/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DPSWARLOCKSTRATEGY_H #define _PLAYERBOT_DPSWARLOCKSTRATEGY_H #include "GenericWarlockStrategy.h" #include "Strategy.h" class PlayerbotAI; class DpsWarlockStrategy : public GenericWarlockStrategy { public: DpsWarlockStrategy(PlayerbotAI* botAI); std::string const getName() override { return "dps"; } void InitTriggers(std::vector& triggers) override; NextAction** getDefaultActions() override; uint32 GetType() const override { return GenericWarlockStrategy::GetType() | STRATEGY_TYPE_DPS; } }; class DpsAoeWarlockStrategy : public CombatStrategy { public: DpsAoeWarlockStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "aoe"; } }; class DpsWarlockDebuffStrategy : public CombatStrategy { public: DpsWarlockDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "dps debuff"; } }; #endif