/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "IsBehindValue.h" #include #include "Playerbots.h" bool IsBehindValue::Calculate() { Unit* target = AI_VALUE(Unit*, qualifier); if (!target) return false; float targetOrientation = target->GetOrientation(); float deltaAngle = Position::NormalizeOrientation(targetOrientation - target->GetAngle(bot)); if (deltaAngle > M_PI) deltaAngle -= 2.0f * M_PI; // -PI..PI return fabs(deltaAngle) > M_PI_2; }