/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MAGEAIOBJECTCONTEXT_H #define _PLAYERBOT_MAGEAIOBJECTCONTEXT_H #include "AiObjectContext.h" class PlayerbotAI; class MageAiObjectContext : public AiObjectContext { public: MageAiObjectContext(PlayerbotAI* botAI); static void BuildSharedContexts(); static void BuildSharedStrategyContexts(SharedNamedObjectContextList& strategyContexts); static void BuildSharedActionContexts(SharedNamedObjectContextList& actionContexts); static void BuildSharedTriggerContexts(SharedNamedObjectContextList& triggerContexts); static void BuildSharedValueContexts(SharedNamedObjectContextList& valueContexts); static SharedNamedObjectContextList sharedStrategyContexts; static SharedNamedObjectContextList sharedActionContexts; static SharedNamedObjectContextList sharedTriggerContexts; static SharedNamedObjectContextList sharedValueContexts; }; #endif