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https://github.com/mod-playerbots/mod-playerbots.git
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Fix the naming conventions. Master should be reserved to identify a bots Master. groupleaders are not necessarily group masters and it should be clear what the bot is looking for. (In most solo cases leader=master)
33 lines
851 B
C++
33 lines
851 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_FOLLOWACTIONS_H
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#define _PLAYERBOT_FOLLOWACTIONS_H
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#include "MovementActions.h"
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class PlayerbotAI;
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class FollowAction : public MovementAction
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{
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public:
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FollowAction(PlayerbotAI* botAI, std::string const name = "follow") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool CanDeadFollow(Unit* target);
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};
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class FleeToGroupLeaderAction : public FollowAction
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{
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public:
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FleeToGroupLeaderAction(PlayerbotAI* botAI) : FollowAction(botAI, "flee to group leader") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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