/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_XPGAINACTION_H #define _PLAYERBOT_XPGAINACTION_H #include "Action.h" class PlayerbotAI; class Unit; class XpGainAction : public Action { public: XpGainAction(PlayerbotAI* botAI) : Action(botAI, "xp gain") {} bool Execute(Event event) override; private: void GiveXP(uint32 xp, Unit* victim); }; #endif