/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_IMBUEACTION_H #define _PLAYERBOT_IMBUEACTION_H #include "Action.h" class PlayerbotAI; class ImbueWithPoisonAction : public Action { public: ImbueWithPoisonAction(PlayerbotAI* botAI); bool Execute(Event event) override; }; class ImbueWithStoneAction : public Action { public: ImbueWithStoneAction(PlayerbotAI* botAI); bool Execute(Event event) override; }; class ImbueWithOilAction : public Action { public: ImbueWithOilAction(PlayerbotAI* botAI); bool Execute(Event event) override; }; class TryEmergencyAction : public Action { public: TryEmergencyAction(PlayerbotAI* botAI); bool Execute(Event event) override; }; #endif