/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_NEARESTADSVALUE_H #define _PLAYERBOT_NEARESTADSVALUE_H #include "PlayerbotAIConfig.h" #include "PossibleTargetsValue.h" class PlayerbotAI; class NearestAddsValue : public PossibleTargetsValue { public: NearestAddsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->tooCloseDistance) : PossibleTargetsValue(botAI, "nearest adds", range, true) { } protected: bool AcceptUnit(Unit* unit) override; }; #endif