/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "GroupStrategy.h" #include "Playerbots.h" void GroupStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("often", { NextAction("invite nearby", 4.0f) })); triggers.push_back(new TriggerNode("random", { NextAction("invite guild", 4.0f) })); triggers.push_back(new TriggerNode("random", { NextAction("leave far away", 4.0f) })); triggers.push_back(new TriggerNode("seldom", { NextAction("reset instances", 1.0f) })); }