#ifndef _PLAYERBOT_RAIDEOESTRATEGY_H #define _PLAYERBOT_RAIDEOESTRATEGY_H #include "AiObjectContext.h" #include "Multiplier.h" #include "Strategy.h" class RaidEoEStrategy : public Strategy { public: RaidEoEStrategy(PlayerbotAI* ai) : Strategy(ai) {} virtual std::string const getName() override { return "wotlk-eoe"; } virtual void InitTriggers(std::vector &triggers) override; virtual void InitMultipliers(std::vector &multipliers) override; }; #endif