/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICWARRIORSTRATEGY_H #define _PLAYERBOT_GENERICWARRIORSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; // Stance requirements class WarriorStanceRequirementActionNodeFactory : public NamedObjectFactory { public: WarriorStanceRequirementActionNodeFactory() { // battle only creators["charge"] = &charge; creators["mocking blow"] = &mocking_blow; creators["overpower"] = &overpower; // temp creators["mortal strike"] = &mortal_strike; // berserker only creators["berserker rage"] = &berserker_rage; creators["recklessness"] = &recklessness; creators["whirlwind"] = &whirlwind; creators["pummel"] = &pummel; creators["intercept"] = &intercept; // defensive only creators["taunt"] = &taunt; creators["revenge"] = &revenge; creators["shield block"] = &shield_block; creators["disarm"] = &disarm; creators["shield wall"] = &shield_wall; creators["intervene"] = &intervene; } private: ACTION_NODE_P(charge, "charge", "battle stance"); ACTION_NODE_P(mocking_blow, "mocking blow", "battle stance"); ACTION_NODE_P(overpower, "overpower", "battle stance"); ACTION_NODE_P(berserker_rage, "berserker rage", "berserker stance"); ACTION_NODE_P(recklessness, "recklessness", "berserker stance"); ACTION_NODE_P(whirlwind, "whirlwind", "berserker stance"); ACTION_NODE_P(pummel, "pummel", "berserker stance"); ACTION_NODE_P(intercept, "intercept", "berserker stance"); ACTION_NODE_P(taunt, "taunt", "defensive stance"); ACTION_NODE_P(revenge, "revenge", "defensive stance"); ACTION_NODE_P(shield_block, "shield block", "defensive stance"); ACTION_NODE_P(disarm, "disarm", "defensive stance"); ACTION_NODE_P(shield_wall, "shield wall", "defensive stance"); ACTION_NODE_P(intervene, "intervene", "defensive stance"); //temp ACTION_NODE_P(mortal_strike, "mortal strike", "battle stance"); }; class GenericWarriorStrategy : public CombatStrategy { public: GenericWarriorStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "warrior"; } }; class WarrirorAoeStrategy : public CombatStrategy { public: WarrirorAoeStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "aoe"; } }; #endif