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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Fix the naming conventions. Master should be reserved to identify a bots Master. groupleaders are not necessarily group masters and it should be clear what the bot is looking for. (In most solo cases leader=master)
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "SecurityCheckAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool SecurityCheckAction::isUseful()
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{
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return sRandomPlayerbotMgr->IsRandomBot(bot) && botAI->GetMaster() &&
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botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER && !GET_PLAYERBOT_AI(botAI->GetMaster());
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}
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bool SecurityCheckAction::Execute(Event event)
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{
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if (Group* group = bot->GetGroup())
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{
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LootMethod method = group->GetLootMethod();
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ItemQualities threshold = group->GetLootThreshold();
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if (method == MASTER_LOOT || method == FREE_FOR_ALL || threshold > ITEM_QUALITY_UNCOMMON)
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{
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if ((botAI->GetGroupLeader()->GetSession()->GetSecurity() == SEC_PLAYER) &&
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(!bot->GetGuildId() || bot->GetGuildId() != botAI->GetGroupLeader()->GetGuildId()))
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{
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botAI->TellError("I will play with this loot type only if I'm in your guild :/");
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botAI->ChangeStrategy("+passive,+stay", BOT_STATE_NON_COMBAT);
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botAI->ChangeStrategy("+passive,+stay", BOT_STATE_COMBAT);
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}
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return true;
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}
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}
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return false;
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}
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