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if (sPlayerbotAIConfig->autoTrainSpells != "free" && !botAI->HasCheat(BotCheatMask::gold))
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{
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if (AI_VALUE2(uint32, "free money for", (uint32)NeedMoneyFor::spells) < cost)
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{
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msg << " - too expensive";
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return;
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}
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bot->ModifyMoney(-int32(cost));
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tSpell.SpellId);
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if (!spellInfo)
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return;
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bool learned = false;
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for (uint8 j = 0; j < 3; ++j)
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{
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if (spellInfo->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
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{
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uint32 learnedSpell = spellInfo->Effects[j].TriggerSpell;
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if (!bot->HasSpell(learnedSpell))
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{
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bot->learnSpell(learnedSpell);
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learned = true;
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}
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}
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}
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if (!learned && !bot->HasSpell(tSpell.SpellId))
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bot->learnSpell(tSpell.SpellId);
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msg << " - learned";
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}
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void TrainerAction::Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells)
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{
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TellHeader(creature);
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Trainer::Trainer* trainer = sObjectMgr->GetTrainer(creature->GetEntry());
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if (!trainer)
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return;
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float fDiscountMod = bot->GetReputationPriceDiscount(creature);
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uint32 totalCost = 0;
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for (auto& spell : trainer->GetSpells())
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{
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if (!trainer->CanTeachSpell(bot, trainer->GetSpell(spell.SpellId)))
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continue;
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if (!spells.empty() && spells.find(spell.SpellId) == spells.end())
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId);
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if (!spellInfo)
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continue;
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uint32 cost = uint32(floor(spell.MoneyCost * fDiscountMod));
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totalCost += cost;
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std::ostringstream out;
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out << chat->FormatSpell(spellInfo) << chat->formatMoney(cost);
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if (action)
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(this->*action)(cost, spell, out);
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botAI->TellMaster(out);
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}
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TellFooter(totalCost);
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}
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bool TrainerAction::Execute(Event event)
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{
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std::string const text = event.getParam();
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Player* master = GetMaster();
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Creature* creature = botAI->GetCreature(bot->GetTarget());
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if (master)
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{
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creature = master->GetSelectedUnit() ? master->GetSelectedUnit()->ToCreature() : nullptr;
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}
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// if (AI_VALUE(GuidPosition, "rpg target") != bot->GetTarget())
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// if (master)
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// creature = botAI->GetCreature(master->GetTarget());
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// else
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// return false;
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if (!creature || !creature->IsTrainer())
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return false;
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Trainer::Trainer* trainer = sObjectMgr->GetTrainer(creature->GetEntry());
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if (!trainer || !trainer->IsTrainerValidForPlayer(bot))
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return false;
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std::vector<Trainer::Spell> trainer_spells = trainer->GetSpells();
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if (trainer_spells.empty())
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{
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botAI->TellError("No spells can be learned from this trainer");
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return false;
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}
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uint32 spell = chat->parseSpell(text);
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SpellIds spells;
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if (spell)
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spells.insert(spell);
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if (text.find("learn") != std::string::npos || sRandomPlayerbotMgr->IsRandomBot(bot) ||
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(sPlayerbotAIConfig->autoTrainSpells != "no" &&
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(trainer->GetTrainerType() != Trainer::Type::Tradeskill ||
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!botAI->HasActivePlayerMaster()))) // Todo rewrite to only exclude start primary profession skills and make
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// config dependent.
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Iterate(creature, &TrainerAction::Learn, spells);
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else
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Iterate(creature, nullptr, spells);
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return true;
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}
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void TrainerAction::TellHeader(Creature* creature)
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{
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std::ostringstream out;
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out << "--- Can learn from " << creature->GetName() << " ---";
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botAI->TellMaster(out);
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}
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void TrainerAction::TellFooter(uint32 totalCost)
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{
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if (totalCost)
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{
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std::ostringstream out;
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out << "Total cost: " << chat->formatMoney(totalCost);
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botAI->TellMaster(out);
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}
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}
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bool MaintenanceAction::Execute(Event event)
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{
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if (!sPlayerbotAIConfig->maintenanceCommand)
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{
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botAI->TellError("maintenance command is not allowed, please check the configuration.");
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return false;
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}
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botAI->TellMaster("I'm maintaining");
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PlayerbotFactory factory(bot, bot->GetLevel());
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if (!botAI->IsAlt())
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{
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factory.InitAttunementQuests();
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factory.InitBags(false);
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factory.InitAmmo();
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factory.InitFood();
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factory.InitReagents();
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factory.InitConsumables();
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factory.InitPotions();
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factory.InitTalentsTree(true);
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factory.InitPet();
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factory.InitPetTalents();
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factory.InitClassSpells();
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factory.InitAvailableSpells();
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factory.InitSkills();
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factory.InitReputation();
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factory.InitSpecialSpells();
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factory.InitMounts();
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factory.InitGlyphs(false);
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factory.InitKeyring();
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if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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factory.ApplyEnchantAndGemsNew();
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}
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else
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{
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if (sPlayerbotAIConfig->altMaintenanceAttunementQs)
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factory.InitAttunementQuests();
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if (sPlayerbotAIConfig->altMaintenanceBags)
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factory.InitBags(false);
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if (sPlayerbotAIConfig->altMaintenanceAmmo)
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factory.InitAmmo();
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if (sPlayerbotAIConfig->altMaintenanceFood)
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factory.InitFood();
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if (sPlayerbotAIConfig->altMaintenanceReagents)
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factory.InitReagents();
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if (sPlayerbotAIConfig->altMaintenanceConsumables)
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factory.InitConsumables();
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if (sPlayerbotAIConfig->altMaintenancePotions)
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factory.InitPotions();
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if (sPlayerbotAIConfig->altMaintenanceTalentTree)
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factory.InitTalentsTree(true);
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if (sPlayerbotAIConfig->altMaintenancePet)
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factory.InitPet();
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if (sPlayerbotAIConfig->altMaintenancePetTalents)
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factory.InitPetTalents();
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if (sPlayerbotAIConfig->altMaintenanceClassSpells)
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factory.InitClassSpells();
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if (sPlayerbotAIConfig->altMaintenanceAvailableSpells)
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factory.InitAvailableSpells();
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if (sPlayerbotAIConfig->altMaintenanceSkills)
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factory.InitSkills();
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if (sPlayerbotAIConfig->altMaintenanceReputation)
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factory.InitReputation();
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if (sPlayerbotAIConfig->altMaintenanceSpecialSpells)
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factory.InitSpecialSpells();
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if (sPlayerbotAIConfig->altMaintenanceMounts)
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factory.InitMounts();
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if (sPlayerbotAIConfig->altMaintenanceGlyphs)
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factory.InitGlyphs(false);
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if (sPlayerbotAIConfig->altMaintenanceKeyring)
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factory.InitKeyring();
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if (sPlayerbotAIConfig->altMaintenanceGemsEnchants && bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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factory.ApplyEnchantAndGemsNew();
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}
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bot->DurabilityRepairAll(false, 1.0f, false);
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bot->SendTalentsInfoData(false);
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return true;
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}
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bool RemoveGlyphAction::Execute(Event event)
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{
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for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
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{
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bot->SetGlyph(slotIndex, 0, true);
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}
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bot->SendTalentsInfoData(false);
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return true;
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}
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bool AutoGearAction::Execute(Event event)
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{
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if (!sPlayerbotAIConfig->autoGearCommand)
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{
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botAI->TellError("autogear command is not allowed, please check the configuration.");
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return false;
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}
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if (!sPlayerbotAIConfig->autoGearCommandAltBots &&
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!sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
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{
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botAI->TellError("You cannot use autogear on alt bots.");
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return false;
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}
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botAI->TellMaster("I'm auto gearing");
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uint32 gs = sPlayerbotAIConfig->autoGearScoreLimit == 0
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? 0
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: PlayerbotFactory::CalcMixedGearScore(sPlayerbotAIConfig->autoGearScoreLimit,
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sPlayerbotAIConfig->autoGearQualityLimit);
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PlayerbotFactory factory(bot, bot->GetLevel(), sPlayerbotAIConfig->autoGearQualityLimit, gs);
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factory.InitEquipment(true);
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factory.InitAmmo();
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if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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{
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factory.ApplyEnchantAndGemsNew();
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}
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bot->DurabilityRepairAll(false, 1.0f, false);
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return true;
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}
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