/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RANGEVALUES_H #define _PLAYERBOT_RANGEVALUES_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class RangeValue : public ManualSetValue, public Qualified { public: RangeValue(PlayerbotAI* botAI); std::string const Save() override; bool Load(std::string const value) override; }; #endif