/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_AVAILABLELOOTVALUE_H #define _PLAYERBOT_AVAILABLELOOTVALUE_H #include "LootObjectStack.h" #include "Value.h" class PlayerbotAI; class AvailableLootValue : public ManualSetValue { public: AvailableLootValue(PlayerbotAI* botAI, std::string const name = "available loot"); virtual ~AvailableLootValue(); }; class LootTargetValue : public ManualSetValue { public: LootTargetValue(PlayerbotAI* botAI, std::string const name = "loot target"); }; class CanLootValue : public BoolCalculatedValue { public: CanLootValue(PlayerbotAI* botAI, std::string const name = "can loot") : BoolCalculatedValue(botAI, name) {} bool Calculate() override; }; #endif