/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ITEMUSAGEVALUE_H #define _PLAYERBOT_ITEMUSAGEVALUE_H #include "NamedObjectContext.h" #include "Value.h" class Item; class Player; class PlayerbotAI; struct ItemTemplate; enum ItemUsage : uint32 { ITEM_USAGE_NONE = 0, ITEM_USAGE_EQUIP = 1, ITEM_USAGE_REPLACE = 2, ITEM_USAGE_BAD_EQUIP = 3, ITEM_USAGE_BROKEN_EQUIP = 4, ITEM_USAGE_QUEST = 5, ITEM_USAGE_SKILL = 6, ITEM_USAGE_USE = 7, ITEM_USAGE_GUILD_TASK = 8, ITEM_USAGE_DISENCHANT = 9, ITEM_USAGE_AH = 10, ITEM_USAGE_KEEP = 11, ITEM_USAGE_VENDOR = 12, ITEM_USAGE_AMMO = 13 }; class ItemUsageValue : public CalculatedValue, public Qualified { public: ItemUsageValue(PlayerbotAI* botAI, std::string const name = "item usage") : CalculatedValue(botAI, name) { } ItemUsage Calculate() override; private: ItemUsage QueryItemUsageForEquip(ItemTemplate const* proto); uint32 GetSmallestBagSize(); bool IsItemUsefulForQuest(Player* player, ItemTemplate const* proto); bool IsItemNeededForSkill(ItemTemplate const* proto); bool IsItemUsefulForSkill(ItemTemplate const* proto); bool IsItemNeededForUsefullSpell(ItemTemplate const* proto, bool checkAllReagents = false); bool HasItemsNeededForSpell(uint32 spellId, ItemTemplate const* proto); Item* CurrentItem(ItemTemplate const* proto); float CurrentStacks(ItemTemplate const* proto); float BetterStacks(ItemTemplate const* proto, std::string const usageType = ""); public: static std::vector SpellsUsingItem(uint32 itemId, Player* bot); static bool SpellGivesSkillUp(uint32 spellId, Player* bot); static std::string const GetConsumableType(ItemTemplate const* proto, bool hasMana); }; #endif