#include "HallsOfLightningStrategy.h" #include "HallsOfLightningMultipliers.h" void WotlkDungeonHoLStrategy::InitTriggers(std::vector &triggers) { // General Bjarngrim triggers.push_back(new TriggerNode("stormforged lieutenant", NextAction::array(0, new NextAction("bjarngrim target", ACTION_RAID + 5), nullptr))); triggers.push_back(new TriggerNode("whirlwind", NextAction::array(0, new NextAction("avoid whirlwind", ACTION_RAID + 4), nullptr))); // Volkhan triggers.push_back(new TriggerNode("volkhan", NextAction::array(0, new NextAction("volkhan target", ACTION_RAID + 5), nullptr))); // Ionar triggers.push_back(new TriggerNode("ionar disperse", NextAction::array(0, new NextAction("disperse position", ACTION_MOVE + 5), nullptr))); triggers.push_back(new TriggerNode("ionar tank aggro", NextAction::array(0, new NextAction("ionar tank position", ACTION_MOVE + 4), nullptr))); triggers.push_back(new TriggerNode("static overload", NextAction::array(0, new NextAction("static overload spread", ACTION_MOVE + 3), nullptr))); // TODO: Targeted player can dodge the ball, but a single player soaking it isn't too bad to heal triggers.push_back(new TriggerNode("ball lightning", NextAction::array(0, new NextAction("ball lightning spread", ACTION_MOVE + 2), nullptr))); // Loken triggers.push_back(new TriggerNode("lightning nova", NextAction::array(0, new NextAction("avoid lightning nova", ACTION_MOVE + 5), nullptr))); triggers.push_back(new TriggerNode("loken ranged", NextAction::array(0, new NextAction("loken stack", ACTION_MOVE + 4), nullptr))); } void WotlkDungeonHoLStrategy::InitMultipliers(std::vector &multipliers) { multipliers.push_back(new BjarngrimMultiplier(botAI)); multipliers.push_back(new VolkhanMultiplier(botAI)); multipliers.push_back(new IonarMultiplier(botAI)); multipliers.push_back(new LokenMultiplier(botAI)); }