/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GRINDTARGETVALUE_H #define _PLAYERBOT_GRINDTARGETVALUE_H #include "TargetValue.h" class PlayerbotAI; class Unit; class GrindTargetValue : public TargetValue { public: GrindTargetValue(PlayerbotAI* botAI, std::string const name = "grind target") : TargetValue(botAI, name) { } Unit* Calculate() override; private: uint32 GetTargetingPlayerCount(Unit* unit); Unit* FindTargetForGrinding(uint32 assistCount); bool needForQuest(Unit* target); }; #endif