/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "CheckMountStateAction.h" #include "BattlegroundWS.h" #include "Event.h" #include "PlayerbotAI.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" #include "ServerFacade.h" #include "SpellAuraEffects.h" bool CheckMountStateAction::Execute(Event event) { bool noattackers = AI_VALUE2(bool, "combat", "self target") ? (AI_VALUE(uint8, "attacker count") > 0 ? false : true) : true; bool enemy = AI_VALUE(Unit*, "enemy player target"); bool dps = AI_VALUE(Unit*, "dps target"); bool shouldDismount = false; bool shouldMount = false; // bool chasedistance = false; float attack_distance; float mount_distance; if (PlayerbotAI::IsMelee(bot)) { attack_distance = sPlayerbotAIConfig->meleeDistance + 2.0f; mount_distance = sPlayerbotAIConfig->meleeDistance + 10.0f; } else { attack_distance = sPlayerbotAIConfig->spellDistance + 2.0f; mount_distance = sPlayerbotAIConfig->spellDistance + 10.0f; } Unit* currentTarget = AI_VALUE(Unit*, "current target"); if (currentTarget) { float combatReach = bot->GetCombatReach() + currentTarget->GetCombatReach(); attack_distance += combatReach; float disToTarget = bot->GetExactDist(currentTarget); shouldDismount = disToTarget <= attack_distance; } else shouldDismount = false; if (currentTarget) { float combatReach = bot->GetCombatReach() + currentTarget->GetCombatReach(); mount_distance += combatReach; float disToTarget = bot->GetExactDist(currentTarget); shouldMount = disToTarget > mount_distance; } else shouldMount = true; if (bot->IsMounted() && shouldDismount) { WorldPacket emptyPacket; bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket); return true; } Player* master = GetMaster(); if (master != nullptr && !bot->InBattleground()) { if (!bot->GetGroup() || bot->GetGroup()->GetLeaderGUID() != master->GetGUID()) return false; // bool farFromMaster = sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->sightDistance; if (master->IsMounted() && !bot->IsMounted() && noattackers && shouldMount && !bot->IsInCombat() && botAI->GetState() != BOT_STATE_COMBAT) { return Mount(); } if (!master->IsMounted() && bot->IsMounted()) { WorldPacket emptyPacket; bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket); return true; } return false; } // For random bots if (!bot->InBattleground() && !master) { if (!bot->IsMounted() && noattackers && shouldMount && !bot->IsInCombat()) { return Mount(); } } if (bot->InBattleground() && shouldMount && noattackers && !bot->IsInCombat() && !bot->IsMounted()) { if (bot->GetBattlegroundTypeId() == BATTLEGROUND_WS) { BattlegroundWS* bg = (BattlegroundWS*)botAI->GetBot()->GetBattleground(); if (bot->HasAura(23333) || bot->HasAura(23335)) { return false; } } return Mount(); } if (!bot->IsFlying() && shouldDismount && bot->IsMounted() && (enemy || dps || (!noattackers && bot->IsInCombat()))) { WorldPacket emptyPacket; bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket); return true; } return false; } bool CheckMountStateAction::isUseful() { // do not use on vehicle if (botAI->IsInVehicle()) return false; if (bot->isDead()) return false; if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT)) return false; // checks both outdoors flag, and whether bot is clipping below floor slightly // because that will cause bot to falsely indicate outdoors state and try // mount indoors (seems to mostly be an issue in tunnels of WSG and AV) if (!bot->IsOutdoors() || bot->GetPositionZ() < bot->GetMapWaterOrGroundLevel( bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ())) return false; if (bot->InArena()) return false; if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted()) return false; bool firstmount = bot->GetLevel() >= 20; if (!firstmount) return false; // Do not use with BG Flags if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976)) { return false; } // Only mount if BG starts in less than 30 sec if (bot->InBattleground()) { if (Battleground* bg = bot->GetBattleground()) if (bg->GetStatus() == STATUS_WAIT_JOIN) { if (bg->GetStartDelayTime() > BG_START_DELAY_30S) return false; } } return true; } bool CheckMountStateAction::Mount() { uint32 secondmount = 40; if (bot->isMoving()) { bot->StopMoving(); // bot->GetMotionMaster()->Clear(); // bot->GetMotionMaster()->MoveIdle(); } Player* master = GetMaster(); botAI->RemoveShapeshift(); botAI->RemoveAura("tree of life"); int32 masterSpeed = 59; SpellInfo const* masterSpell = nullptr; if (master && !master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty() && !bot->InBattleground()) { masterSpell = master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetSpellInfo(); masterSpeed = std::max(masterSpell->Effects[1].BasePoints, masterSpell->Effects[2].BasePoints); } else { masterSpeed = 59; for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr) { uint32 spellId = itr->first; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED) continue; if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive()) continue; int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints); if (effect > masterSpeed) masterSpeed = effect; } } if (bot->GetPureSkillValue(SKILL_RIDING) <= 75 && bot->GetLevel() < secondmount) masterSpeed = 59; if (bot->InBattleground() && masterSpeed > 99) masterSpeed = 99; bool hasSwiftMount = false; // std::map > spells; std::map>> allSpells; for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr) { uint32 spellId = itr->first; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED) continue; if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive()) continue; int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints); // if (effect < masterSpeed) // continue; uint32 index = (spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED || spellInfo->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ? 1 : 0; if (index == 0 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) > 59) hasSwiftMount = true; if (index == 1 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) > 149) hasSwiftMount = true; allSpells[index][effect].push_back(spellId); } int32 masterMountType = 0; if (masterSpell) { masterMountType = (masterSpell->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED || masterSpell->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ? 1 : 0; } std::map>& spells = allSpells[masterMountType]; if (hasSwiftMount) { for (auto i : spells) { std::vector ids = i.second; for (auto itr : ids) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr); if (!spellInfo) continue; if (masterMountType == 0 && masterSpeed > 59 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) < 99) spells[59].clear(); if (masterMountType == 1 && masterSpeed > 149 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) < 279) spells[149].clear(); } } } for (std::map>::iterator i = spells.begin(); i != spells.end(); ++i) { std::vector& ids = i->second; uint32 index = urand(0, ids.size() - 1); if (index >= ids.size()) continue; return botAI->CastSpell(ids[index], bot); ; } std::vector items = AI_VALUE2(std::vector, "inventory items", "mount"); if (!items.empty()) return UseItemAuto(*items.begin()); return false; }