/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "NonCombatStrategy.h" #include "Playerbots.h" void NonCombatStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("random", { NextAction("clean quest log", 1.0f) })); triggers.push_back(new TriggerNode("timer", { NextAction("check mount state", 1.0f) })); } void CollisionStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("collision", { NextAction("move out of collision", 2.0f) })); } void MountStrategy::InitTriggers(std::vector& triggers) { } void WorldBuffStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "need world buff", { NextAction("world buff", 1.0f) } ) ); } void MasterFishingStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "very often", { NextAction("move near water" , 10.0f) } ) ); triggers.push_back( new TriggerNode( "very often", { NextAction("go fishing" , 10.0f) } ) ); triggers.push_back( new TriggerNode( "random", { NextAction("end master fishing", 12.0f), NextAction("equip upgrades", 6.0f) } ) ); }