/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CHANGESTRATEGYACTION_H #define _PLAYERBOT_CHANGESTRATEGYACTION_H #include "Action.h" class PlayerbotAI; class ChangeCombatStrategyAction : public Action { public: ChangeCombatStrategyAction(PlayerbotAI* botAI, std::string const name = "co") : Action(botAI, name) {} bool Execute(Event event) override; }; class ChangeNonCombatStrategyAction : public Action { public: ChangeNonCombatStrategyAction(PlayerbotAI* botAI) : Action(botAI, "nc") {} bool Execute(Event event) override; }; class ChangeDeadStrategyAction : public Action { public: ChangeDeadStrategyAction(PlayerbotAI* botAI) : Action(botAI, "de") {} bool Execute(Event event) override; }; #endif