/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICMAGENONCOMBATSTRATEGY_H #define _PLAYERBOT_GENERICMAGENONCOMBATSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class GenericMageNonCombatStrategy : public NonCombatStrategy { public: GenericMageNonCombatStrategy(PlayerbotAI* botAI); std::string const getName() override { return "nc"; } void InitTriggers(std::vector& triggers) override; }; class MageBuffManaStrategy : public Strategy { public: MageBuffManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "bmana"; } }; class MageBuffDpsStrategy : public Strategy { public: MageBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "bdps"; } }; class MageBuffStrategy : public Strategy { public: MageBuffStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "buff"; } }; #endif