/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ALWAYSLOOTLISTVALUE_H #define _PLAYERBOT_ALWAYSLOOTLISTVALUE_H #include "Value.h" class PlayerbotAI; class AlwaysLootListValue : public ManualSetValue&> { public: AlwaysLootListValue(PlayerbotAI* botAI, std::string const name = "always loot list") : ManualSetValue&>(botAI, list, name) { } std::string const Save() override; bool Load(std::string const value) override; private: std::set list; }; #endif