mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-03 02:43:49 +00:00
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "CastTimeStrategy.h"
|
|
|
|
#include "GenericSpellActions.h"
|
|
#include "Playerbots.h"
|
|
|
|
float CastTimeMultiplier::GetValue(Action* action)
|
|
{
|
|
if (action == nullptr)
|
|
return 1.0f;
|
|
|
|
if (!action->GetTarget() || action->GetTarget() != AI_VALUE(Unit*, "current target"))
|
|
return 1.0f;
|
|
|
|
if (/*targetHealth < sPlayerbotAIConfig.criticalHealth && */ dynamic_cast<CastSpellAction*>(action))
|
|
{
|
|
CastSpellAction* spellAction = dynamic_cast<CastSpellAction*>(action);
|
|
uint32 spellId = AI_VALUE2(uint32, "spell id", spellAction->getSpell());
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return 1.0f;
|
|
|
|
if ((spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) != 0 ||
|
|
(spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) != 0)
|
|
return 1.0f;
|
|
|
|
uint32 castTime = spellInfo->CalcCastTime(bot);
|
|
|
|
if (spellInfo->IsChanneled())
|
|
{
|
|
int32 duration = spellInfo->GetDuration();
|
|
// bot->ApplySpellMod(spellInfo->Id, SPELLMOD_DURATION, duration);
|
|
duration = std::min(duration, 3000);
|
|
if (duration > 0)
|
|
castTime += duration;
|
|
}
|
|
|
|
Unit* target = action->GetTarget();
|
|
if (!target || !target->IsAlive() || !target->IsInWorld())
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "estimated group dps")))
|
|
{
|
|
return 0.1f;
|
|
}
|
|
}
|
|
// if (castTime >= 3000)
|
|
// return 0.0f;
|
|
|
|
// if (castTime >= 1500)
|
|
// return 0.5f;
|
|
|
|
// if (castTime >= 1000)
|
|
// return 0.25f;
|
|
// // }
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
void CastTimeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
|
{
|
|
multipliers.push_back(new CastTimeMultiplier(botAI));
|
|
}
|