/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "CurrentCcTargetValue.h" #include "Playerbots.h" class FindCurrentCcTargetStrategy : public FindTargetStrategy { public: FindCurrentCcTargetStrategy(PlayerbotAI* botAI, std::string const spell) : FindTargetStrategy(botAI), spell(spell) { } void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override { if (botAI->HasAura(spell, attacker)) result = attacker; } private: std::string const spell; }; Unit* CurrentCcTargetValue::Calculate() { FindCurrentCcTargetStrategy strategy(botAI, qualifier); return FindTarget(&strategy); }