/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "BattleGroundTactics.h" #include "BattleGroundJoinAction.h" #include "ArenaTeam.h" #include "ArenaTeamMgr.h" #include "Battleground.h" #include "BattlegroundAB.h" #include "BattlegroundAV.h" #include "BattlegroundBE.h" #include "BattlegroundDS.h" #include "BattlegroundEY.h" #include "BattlegroundIC.h" #include "BattlegroundMgr.h" #include "BattlegroundNA.h" #include "BattlegroundRL.h" #include "BattlegroundRV.h" #include "BattlegroundSA.h" #include "BattlegroundWS.h" #include "Event.h" #include "IVMapMgr.h" #include "Playerbots.h" #include "PositionValue.h" #include "PvpTriggers.h" #include "PathGenerator.h" #include "ServerFacade.h" #include "Vehicle.h" // common bg positions Position const WS_WAITING_POS_HORDE_1 = {944.981f, 1423.478f, 345.434f, 6.18f}; Position const WS_WAITING_POS_HORDE_2 = {948.488f, 1459.834f, 343.066f, 6.27f}; Position const WS_WAITING_POS_HORDE_3 = {933.484f, 1433.726f, 345.535f, 0.08f}; Position const WS_WAITING_POS_ALLIANCE_1 = {1510.502f, 1493.385f, 351.995f, 3.1f}; Position const WS_WAITING_POS_ALLIANCE_2 = {1496.578f, 1457.900f, 344.442f, 3.1f}; Position const WS_WAITING_POS_ALLIANCE_3 = {1521.235f, 1480.951f, 352.007f, 3.2f}; Position const WS_FLAG_POS_HORDE = {915.958f, 1433.925f, 346.193f, 0.0f}; Position const WS_FLAG_POS_ALLIANCE = {1539.219f, 1481.747f, 352.458f, 0.0f}; Position const WS_FLAG_HIDE_HORDE_1 = {926.142f, 1460.641f, 346.116f, 4.84f}; Position const WS_FLAG_HIDE_HORDE_2 = {925.166f, 1458.084f, 355.966f, 0.00f}; Position const WS_FLAG_HIDE_HORDE_3 = {924.922f, 1423.672f, 345.524f, 0.82f}; Position const WS_FLAG_HIDE_ALLIANCE_1 = {1529.249f, 1456.470f, 353.04f, 1.25f}; Position const WS_FLAG_HIDE_ALLIANCE_2 = {1540.286f, 1476.026f, 352.692f, 2.91f}; Position const WS_FLAG_HIDE_ALLIANCE_3 = {1495.807f, 1466.774f, 352.350f, 1.50f}; Position const WS_ROAM_POS = {1227.446f, 1476.235f, 307.484f, 1.50f}; Position const WS_GY_CAMPING_HORDE = {1039.819, 1388.759f, 340.703f, 0.0f}; Position const WS_GY_CAMPING_ALLIANCE = {1422.320f, 1551.978f, 342.834f, 0.0f}; std::vector const WS_FLAG_HIDE_HORDE = {WS_FLAG_HIDE_HORDE_1, WS_FLAG_HIDE_HORDE_2, WS_FLAG_HIDE_HORDE_3}; std::vector const WS_FLAG_HIDE_ALLIANCE = {WS_FLAG_HIDE_ALLIANCE_1, WS_FLAG_HIDE_ALLIANCE_2, WS_FLAG_HIDE_ALLIANCE_3}; Position const AB_WAITING_POS_HORDE = {702.884f, 703.045f, -16.115f, 0.77f}; Position const AB_WAITING_POS_ALLIANCE = {1286.054f, 1282.500f, -15.697f, 3.95f}; Position const AB_GY_CAMPING_HORDE = {723.513f, 725.924f, -28.265f, 3.99f}; Position const AB_GY_CAMPING_ALLIANCE = {1262.627f, 1256.341f, -27.289f, 0.64f}; // the captains aren't the actual creatures but invisible trigger creatures - they still have correct death state and // location (unless they move) uint32 const AV_CREATURE_A_CAPTAIN = AV_CPLACE_TRIGGER16; uint32 const AV_CREATURE_A_BOSS = AV_CPLACE_A_BOSS; uint32 const AV_CREATURE_H_CAPTAIN = AV_CPLACE_TRIGGER18; uint32 const AV_CREATURE_H_BOSS = AV_CPLACE_H_BOSS; Position const AV_CAVE_SPAWN_ALLIANCE = {872.460f, -491.571f, 96.546f, 0.0f}; Position const AV_CAVE_SPAWN_HORDE = {-1437.127f, -608.382f, 51.185f, 0.0f}; Position const AV_WAITING_POS_ALLIANCE = {793.627f, -493.814f, 99.689f, 3.09f}; Position const AV_WAITING_POS_HORDE = {-1381.865f, -544.872f, 54.773f, 0.76f}; Position const AV_ICEBLOOD_GARRISON_WAITING_ALLIANCE = {-523.105f, -182.178f, 57.956f, 0.0f}; Position const AV_ICEBLOOD_GARRISON_ATTACKING_ALLIANCE = {-545.288f, -167.932f, 57.012f, 0.0f}; Position const AV_STONEHEARTH_WAITING_HORDE = {-36.399f, -306.403f, 15.565f, 0.0f}; Position const AV_STONEHEARTH_ATTACKING_HORDE = {-55.210f, -288.546f, 15.578f, 0.0f}; Position const AV_BOSS_WAIT_H = {689.210f, -20.173f, 50.620f, 0.0f}; Position const AV_BOSS_WAIT_A = {-1361.773f, -248.977f, 99.369f, 0.0f}; Position const AV_MINE_SOUTH_1 = {-860.159f, -12.780f, 70.817f, 0.0f}; Position const AV_MINE_SOUTH_2 = {-827.639f, -147.314f, 62.565f, 0.0f}; Position const AV_MINE_SOUTH_3 = {-920.228f, -134.594f, 61.478f, 0.0f}; Position const AV_MINE_NORTH_1 = {822.477f, -456.782f, 48.569f, 0.0f}; Position const AV_MINE_NORTH_2 = {966.362f, -446.570f, 56.641f, 0.0f}; Position const AV_MINE_NORTH_3 = {952.081f, -335.073f, 63.579f, 0.0f}; Position const EY_WAITING_POS_HORDE = {1809.102f, 1540.854f, 1267.142f, 0.0f}; Position const EY_WAITING_POS_ALLIANCE = {2523.827f, 1596.915f, 1270.204f, 0.0f}; Position const EY_FLAG_RETURN_POS_RETREAT_HORDE = {1885.529f, 1532.157f, 1200.635f, 0.0f}; Position const EY_FLAG_RETURN_POS_RETREAT_ALLIANCE = {2452.253f, 1602.356f, 1203.617f, 0.0f}; Position const EY_GY_CAMPING_HORDE = {1874.854f, 1530.405f, 1207.432f, 0.0f}; Position const EY_GY_CAMPING_ALLIANCE = {2456.887f, 1599.025f, 1206.280f, 0.0f}; Position const IC_WAITING_POS_HORDE = {1166.322f, -762.402f, 48.628f}; Position const IC_WEST_WAITING_POS_HORDE = {1217.666f, -685.449f, 48.915f}; Position const IC_EAST_WAITING_POS_HORDE = {1219.068f, -838.791f, 48.916f}; Position const IC_WAITING_POS_ALLIANCE = {387.893f, -833.384f, 48.714f}; Position const IC_WEST_WAITING_POS_ALLIANCE = {352.129f, -788.029f, 48.916f}; Position const IC_EAST_WAITING_POS_ALLIANCE = {351.517f, -882.477f, 48.916f}; Position const IC_CANNON_POS_HORDE1 = {1140.938f, -838.685f, 88.124f, 2.30f}; Position const IC_CANNON_POS_HORDE2 = {1139.695f, -686.574f, 88.173f, 3.95f}; Position const IC_CANNON_POS_ALLIANCE1 = {424.860f, -855.795f, 87.96f, 0.44f}; Position const IC_CANNON_POS_ALLIANCE2 = {425.525f, -779.538f, 87.717f, 5.88f}; Position const IC_GATE_ATTACK_POS_HORDE = {506.782f, -828.594f, 24.313f, 0.0f}; Position const IC_GATE_ATTACK_POS_ALLIANCE = {1091.273f, -763.619f, 42.352f, 0.0f}; enum BattleBotWsgWaitSpot { BB_WSG_WAIT_SPOT_SPAWN, BB_WSG_WAIT_SPOT_LEFT, BB_WSG_WAIT_SPOT_RIGHT }; std::unordered_map bgStrategies; std::vector const vFlagsAV = { BG_AV_OBJECTID_BANNER_H_B, BG_AV_OBJECTID_BANNER_H, BG_AV_OBJECTID_BANNER_A_B, BG_AV_OBJECTID_BANNER_A, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_OBJECTID_BANNER_SNOWFALL_N}; std::vector const vFlagsAB = { BG_AB_OBJECTID_BANNER_A, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_OBJECTID_BANNER_H, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_OBJECTID_NODE_BANNER_0, BG_AB_OBJECTID_NODE_BANNER_1, BG_AB_OBJECTID_NODE_BANNER_2, BG_AB_OBJECTID_NODE_BANNER_3, BG_AB_OBJECTID_NODE_BANNER_4 }; std::vector const vFlagsWS = {BG_OBJECT_A_FLAG_WS_ENTRY, BG_OBJECT_H_FLAG_WS_ENTRY, BG_OBJECT_A_FLAG_GROUND_WS_ENTRY, BG_OBJECT_H_FLAG_GROUND_WS_ENTRY}; std::vector const vFlagsEY = {BG_OBJECT_FLAG2_EY_ENTRY, BG_OBJECT_FLAG3_EY_ENTRY}; std::vector const vFlagsIC = {GO_HORDE_BANNER, GO_ALLIANCE_BANNER, GO_WORKSHOP_BANNER, GO_DOCKS_BANNER, GO_HANGAR_BANNER, GO_QUARRY_BANNER, GO_REFINERY_BANNER, GO_ALLIANCE_BANNER_DOCK, GO_ALLIANCE_BANNER_DOCK_CONT, GO_HORDE_BANNER_DOCK, GO_HORDE_BANNER_DOCK_CONT, GO_HORDE_BANNER_HANGAR, GO_HORDE_BANNER_HANGAR_CONT, GO_ALLIANCE_BANNER_HANGAR, GO_ALLIANCE_BANNER_HANGAR_CONT, GO_ALLIANCE_BANNER_QUARRY, GO_ALLIANCE_BANNER_QUARRY_CONT, GO_HORDE_BANNER_QUARRY, GO_HORDE_BANNER_QUARRY_CONT, GO_ALLIANCE_BANNER_REFINERY, GO_ALLIANCE_BANNER_REFINERY_CONT, GO_HORDE_BANNER_REFINERY, GO_HORDE_BANNER_REFINERY_CONT, GO_ALLIANCE_BANNER_WORKSHOP, GO_ALLIANCE_BANNER_WORKSHOP_CONT, GO_HORDE_BANNER_WORKSHOP, GO_HORDE_BANNER_WORKSHOP_CONT, GO_ALLIANCE_BANNER_GRAVEYARD_A, GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT, GO_HORDE_BANNER_GRAVEYARD_A, GO_HORDE_BANNER_GRAVEYARD_A_CONT, GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}; // BG Waypoints (vmangos) // Horde Flag Room to Horde Graveyard BattleBotPath vPath_WSG_HordeFlagRoom_to_HordeGraveyard = { {933.331f, 1433.72f, 345.536f, nullptr}, {944.859f, 1423.05f, 345.437f, nullptr}, {966.691f, 1422.53f, 345.223f, nullptr}, {979.588f, 1422.84f, 345.46f, nullptr}, {997.806f, 1422.52f, 344.623f, nullptr}, {1008.53f, 1417.02f, 343.206f, nullptr}, {1016.42f, 1402.33f, 341.352f, nullptr}, {1029.14f, 1387.49f, 340.836f, nullptr}, }; // Horde Graveyard to Horde Tunnel BattleBotPath vPath_WSG_HordeGraveyard_to_HordeTunnel = { {1029.14f, 1387.49f, 340.836f, nullptr}, {1034.95f, 1392.62f, 340.856f, nullptr}, {1038.21f, 1406.43f, 341.562f, nullptr}, {1043.87f, 1426.9f, 339.197f, nullptr}, {1054.53f, 1441.47f, 339.725f, nullptr}, {1056.33f, 1456.03f, 341.463f, nullptr}, {1057.39f, 1469.98f, 342.148f, nullptr}, {1057.67f, 1487.55f, 342.537f, nullptr}, {1048.7f, 1505.37f, 341.117f, nullptr}, {1042.19f, 1521.69f, 338.003f, nullptr}, {1050.01f, 1538.22f, 332.43f, nullptr}, {1068.15f, 1548.1f, 321.446f, nullptr}, {1088.14f, 1538.45f, 316.398f, nullptr}, {1101.26f, 1522.79f, 314.918f, nullptr}, {1114.67f, 1503.18f, 312.947f, nullptr}, {1126.45f, 1487.4f, 314.136f, nullptr}, {1124.37f, 1462.28f, 315.853f, nullptr}, }; // Horde Tunnel to Horde Flag Room BattleBotPath vPath_WSG_HordeTunnel_to_HordeFlagRoom = { {1124.37f, 1462.28f, 315.853f, nullptr}, {1106.87f, 1462.13f, 316.558f, nullptr}, {1089.44f, 1461.04f, 316.332f, nullptr}, {1072.07f, 1459.46f, 317.449f, nullptr}, {1051.09f, 1459.89f, 323.126f, nullptr}, {1030.1f, 1459.58f, 330.204f, nullptr}, {1010.76f, 1457.49f, 334.896f, nullptr}, {1005.47f, 1448.19f, 335.864f, nullptr}, {999.974f, 1458.49f, 335.632f, nullptr}, {982.632f, 1459.18f, 336.127f, nullptr}, {965.049f, 1459.15f, 338.076f, nullptr}, {944.526f, 1459.0f, 344.207f, nullptr}, {937.479f, 1451.12f, 345.553f, nullptr}, {933.331f, 1433.72f, 345.536f, nullptr}, }; // Alliance Flag Room to Alliance Graveyard BattleBotPath vPath_WSG_AllianceFlagRoom_to_AllianceGraveyard = { {1519.53f, 1481.87f, 352.024f, nullptr}, {1508.27f, 1493.17f, 352.005f, nullptr}, {1490.78f, 1493.51f, 352.141f, nullptr}, {1469.79f, 1494.13f, 351.774f, nullptr}, {1453.65f, 1494.39f, 350.614f, nullptr}, {1443.51f, 1501.75f, 348.317f, nullptr}, {1443.33f, 1517.78f, 345.534f, nullptr}, {1443.55f, 1533.4f, 343.148f, nullptr}, {1441.47f, 1548.12f, 342.752f, nullptr}, {1433.79f, 1552.67f, 342.763f, nullptr}, {1422.88f, 1552.37f, 342.751f, nullptr}, {1415.33f, 1554.79f, 343.156f, nullptr}, }; // Alliance Graveyard to Alliance Tunnel BattleBotPath vPath_WSG_AllianceGraveyard_to_AllianceTunnel = { {1415.33f, 1554.79f, 343.156f, nullptr}, {1428.29f, 1551.79f, 342.751f, nullptr}, {1441.51f, 1545.79f, 342.757f, nullptr}, {1441.15f, 1530.35f, 343.712f, nullptr}, {1435.53f, 1517.29f, 346.698f, nullptr}, {1424.81f, 1499.24f, 349.486f, nullptr}, {1416.31f, 1483.94f, 348.536f, nullptr}, {1408.83f, 1468.4f, 347.648f, nullptr}, {1404.64f, 1449.79f, 347.279f, nullptr}, {1405.34f, 1432.33f, 345.792f, nullptr}, {1406.38f, 1416.18f, 344.755f, nullptr}, {1400.22f, 1401.87f, 340.496f, nullptr}, {1385.96f, 1394.15f, 333.829f, nullptr}, {1372.38f, 1390.75f, 328.722f, nullptr}, {1362.93f, 1390.02f, 327.034f, nullptr}, {1357.91f, 1398.07f, 325.674f, nullptr}, {1354.17f, 1411.56f, 324.327f, nullptr}, {1351.44f, 1430.38f, 323.506f, nullptr}, {1350.36f, 1444.43f, 323.388f, nullptr}, {1348.02f, 1461.06f, 323.167f, nullptr}, }; // Alliance Tunnel to Alliance Flag Room BattleBotPath vPath_WSG_AllianceTunnel_to_AllianceFlagRoom = { {1348.02f, 1461.06f, 323.167f, nullptr}, {1359.8f, 1461.49f, 324.527f, nullptr}, {1372.47f, 1461.61f, 324.354f, nullptr}, {1389.08f, 1461.12f, 325.913f, nullptr}, {1406.57f, 1460.48f, 330.615f, nullptr}, {1424.04f, 1459.57f, 336.029f, nullptr}, {1442.5f, 1459.7f, 342.024f, nullptr}, {1449.59f, 1469.14f, 342.65f, nullptr}, {1458.03f, 1458.43f, 342.746f, nullptr}, {1469.4f, 1458.14f, 342.794f, nullptr}, {1489.06f, 1457.86f, 342.794f, nullptr}, {1502.27f, 1457.52f, 347.589f, nullptr}, {1512.87f, 1457.81f, 352.039f, nullptr}, {1517.53f, 1468.79f, 352.033f, nullptr}, {1519.53f, 1481.87f, 352.024f, nullptr}, }; // Horde Tunnel to Horde Base Roof BattleBotPath vPath_WSG_HordeTunnel_to_HordeBaseRoof = { {1124.37f, 1462.28f, 315.853f, nullptr}, {1106.87f, 1462.13f, 316.558f, nullptr}, {1089.44f, 1461.04f, 316.332f, nullptr}, {1072.07f, 1459.46f, 317.449f, nullptr}, {1051.09f, 1459.89f, 323.126f, nullptr}, {1030.1f, 1459.58f, 330.204f, nullptr}, {1010.76f, 1457.49f, 334.896f, nullptr}, {981.948f, 1459.07f, 336.154f, nullptr}, {981.768f, 1480.46f, 335.976f, nullptr}, {974.664f, 1495.9f, 340.837f, nullptr}, {964.661f, 1510.21f, 347.509f, nullptr}, {951.188f, 1520.99f, 356.377f, nullptr}, {937.37f, 1513.27f, 362.589f, nullptr}, {935.947f, 1499.58f, 364.199f, nullptr}, {935.9f, 1482.08f, 366.396f, nullptr}, {937.564f, 1462.81f, 367.287f, nullptr}, {945.871f, 1458.65f, 367.287f, nullptr}, {956.972f, 1459.48f, 367.291f, nullptr}, {968.317f, 1459.71f, 367.291f, nullptr}, {979.934f, 1454.58f, 367.078f, nullptr}, {979.99f, 1442.87f, 367.093f, nullptr}, {978.632f, 1430.71f, 367.125f, nullptr}, {970.395f, 1422.32f, 367.289f, nullptr}, {956.338f, 1425.09f, 367.293f, nullptr}, {952.778f, 1433.0f, 367.604f, nullptr}, {952.708f, 1445.01f, 367.604f, nullptr}, }; // Alliance Tunnel to Alliance Base Roof BattleBotPath vPath_WSG_AllianceTunnel_to_AllianceBaseRoof = { {1348.02f, 1461.06f, 323.167f, nullptr}, {1359.8f, 1461.49f, 324.527f, nullptr}, {1372.47f, 1461.61f, 324.354f, nullptr}, {1389.08f, 1461.12f, 325.913f, nullptr}, {1406.57f, 1460.48f, 330.615f, nullptr}, {1424.04f, 1459.57f, 336.029f, nullptr}, {1442.5f, 1459.7f, 342.024f, nullptr}, {1471.86f, 1456.65f, 342.794f, nullptr}, {1470.93f, 1440.5f, 342.794f, nullptr}, {1472.24f, 1427.49f, 342.06f, nullptr}, {1476.86f, 1412.46f, 341.426f, nullptr}, {1484.42f, 1396.69f, 346.117f, nullptr}, {1490.7f, 1387.59f, 351.861f, nullptr}, {1500.79f, 1382.98f, 357.784f, nullptr}, {1511.08f, 1391.29f, 364.444f, nullptr}, {1517.85f, 1403.18f, 370.336f, nullptr}, {1517.99f, 1417.59f, 371.636f, nullptr}, {1517.07f, 1431.56f, 372.106f, nullptr}, {1516.66f, 1445.55f, 372.939f, nullptr}, {1514.23f, 1457.37f, 373.689f, nullptr}, {1503.73f, 1457.67f, 373.684f, nullptr}, {1486.24f, 1457.8f, 373.718f, nullptr}, {1476.78f, 1460.35f, 373.711f, nullptr}, {1477.37f, 1470.83f, 373.709f, nullptr}, {1477.5f, 1484.83f, 373.715f, nullptr}, {1480.53f, 1495.26f, 373.721f, nullptr}, {1492.61f, 1494.72f, 373.721f, nullptr}, {1499.37f, 1489.02f, 373.718f, nullptr}, {1500.63f, 1472.89f, 373.707f, nullptr}, }; // Alliance Tunnel to Horde Tunnel BattleBotPath vPath_WSG_AllianceTunnel_to_HordeTunnel = { {1129.30f, 1461.03f, 315.206f, nullptr}, {1149.55f, 1466.57f, 311.031f, nullptr}, {1196.39f, 1477.25f, 305.697f, nullptr}, {1227.73f, 1478.38f, 307.418f, nullptr}, {1267.06f, 1463.40f, 312.227f, nullptr}, {1303.42f, 1460.18f, 317.257f, nullptr}, }; // Alliance Graveyard (lower) to Horde Flag room BattleBotPath vPath_WSG_AllianceGraveyardLower_to_HordeFlagRoom = { //{1370.71f, 1543.55f, 321.585f, nullptr}, //{1339.41f, 1533.42f, 313.336f, nullptr}, {1316.07f, 1533.53f, 315.700f, nullptr}, {1276.17f, 1533.72f, 311.722f, nullptr}, {1246.25f, 1533.86f, 307.072f, nullptr}, {1206.84f, 1528.22f, 307.677f, nullptr}, {1172.28f, 1523.28f, 301.958f, nullptr}, {1135.93f, 1505.27f, 308.085f, nullptr}, {1103.54f, 1521.89f, 314.583f, nullptr}, {1073.49f, 1551.19f, 319.418f, nullptr}, {1042.92f, 1530.49f, 336.667f, nullptr}, {1052.11f, 1493.52f, 342.176f, nullptr}, {1057.42f, 1452.75f, 341.131f, nullptr}, {1037.96f, 1422.27f, 339.919f, nullptr}, {966.01f, 1422.84f, 345.223f, nullptr}, {942.74f, 1423.10f, 345.467f, nullptr}, {929.39f, 1434.75f, 345.535f, nullptr}, }; // Horde Graveyard (lower) to Alliance Flag room BattleBotPath vPath_WSG_HordeGraveyardLower_to_AllianceFlagRoom = { //{1096.59f, 1395.07f, 317.016f, nullptr}, //{1134.38f, 1370.13f, 312.741f, nullptr}, {1164.96f, 1356.91f, 313.884f, nullptr}, {1208.32f, 1346.27f, 313.816f, nullptr}, {1245.06f, 1346.12f, 312.112f, nullptr}, {1291.43f, 1394.60f, 314.359f, nullptr}, {1329.33f, 1411.13f, 318.399f, nullptr}, {1361.57f, 1391.21f, 326.756f, nullptr}, {1382.19f, 1381.03f, 332.314f, nullptr}, {1408.06f, 1412.93f, 344.565f, nullptr}, {1407.88f, 1458.76f, 347.346f, nullptr}, {1430.40f, 1489.34f, 348.658f, nullptr}, {1466.64f, 1493.50f, 351.869f, nullptr}, {1511.51f, 1493.75f, 352.009f, nullptr}, {1531.44f, 1481.79f, 351.959f, nullptr}, }; // Alliance Graveyard Jump BattleBotPath vPath_WSG_AllianceGraveyardJump = { {1420.08f, 1552.84f, 342.878f, nullptr}, {1404.06f, 1551.37f, 342.850f, nullptr}, {1386.24f, 1543.37f, 321.944f, nullptr}, }; // Horde Graveyard Jump BattleBotPath vPath_WSG_HordeGraveyardJump = { {1045.70f, 1389.15f, 340.638f, nullptr}, {1057.43f, 1390.12f, 339.869f, nullptr}, {1074.59f, 1400.67f, 323.811f, nullptr}, {1092.85f, 1399.38f, 317.429f, nullptr}, }; // Alliance Base to Stables BattleBotPath vPath_AB_AllianceBase_to_Stables = { {1285.67f, 1282.14f, -15.8466f, nullptr}, {1272.52f, 1267.83f, -21.7811f, nullptr}, {1250.44f, 1248.09f, -33.3028f, nullptr}, {1232.56f, 1233.05f, -41.5241f, nullptr}, {1213.25f, 1224.93f, -47.5513f, nullptr}, {1189.29f, 1219.49f, -53.119f, nullptr}, {1177.17f, 1210.21f, -56.4593f, nullptr}, {1167.98f, 1202.9f, -56.4743f, nullptr}, }; // Blacksmith to Lumber Mill BattleBotPath vPath_AB_Blacksmith_to_LumberMill = { {967.04f, 1039.03f, -45.091f, nullptr}, {933.67f, 1016.49f, -50.5154f, nullptr}, {904.02f, 996.63f, -62.3461f, nullptr}, {841.74f, 985.23f, -58.8920f, nullptr}, {796.25f, 1009.93f, -44.3286f, nullptr}, {781.29f, 1034.49f, -32.887f, nullptr}, {793.17f, 1107.21f, 5.5663f, nullptr}, {848.98f, 1155.9f, 11.3453f, nullptr}, }; // Blacksmith to GoldMine BattleBotPath vPath_AB_Blacksmith_to_GoldMine = { {1035.98f, 1015.66f, -46.0278f, nullptr}, {1096.86f, 1002.05f, -60.8013f, nullptr}, {1159.93f, 1003.69f, -63.8378f, nullptr}, {1198.03f, 1064.09f, -65.8385f, nullptr}, {1218.58f, 1016.96f, -76.9848f, nullptr}, {1192.83f, 956.25f, -93.6974f, nullptr}, {1162.93f, 908.92f, -108.6703f, nullptr}, {1144.94f, 860.09f, -111.2100f, nullptr}, }; // Farm to Stables BattleBotPath vPath_AB_Farm_to_Stable = { {749.88f, 878.23f, -55.1523f, nullptr}, {819.77f, 931.13f, -57.5882f, nullptr}, {842.34f, 984.76f, -59.0333f, nullptr}, {863.03f, 1051.47f, -58.0495f, nullptr}, {899.28f, 1098.27f, -57.4149f, nullptr}, {949.22f, 1153.27f, -54.4464f, nullptr}, {999.07f, 1189.47f, -49.9125f, nullptr}, {1063.11f, 1211.55f, -53.4164f, nullptr}, {1098.45f, 1225.47f, -53.1301f, nullptr}, {1146.02f, 1226.34f, -53.8979f, nullptr}, {1167.10f, 1204.31f, -56.55f, nullptr}, }; // Alliance Base to Gold Mine BattleBotPath vPath_AB_AllianceBase_to_GoldMine = { {1285.67f, 1282.14f, -15.8466f, nullptr}, {1276.41f, 1267.11f, -20.775f, nullptr}, {1261.34f, 1241.52f, -31.2971f, nullptr}, {1244.91f, 1219.03f, -41.9658f, nullptr}, {1232.25f, 1184.41f, -50.3348f, nullptr}, {1226.89f, 1150.82f, -55.7935f, nullptr}, {1224.09f, 1120.38f, -57.0633f, nullptr}, {1220.03f, 1092.72f, -59.1744f, nullptr}, {1216.05f, 1060.86f, -67.2771f, nullptr}, {1213.77f, 1027.96f, -74.429f, nullptr}, {1208.56f, 998.394f, -81.9493f, nullptr}, {1197.42f, 969.73f, -89.9385f, nullptr}, {1185.23f, 944.531f, -97.2433f, nullptr}, {1166.29f, 913.945f, -107.214f, nullptr}, {1153.17f, 887.863f, -112.34f, nullptr}, {1148.89f, 871.391f, -111.96f, nullptr}, {1145.24f, 850.82f, -110.514f, nullptr}, }; // Alliance Base to Lumber Mill BattleBotPath vPath_AB_AllianceBase_to_LumberMill = { {1285.67f, 1282.14f, -15.8466f, nullptr}, {1269.13f, 1267.89f, -22.7764f, nullptr}, {1247.79f, 1249.77f, -33.2518f, nullptr}, {1226.29f, 1232.02f, -43.9193f, nullptr}, {1196.68f, 1230.15f, -50.4644f, nullptr}, {1168.72f, 1228.98f, -53.9329f, nullptr}, {1140.82f, 1226.7f, -53.6318f, nullptr}, {1126.85f, 1225.77f, -47.98f, nullptr}, {1096.5f, 1226.57f, -53.1769f, nullptr}, {1054.52f, 1226.14f, -49.2011f, nullptr}, {1033.52f, 1226.08f, -45.5968f, nullptr}, {1005.52f, 1226.08f, -43.2912f, nullptr}, {977.53f, 1226.68f, -40.16f, nullptr}, {957.242f, 1227.94f, -34.1487f, nullptr}, {930.689f, 1221.57f, -18.9588f, nullptr}, {918.202f, 1211.98f, -12.2494f, nullptr}, {880.329f, 1192.63f, 7.61168f, nullptr}, {869.965f, 1178.52f, 10.9678f, nullptr}, {864.74f, 1163.78f, 12.385f, nullptr}, {859.165f, 1148.84f, 11.5289f, nullptr}, }; // Stables to Blacksmith BattleBotPath vPath_AB_Stables_to_Blacksmith = { {1169.52f, 1198.71f, -56.2742f, nullptr}, {1166.93f, 1185.2f, -56.3634f, nullptr}, {1173.84f, 1170.6f, -56.4094f, nullptr}, {1186.7f, 1163.92f, -56.3961f, nullptr}, {1189.7f, 1150.68f, -55.8664f, nullptr}, {1185.18f, 1129.31f, -58.1044f, nullptr}, {1181.7f, 1108.6f, -62.1797f, nullptr}, {1177.92f, 1087.95f, -63.5768f, nullptr}, {1174.52f, 1067.23f, -64.402f, nullptr}, {1171.27f, 1051.09f, -65.0833f, nullptr}, {1163.22f, 1031.7f, -64.954f, nullptr}, {1154.25f, 1010.25f, -63.5299f, nullptr}, {1141.07f, 999.479f, -63.3713f, nullptr}, {1127.12f, 1000.37f, -60.628f, nullptr}, {1106.17f, 1001.66f, -61.7457f, nullptr}, {1085.64f, 1005.62f, -58.5932f, nullptr}, {1064.88f, 1008.65f, -52.3547f, nullptr}, {1044.16f, 1011.96f, -47.2647f, nullptr}, {1029.72f, 1014.88f, -45.3546f, nullptr}, {1013.94f, 1028.7f, -43.9786f, nullptr}, {990.89f, 1039.3f, -42.7659f, nullptr}, {978.269f, 1043.84f, -44.4588f, nullptr}, }; // Horde Base to Farm BattleBotPath vPath_AB_HordeBase_to_Farm = { {707.259f, 707.839f, -17.5318f, nullptr}, {712.063f, 712.928f, -20.1802f, nullptr}, {725.941f, 728.682f, -29.7536f, nullptr}, {734.715f, 739.591f, -35.2144f, nullptr}, {747.607f, 756.161f, -40.899f, nullptr}, {753.994f, 766.668f, -43.3049f, nullptr}, {758.715f, 787.106f, -46.7014f, nullptr}, {762.077f, 807.831f, -48.4721f, nullptr}, {764.132f, 821.68f, -49.656f, nullptr}, {767.947f, 839.274f, -50.8574f, nullptr}, {773.745f, 852.013f, -52.6226f, nullptr}, {785.123f, 869.103f, -54.2089f, nullptr}, {804.429f, 874.961f, -55.2691f, nullptr}, }; // Horde Base to Gold Mine BattleBotPath vPath_AB_HordeBase_to_GoldMine = { {707.259f, 707.839f, -17.5318f, nullptr}, {717.935f, 716.874f, -23.3941f, nullptr}, {739.195f, 732.483f, -34.5791f, nullptr}, {757.087f, 742.008f, -38.1123f, nullptr}, {776.946f, 748.775f, -42.7346f, nullptr}, {797.138f, 754.539f, -46.3237f, nullptr}, {817.37f, 760.167f, -48.9235f, nullptr}, {837.638f, 765.664f, -49.7374f, nullptr}, {865.092f, 774.738f, -51.9831f, nullptr}, {878.86f, 777.149f, -47.2361f, nullptr}, {903.911f, 780.212f, -53.1424f, nullptr}, {923.454f, 787.888f, -54.7937f, nullptr}, {946.218f, 798.93f, -59.0904f, nullptr}, {978.1f, 813.321f, -66.7268f, nullptr}, {1002.94f, 817.895f, -77.3119f, nullptr}, {1030.77f, 820.92f, -88.7717f, nullptr}, {1058.61f, 823.889f, -94.1623f, nullptr}, {1081.6f, 828.32f, -99.4137f, nullptr}, {1104.64f, 844.773f, -106.387f, nullptr}, {1117.56f, 853.686f, -110.716f, nullptr}, {1144.9f, 850.049f, -110.522f, nullptr}, }; // Horde Base to Lumber Mill BattleBotPath vPath_AB_HordeBase_to_LumberMill = { {707.259f, 707.839f, -17.5318f, nullptr}, {721.611f, 726.507f, -27.9646f, nullptr}, {733.846f, 743.573f, -35.8633f, nullptr}, {746.201f, 760.547f, -40.838f, nullptr}, {758.937f, 787.565f, -46.741f, nullptr}, {761.289f, 801.357f, -48.0037f, nullptr}, {764.341f, 822.128f, -49.6908f, nullptr}, {769.766f, 842.244f, -51.1239f, nullptr}, {775.322f, 855.093f, -53.1161f, nullptr}, {783.995f, 874.216f, -55.0822f, nullptr}, {789.917f, 886.902f, -56.2935f, nullptr}, {798.03f, 906.259f, -57.1162f, nullptr}, {803.183f, 919.266f, -57.6692f, nullptr}, {813.248f, 937.688f, -57.7106f, nullptr}, {820.412f, 958.712f, -56.1492f, nullptr}, {814.247f, 973.692f, -50.4602f, nullptr}, {807.697f, 985.502f, -47.2383f, nullptr}, {795.672f, 1002.69f, -44.9382f, nullptr}, {784.653f, 1020.77f, -38.6278f, nullptr}, {784.826f, 1037.34f, -31.5719f, nullptr}, {786.083f, 1051.28f, -24.0793f, nullptr}, {787.314f, 1065.23f, -16.8918f, nullptr}, {788.892f, 1086.17f, -6.42608f, nullptr}, {792.077f, 1106.53f, 4.81124f, nullptr}, {800.398f, 1119.48f, 8.5814f, nullptr}, {812.476f, 1131.1f, 10.439f, nullptr}, {829.704f, 1142.52f, 10.738f, nullptr}, {842.646f, 1143.51f, 11.9984f, nullptr}, {857.674f, 1146.16f, 11.529f, nullptr}, }; // Farm to Blacksmith BattleBotPath vPath_AB_Farm_to_Blacksmith = { {803.826f, 874.909f, -55.2547f, nullptr}, {808.763f, 887.991f, -57.4437f, nullptr}, {818.33f, 906.674f, -59.3554f, nullptr}, {828.634f, 924.972f, -60.5664f, nullptr}, {835.255f, 937.308f, -60.2915f, nullptr}, {845.244f, 955.78f, -60.4208f, nullptr}, {852.125f, 967.965f, -61.3135f, nullptr}, {863.232f, 983.109f, -62.6402f, nullptr}, {875.413f, 989.245f, -61.2916f, nullptr}, {895.765f, 994.41f, -63.6287f, nullptr}, {914.16f, 1001.09f, -58.37f, nullptr}, {932.418f, 1011.44f, -51.9225f, nullptr}, {944.244f, 1018.92f, -49.1438f, nullptr}, {961.55f, 1030.81f, -45.814f, nullptr}, {978.122f, 1043.87f, -44.4682f, nullptr}, }; // Stables to Gold Mine BattleBotPath vPath_AB_Stables_to_GoldMine = { {1169.52f, 1198.71f, -56.2742f, nullptr}, {1166.72f, 1183.58f, -56.3633f, nullptr}, {1172.14f, 1170.99f, -56.4735f, nullptr}, {1185.18f, 1164.02f, -56.4269f, nullptr}, {1193.98f, 1155.85f, -55.924f, nullptr}, {1201.51f, 1145.65f, -56.4733f, nullptr}, {1205.39f, 1134.81f, -56.2366f, nullptr}, {1207.57f, 1106.9f, -58.4748f, nullptr}, {1209.4f, 1085.98f, -63.4022f, nullptr}, {1212.68f, 1065.25f, -66.514f, nullptr}, {1216.42f, 1037.52f, -72.0457f, nullptr}, {1215.4f, 1011.56f, -78.3338f, nullptr}, {1209.8f, 992.293f, -83.2433f, nullptr}, {1201.23f, 973.121f, -88.5661f, nullptr}, {1192.16f, 954.183f, -94.2209f, nullptr}, {1181.88f, 935.894f, -99.5239f, nullptr}, {1169.86f, 918.68f, -105.588f, nullptr}, {1159.36f, 900.497f, -110.461f, nullptr}, {1149.32f, 874.429f, -112.142f, nullptr}, {1145.34f, 849.824f, -110.523f, nullptr}, }; // Stables to Lumber Mill BattleBotPath vPath_AB_Stables_to_LumberMill = { {1169.52f, 1198.71f, -56.2742f, nullptr}, {1169.33f, 1203.43f, -56.5457f, nullptr}, {1164.77f, 1208.73f, -56.1907f, nullptr}, {1141.52f, 1224.99f, -53.8204f, nullptr}, {1127.54f, 1224.82f, -48.2081f, nullptr}, {1106.56f, 1225.58f, -50.5154f, nullptr}, {1085.6f, 1226.54f, -53.1863f, nullptr}, {1064.6f, 1226.82f, -50.4381f, nullptr}, {1043.6f, 1227.27f, -46.5439f, nullptr}, {1022.61f, 1227.72f, -44.7157f, nullptr}, {1001.61f, 1227.62f, -42.6876f, nullptr}, {980.623f, 1226.93f, -40.4687f, nullptr}, {959.628f, 1227.1f, -35.3838f, nullptr}, {938.776f, 1226.34f, -23.5399f, nullptr}, {926.138f, 1217.21f, -16.2176f, nullptr}, {911.966f, 1205.99f, -9.69655f, nullptr}, {895.135f, 1198.85f, -0.546275f, nullptr}, {873.419f, 1189.27f, 9.3466f, nullptr}, {863.821f, 1181.72f, 9.76912f, nullptr}, {851.803f, 1166.3f, 10.4423f, nullptr}, {853.921f, 1150.92f, 11.543f, nullptr}, }; // Farm to Gold Mine BattleBotPath vPath_AB_Farm_to_GoldMine = { {803.826f, 874.909f, -55.2547f, nullptr}, {801.662f, 865.689f, -56.9445f, nullptr}, {806.433f, 860.776f, -57.5899f, nullptr}, {816.236f, 857.397f, -57.7029f, nullptr}, {826.717f, 855.846f, -57.9914f, nullptr}, {836.128f, 851.257f, -57.8321f, nullptr}, {847.933f, 843.837f, -58.1296f, nullptr}, {855.08f, 832.688f, -57.7373f, nullptr}, {864.513f, 813.663f, -57.574f, nullptr}, {864.229f, 797.762f, -54.2057f, nullptr}, {862.967f, 787.372f, -53.0276f, nullptr}, {864.163f, 776.33f, -52.0372f, nullptr}, {872.583f, 777.391f, -48.5342f, nullptr}, {893.575f, 777.922f, -49.1826f, nullptr}, {915.941f, 783.534f, -53.6598f, nullptr}, {928.105f, 789.929f, -55.4802f, nullptr}, {946.263f, 800.46f, -59.166f, nullptr}, {958.715f, 806.845f, -62.1494f, nullptr}, {975.79f, 811.913f, -65.9648f, nullptr}, {989.468f, 814.883f, -71.3089f, nullptr}, {1010.13f, 818.643f, -80.0817f, nullptr}, {1023.97f, 820.667f, -86.1114f, nullptr}, {1044.84f, 823.011f, -92.0583f, nullptr}, {1058.77f, 824.482f, -94.1937f, nullptr}, {1079.13f, 829.402f, -99.1207f, nullptr}, {1092.85f, 836.986f, -102.755f, nullptr}, {1114.75f, 851.21f, -109.782f, nullptr}, {1128.22f, 851.928f, -111.078f, nullptr}, {1145.14f, 849.895f, -110.523f, nullptr}, }; // Farm to Lumber Mill BattleBotPath vPath_AB_Farm_to_LumberMill = { {803.826f, 874.909f, -55.2547f, nullptr}, {802.874f, 894.28f, -56.4661f, nullptr}, {806.844f, 920.39f, -57.3157f, nullptr}, {814.003f, 934.161f, -57.6065f, nullptr}, {824.594f, 958.47f, -58.4916f, nullptr}, {820.434f, 971.184f, -53.201f, nullptr}, {808.339f, 987.79f, -47.5705f, nullptr}, {795.98f, 1004.76f, -44.9189f, nullptr}, {785.497f, 1019.18f, -39.2806f, nullptr}, {783.94f, 1032.46f, -33.5692f, nullptr}, {784.956f, 1053.41f, -22.8368f, nullptr}, {787.499f, 1074.25f, -12.4232f, nullptr}, {789.406f, 1088.11f, -5.28606f, nullptr}, {794.617f, 1109.17f, 6.1966f, nullptr}, {801.514f, 1120.77f, 8.81455f, nullptr}, {817.3f, 1134.59f, 10.6064f, nullptr}, {828.961f, 1142.98f, 10.7354f, nullptr}, {841.63f, 1147.75f, 11.6916f, nullptr}, {854.326f, 1150.55f, 11.537f, nullptr}, }; //* ALLIANCE SIDE WAYPOINTS *// BattleBotPath vPath_AV_AllianceSpawn_To_AllianceCrossroad1 = { {768.306f, -492.228f, 97.862f, nullptr}, {758.694f, -489.560f, 96.219f, nullptr}, {718.949f, -473.185f, 75.285f, nullptr}, {701.759f, -457.199f, 64.398f, nullptr}, {691.888f, -424.726f, 63.641f, nullptr}, {663.458f, -408.930f, 67.525f, nullptr}, {650.696f, -400.027f, 67.948f, nullptr}, {621.638f, -383.551f, 67.511f, nullptr}, {584.176f, -395.038f, 65.210f, nullptr}, {554.333f, -392.831f, 55.495f, nullptr}, {518.020f, -415.663f, 43.470f, nullptr}, {444.974f, -429.032f, 27.276f, nullptr}, {418.297f, -409.409f, 9.173f, nullptr}, {400.182f, -392.450f, -1.197f, nullptr} }; BattleBotPath vPath_AV_AllianceFortress_To_AllianceCrossroad1 = { {654.750f, -32.779f, 48.611f, nullptr}, {639.731f, -46.509f, 44.072f, nullptr}, {630.953f, -64.360f, 41.341f, nullptr}, {634.789f, -85.583f, 41.495f, nullptr}, {628.271f, -100.943f, 40.328f, nullptr}, {621.330f, -129.900f, 33.687f, nullptr}, {620.615f, -153.156f, 33.606f, nullptr}, {622.186f, -171.443f, 36.848f, nullptr}, {624.456f, -188.047f, 38.569f, nullptr}, {629.185f, -222.637f, 38.362f, nullptr}, {633.239f, -252.286f, 34.275f, nullptr}, {635.941f, -272.053f, 30.130f, nullptr}, {632.884f, -294.946f, 30.267f, nullptr}, {625.348f, -322.407f, 30.133f, nullptr}, {608.386f, -335.968f, 30.347f, nullptr}, {588.856f, -331.991f, 30.485f, nullptr}, {560.140f, -327.872f, 17.396f, nullptr}, {530.523f, -324.481f, 1.718f, nullptr}, {511.340f, -329.767f, -1.084f, nullptr}, {497.221f, -341.494f, -1.184f, nullptr}, {465.281f, -365.577f, -1.243f, nullptr}, {437.839f, -376.473f, -1.243f, nullptr}, {414.292f, -384.557f, -1.243f, nullptr} }; BattleBotPath vPath_AV_AllianceCrossroad1_To_AllianceCrossroad2 = { {391.160f, -391.667f, -1.244f, nullptr}, {369.595f, -388.874f, -0.153f, nullptr}, {334.986f, -384.282f, -0.726f, nullptr}, {308.373f, -383.026f, -0.336f, nullptr}, {287.175f, -386.773f, 5.531f, nullptr}, {276.595f, -394.487f, 12.126f, nullptr}, {264.248f, -405.109f, 23.509f, nullptr}, {253.142f, -412.069f, 31.665f, nullptr}, {237.243f, -416.570f, 37.103f, nullptr}, {216.805f, -416.987f, 40.497f, nullptr}, {195.369f, -407.750f, 42.876f, nullptr}, {179.619f, -402.642f, 42.793f, nullptr}, {157.154f, -391.535f, 43.616f, nullptr}, {137.928f, -380.956f, 43.018f, nullptr}, {117.990f, -380.243f, 43.571f, nullptr} }; BattleBotPath vPath_AV_StoneheartGrave_To_AllianceCrossroad2 = { {73.141f, -481.863f, 48.479f, nullptr}, {72.974f, -461.923f, 48.498f, nullptr}, {73.498f, -443.377f, 48.989f, nullptr}, {74.061f, -423.435f, 49.235f, nullptr}, {83.086f, -403.871f, 47.412f, nullptr}, {102.003f, -388.023f, 45.095f, nullptr} }; BattleBotPath vPath_AV_AllianceCrossroad2_To_StoneheartBunker = { {113.412f, -381.154f, 44.324f, nullptr}, {87.868f, -389.039f, 45.025f, nullptr}, {62.170f, -388.790f, 45.012f, nullptr}, {30.645f, -390.873f, 45.644f, nullptr}, {6.239f, -410.405f, 45.157f, nullptr}, {-11.185f, -423.994f, 45.222f, nullptr}, {-19.595f, -437.877f, 46.383f, nullptr}, {-31.747f, -451.316f, 45.500f, nullptr}, {-49.279f, -466.706f, 41.101f, nullptr}, {-78.427f, -459.899f, 27.648f, nullptr}, {-103.623f, -467.766f, 24.806f, nullptr}, {-113.718f, -476.527f, 25.802f, nullptr}, {-129.793f, -481.160f, 27.735f, nullptr} }; BattleBotPath vPath_AV_AllianceCrossroad2_To_AllianceCaptain = { {117.948f, -363.836f, 43.485f, nullptr}, {110.096f, -342.635f, 41.331f, nullptr}, {92.672f, -320.463f, 35.312f, nullptr}, {75.147f, -303.007f, 29.411f, nullptr}, {59.694f, -293.137f, 24.670f, nullptr}, {41.342f, -293.374f, 17.193f, nullptr}, {22.388f, -299.599f, 14.204f, nullptr} }; BattleBotPath vPath_AV_AllianceCrossroads3_To_SnowfallGraveyard = { {-141.090f, -248.599f, 6.746f, nullptr}, {-147.551f, -233.354f, 9.675f, nullptr}, {-153.353f, -219.665f, 17.267f, nullptr}, {-159.091f, -205.990f, 26.091f, nullptr}, {-164.041f, -188.716f, 35.813f, nullptr}, {-170.634f, -166.838f, 51.540f, nullptr}, {-183.338f, -154.159f, 64.252f, nullptr}, {-193.333f, -139.166f, 74.581f, nullptr}, {-199.853f, -124.194f, 78.247f, nullptr} }; BattleBotPath vPath_AV_AllianceCaptain_To_AllianceCrossroad3 = { {31.023f, -290.783f, 15.966f, nullptr}, {31.857f, -270.165f, 16.040f, nullptr}, {26.531f, -242.488f, 14.158f, nullptr}, {3.448f, -241.318f, 11.900f, nullptr}, {-24.158f, -233.744f, 9.802f, nullptr}, {-55.556f, -235.327f, 10.038f, nullptr}, {-93.670f, -255.273f, 6.264f, nullptr}, {-117.164f, -263.636f, 6.363f, nullptr} }; BattleBotPath vPath_AV_AllianceCaptain_To_HordeCrossroad3 = { {31.023f, -290.783f, 15.966f, nullptr}, {31.857f, -270.165f, 16.040f, nullptr}, {26.531f, -242.488f, 14.158f, nullptr}, {3.448f, -241.318f, 11.900f, nullptr}, {-24.158f, -233.744f, 9.802f, nullptr}, {-55.556f, -235.327f, 10.038f, nullptr}, {-93.670f, -255.273f, 6.264f, nullptr}, {-117.164f, -263.636f, 6.363f, nullptr}, {-154.433f, -272.428f, 8.016f, nullptr}, {-165.219f, -277.141f, 9.138f, nullptr}, {-174.154f, -281.561f, 7.062f, nullptr}, {-189.765f, -290.755f, 6.668f, nullptr}, {-213.121f, -303.227f, 6.668f, nullptr}, {-240.497f, -315.013f, 6.668f, nullptr}, {-260.829f, -329.400f, 6.677f, nullptr}, {-280.652f, -344.530f, 6.668f, nullptr}, {-305.708f, -363.655f, 6.668f, nullptr}, {-326.363f, -377.530f, 6.668f, nullptr}, {-347.706f, -377.546f, 11.493f, nullptr}, {-361.965f, -373.012f, 13.904f, nullptr}, {-379.646f, -367.389f, 16.907f, nullptr}, {-399.610f, -353.045f, 17.793f, nullptr}, {-411.324f, -335.019f, 17.564f, nullptr}, {-421.800f, -316.128f, 17.843f, nullptr}, {-435.855f, -293.863f, 19.553f, nullptr}, {-454.279f, -277.457f, 21.943f, nullptr}, {-473.868f, -280.536f, 24.837f, nullptr}, {-492.305f, -289.846f, 29.787f, nullptr}, {-504.724f, -313.745f, 31.938f, nullptr}, {-518.431f, -333.087f, 34.017f, nullptr} }; BattleBotPath vPath_AV_StoneheartBunker_To_HordeCrossroad3 = { {-507.656f, -342.031f, 33.079f, nullptr}, {-490.580f, -348.193f, 29.170f, nullptr}, {-458.194f, -343.101f, 31.685f, nullptr}, {-441.632f, -329.773f, 19.349f, nullptr}, {-429.951f, -333.153f, 18.078f, nullptr}, {-415.858f, -341.834f, 17.865f, nullptr}, {-406.698f, -361.322f, 17.764f, nullptr}, {-394.097f, -376.775f, 16.309f, nullptr}, {-380.107f, -393.161f, 10.662f, nullptr}, {-359.474f, -405.379f, 10.437f, nullptr}, {-343.166f, -415.036f, 10.177f, nullptr}, {-328.328f, -423.823f, 11.057f, nullptr}, {-315.454f, -431.447f, 17.709f, nullptr}, {-296.180f, -449.228f, 22.316f, nullptr}, {-272.700f, -459.303f, 28.764f, nullptr}, {-262.987f, -457.030f, 30.248f, nullptr}, {-244.145f, -452.620f, 25.754f, nullptr}, {-221.311f, -448.195f, 25.166f, nullptr}, {-201.762f, -457.441f, 27.413f, nullptr}, {-172.130f, -474.654f, 28.884f, nullptr}, {-153.135f, -480.692f, 30.459f, nullptr}, {-137.077f, -478.766f, 28.798f, nullptr} }; BattleBotPath vPath_AV_AllianceCrossroad1_To_AllianceMine = { {414.329f, -386.483f, -1.244f, nullptr}, {428.252f, -380.010f, -1.244f, nullptr}, {446.203f, -372.263f, -1.244f, nullptr}, {468.352f, -360.936f, -1.244f, nullptr}, {490.502f, -344.252f, -1.228f, nullptr}, {515.565f, -328.078f, -1.085f, nullptr}, {531.431f, -323.435f, 1.906f, nullptr}, {548.612f, -324.795f, 10.162f, nullptr}, {565.412f, -326.485f, 20.217f, nullptr}, {579.313f, -331.417f, 28.435f, nullptr}, {593.026f, -336.281f, 30.215f, nullptr}, {614.580f, -331.387f, 30.236f, nullptr}, {626.524f, -309.520f, 30.375f, nullptr}, {642.822f, -290.896f, 30.201f, nullptr}, {661.428f, -285.810f, 29.862f, nullptr}, {670.488f, -281.637f, 27.951f, nullptr}, {687.522f, -273.793f, 23.510f, nullptr}, {706.938f, -272.231f, 31.122f, nullptr}, {725.715f, -281.845f, 40.529f, nullptr}, {733.208f, -296.224f, 47.418f, nullptr}, {742.182f, -308.196f, 52.947f, nullptr}, {749.742f, -319.208f, 56.275f, nullptr}, {760.992f, -335.660f, 60.279f, nullptr}, {783.734f, -342.468f, 61.410f, nullptr}, {791.843f, -330.986f, 63.040f, nullptr}, {800.683f, -338.452f, 63.286f, nullptr}, {812.383f, -337.218f, 64.698f, nullptr}, {826.326f, -331.789f, 64.492f, nullptr}, {839.641f, -338.601f, 65.461f, nullptr}, {851.763f, -345.123f, 65.935f, nullptr}, {871.511f, -345.464f, 64.947f, nullptr}, {882.320f, -340.819f, 66.864f, nullptr}, {898.911f, -333.166f, 67.532f, nullptr}, {910.825f, -334.185f, 66.889f, nullptr}, {922.109f, -336.746f, 66.120f, nullptr}, {929.915f, -353.314f, 65.902f, nullptr}, {918.736f, -367.359f, 66.307f, nullptr}, {920.196f, -380.444f, 62.599f, nullptr}, {920.625f, -400.310f, 59.454f, nullptr}, {920.521f, -410.085f, 57.002f, nullptr}, {917.319f, -424.261f, 56.972f, nullptr}, {909.302f, -429.930f, 58.459f, nullptr}, {893.164f, -430.083f, 55.782f, nullptr}, {873.846f, -425.108f, 51.387f, nullptr}, {860.920f, -421.705f, 51.032f, nullptr}, {839.651f, -412.104f, 47.572f, nullptr}, {831.515f, -410.477f, 47.778f, nullptr} }; //* ALLIANCE SIDE WAYPOINTS *// //* HORDE SIDE WAYPOINTS *// BattleBotPath vPath_AV_HordeSpawn_To_MainRoad = { {-1366.182f, -532.170f, 53.354f, nullptr}, {-1325.007f, -516.055f, 51.554f, nullptr}, {-1273.492f, -514.574f, 50.360f, nullptr}, {-1232.875f, -515.097f, 51.085f, nullptr}, {-1201.299f, -500.807f, 51.665f, nullptr}, {-1161.199f, -476.367f, 54.956f, nullptr}, {-1135.679f, -469.551f, 56.934f, nullptr}, {-1113.439f, -458.271f, 52.196f, nullptr}, {-1086.750f, -444.735f, 52.903f, nullptr}, {-1061.950f, -434.380f, 51.396f, nullptr}, {-1031.777f, -424.596f, 51.262f, nullptr}, {-967.556f, -399.110f, 49.213f, nullptr} }; BattleBotPath vPath_AV_SnowfallGraveyard_To_HordeCaptain = { {-213.992f, -103.451f, 79.389f, nullptr}, {-222.690f, -95.820f, 77.588f, nullptr}, {-237.377f, -88.173f, 65.871f, nullptr}, {-253.605f, -85.059f, 56.342f, nullptr}, {-272.886f, -94.676f, 42.306f, nullptr}, {-289.627f, -108.123f, 26.978f, nullptr}, {-304.265f, -105.120f, 20.341f, nullptr}, {-316.857f, -92.162f, 22.999f, nullptr}, {-332.066f, -75.537f, 27.062f, nullptr}, {-358.184f, -76.459f, 27.212f, nullptr}, {-388.166f, -81.693f, 23.836f, nullptr}, {-407.733f, -90.216f, 23.385f, nullptr}, {-420.646f, -122.109f, 23.955f, nullptr}, {-418.916f, -143.640f, 24.135f, nullptr}, {-419.211f, -171.836f, 24.088f, nullptr}, {-425.798f, -195.843f, 26.290f, nullptr}, {-445.352f, -195.483f, 35.300f, nullptr}, {-464.614f, -194.387f, 49.409f, nullptr}, {-477.910f, -193.219f, 54.985f, nullptr}, {-488.230f, -187.985f, 56.729f, nullptr} }; BattleBotPath vPath_AV_HordeCrossroad3_To_IcebloodTower = { {-533.792f, -341.435f, 35.860f, nullptr}, {-551.527f, -332.298f, 38.432f, nullptr}, {-574.093f, -312.653f, 44.791f, nullptr} }; BattleBotPath vPath_AV_IcebloodTower_To_HordeCaptain = { {-569.690f, -295.928f, 49.096f, nullptr}, {-559.809f, -282.641f, 52.074f, nullptr}, {-546.890f, -261.488f, 53.194f, nullptr}, {-529.471f, -236.931f, 56.746f, nullptr}, {-518.182f, -222.736f, 56.922f, nullptr}, {-500.372f, -205.938f, 57.364f, nullptr}, {-494.455f, -190.473f, 57.190f, nullptr} }; BattleBotPath vPath_AV_IcebloodTower_To_IcebloodGrave = { {-584.305f, -313.025f, 47.651f, nullptr}, {-600.831f, -327.032f, 51.026f, nullptr}, {-613.276f, -343.187f, 54.958f, nullptr}, {-625.873f, -364.812f, 56.829f, nullptr}, {-625.494f, -390.816f, 58.781f, nullptr} }; BattleBotPath vPath_AV_IcebloodGrave_To_TowerBottom = { {-635.524f, -393.738f, 59.527f, nullptr}, {-659.484f, -386.214f, 63.131f, nullptr}, {-679.221f, -374.851f, 65.710f, nullptr}, {-694.579f, -368.145f, 66.017f, nullptr}, {-726.698f, -346.235f, 66.804f, nullptr}, {-743.446f, -345.899f, 66.566f, nullptr}, {-754.564f, -344.804f, 67.422f, nullptr} }; BattleBotPath vPath_AV_TowerBottom_To_HordeCrossroad1 = { {-764.722f, -339.262f, 67.669f, nullptr}, {-777.559f, -338.964f, 66.287f, nullptr}, {-796.674f, -341.982f, 61.848f, nullptr}, {-812.721f, -346.317f, 53.286f, nullptr}, {-826.586f, -350.765f, 50.140f, nullptr}, {-842.410f, -355.642f, 49.750f, nullptr}, {-861.475f, -361.517f, 50.514f, nullptr}, {-878.634f, -366.805f, 49.987f, nullptr}, {-897.097f, -374.362f, 48.931f, nullptr}, {-920.177f, -383.808f, 49.487f, nullptr}, {-947.087f, -392.660f, 48.533f, nullptr}, {-977.268f, -395.606f, 49.426f, nullptr}, {-993.685f, -394.251f, 50.180f, nullptr}, {-1016.760f, -390.774f, 50.955f, nullptr}, {-1042.994f, -383.854f, 50.904f, nullptr}, {-1066.925f, -377.541f, 52.535f, nullptr}, {-1103.309f, -365.939f, 51.502f, nullptr}, {-1127.469f, -354.968f, 51.502f, nullptr} }; BattleBotPath vPath_AV_HordeCrossroad1_To_FrostwolfGrave = { {-1127.565f, -340.254f, 51.753f, nullptr}, {-1112.843f, -337.645f, 53.368f, nullptr}, {-1089.873f, -334.993f, 54.580f, nullptr} }; BattleBotPath vPath_AV_HordeCrossroad1_To_HordeFortress = { {-1140.070f, -349.834f, 51.090f, nullptr}, {-1161.807f, -352.447f, 51.782f, nullptr}, {-1182.047f, -361.856f, 52.458f, nullptr}, {-1203.318f, -365.951f, 54.427f, nullptr}, {-1228.105f, -367.462f, 58.155f, nullptr}, {-1243.013f, -357.409f, 59.866f, nullptr}, {-1245.382f, -337.206f, 59.322f, nullptr}, {-1236.790f, -323.051f, 60.500f, nullptr}, {-1227.642f, -311.981f, 63.269f, nullptr}, {-1217.120f, -299.546f, 69.058f, nullptr}, {-1207.536f, -288.218f, 71.742f, nullptr}, {-1198.808f, -270.859f, 72.431f, nullptr}, {-1203.695f, -255.038f, 72.498f, nullptr}, {-1220.292f, -252.715f, 73.243f, nullptr}, {-1236.539f, -252.215f, 73.326f, nullptr}, {-1246.512f, -257.577f, 73.326f, nullptr}, {-1257.051f, -272.847f, 73.018f, nullptr}, {-1265.600f, -284.769f, 77.939f, nullptr}, {-1282.656f, -290.696f, 88.334f, nullptr}, {-1292.589f, -290.809f, 90.446f, nullptr}, {-1307.385f, -290.950f, 90.681f, nullptr}, {-1318.955f, -291.061f, 90.451f, nullptr}, {-1332.717f, -291.117f, 90.806f, nullptr}, {-1346.880f, -287.015f, 91.066f, nullptr} }; BattleBotPath vPath_AV_FrostwolfGrave_To_HordeMine = { {-1075.070f, -332.081f, 55.758f, nullptr}, {-1055.926f, -326.469f, 57.026f, nullptr}, {-1036.115f, -328.239f, 59.368f, nullptr}, {-1018.217f, -332.306f, 59.335f, nullptr}, {-990.396f, -337.397f, 58.342f, nullptr}, {-963.987f, -335.529f, 60.945f, nullptr}, {-954.477f, -321.258f, 63.429f, nullptr}, {-951.052f, -301.476f, 64.761f, nullptr}, {-955.257f, -282.794f, 63.683f, nullptr}, {-960.355f, -261.040f, 64.498f, nullptr}, {-967.410f, -230.933f, 67.408f, nullptr}, {-967.187f, -207.444f, 68.924f, nullptr}, }; //* HORDE SIDE WAYPOINTS *// BattleBotPath vPath_EY_Horde_Spawn_to_Crossroad1Horde = { {1809.102f, 1540.854f, 1267.142f, nullptr}, {1832.335f, 1539.495f, 1256.417f, nullptr}, {1846.995f, 1539.792f, 1243.077f, nullptr}, {1846.243f, 1530.716f, 1238.477f, nullptr}, {1883.154f, 1532.143f, 1202.143f, nullptr}, {1941.452f, 1549.086f, 1176.700f, nullptr}}; BattleBotPath vPath_EY_Horde_Crossroad1Horde_to_Crossroad2Horde = {{1951.647f, 1545.187f, 1174.831f, nullptr}, {1992.266f, 1546.962f, 1169.816f, nullptr}, {2045.865f, 1543.925f, 1163.759f, nullptr}}; BattleBotPath vPath_EY_Crossroad1Horde_to_Blood_Elf_Tower = {{1952.907f, 1539.857f, 1174.638f, nullptr}, {2000.130f, 1508.182f, 1169.778f, nullptr}, {2044.239f, 1483.860f, 1166.165f, nullptr}, {2048.773f, 1389.578f, 1193.903f, nullptr}}; BattleBotPath vPath_EY_Crossroad1Horde_to_Fel_Reaver_Ruins = {{1944.301f, 1557.170f, 1176.370f, nullptr}, {1992.953f, 1625.188f, 1173.616f, nullptr}, {2040.421f, 1676.989f, 1177.079f, nullptr}, {2045.527f, 1736.398f, 1189.661f, nullptr}}; BattleBotPath vPath_EY_Crossroad2Horde_to_Blood_Elf_Tower = {{2049.363f, 1532.337f, 1163.178f, nullptr}, {2050.149f, 1484.721f, 1165.099f, nullptr}, {2046.865f, 1423.937f, 1188.882f, nullptr}, {2048.478f, 1389.491f, 1193.878f, nullptr}}; BattleBotPath vPath_EY_Crossroad2Horde_to_Fel_Reaver_Ruins = {{2052.267f, 1555.692f, 1163.147f, nullptr}, {2047.684f, 1614.272f, 1165.397f, nullptr}, {2045.993f, 1668.937f, 1174.978f, nullptr}, {2044.286f, 1733.128f, 1189.739f, nullptr}}; BattleBotPath vPath_EY_Crossroad2Horde_to_Flag = {{2059.276f, 1546.143f, 1162.394f, nullptr}, {2115.978f, 1559.244f, 1156.362f, nullptr}, {2149.140f, 1556.570f, 1158.412f, nullptr}, {2170.601f, 1567.113f, 1159.456f, nullptr}}; BattleBotPath vPath_EY_Alliance_Spawn_to_Crossroad1Alliance = { {2502.110f, 1604.330f, 1260.750f, nullptr}, {2497.077f, 1596.198f, 1257.302f, nullptr}, {2483.930f, 1597.062f, 1244.660f, nullptr}, {2486.549f, 1617.651f, 1225.837f, nullptr}, {2449.150f, 1601.792f, 1201.552f, nullptr}, {2395.737f, 1588.287f, 1176.570f, nullptr}}; BattleBotPath vPath_EY_Alliance_Crossroad1Alliance_to_Crossroad2Alliance = { {2380.262f, 1586.757f, 1173.567f, nullptr}, {2333.956f, 1586.052f, 1169.873f, nullptr}, {2291.210f, 1591.435f, 1166.048f, nullptr}, }; BattleBotPath vPath_EY_Crossroad1Alliance_to_Mage_Tower = {{2380.973f, 1593.445f, 1173.189f, nullptr}, {2335.762f, 1621.922f, 1169.007f, nullptr}, {2293.526f, 1643.972f, 1166.501f, nullptr}, {2288.198f, 1688.568f, 1172.790f, nullptr}, {2284.286f, 1737.889f, 1189.708f, nullptr}}; BattleBotPath vPath_EY_Crossroad1Alliance_to_Draenei_Ruins = {{2388.687f, 1576.089f, 1175.975f, nullptr}, {2354.921f, 1522.763f, 1176.060f, nullptr}, {2300.056f, 1459.208f, 1184.181f, nullptr}, {2289.880f, 1415.640f, 1196.755f, nullptr}, {2279.870f, 1387.461f, 1195.003f, nullptr}}; BattleBotPath vPath_EY_Crossroad2Alliance_to_Mage_Tower = {{2282.525f, 1597.721f, 1164.553f, nullptr}, {2281.028f, 1651.310f, 1165.426f, nullptr}, {2284.633f, 1736.082f, 1189.708f, nullptr}}; BattleBotPath vPath_EY_Crossroad2Alliance_to_Draenei_Ruins = {{2282.487f, 1581.630f, 1165.318f, nullptr}, {2284.728f, 1525.618f, 1170.812f, nullptr}, {2287.697f, 1461.228f, 1183.450f, nullptr}, {2290.861f, 1413.606f, 1197.115f, nullptr}}; BattleBotPath vPath_EY_Crossroad2Alliance_to_Flag = {{2275.622f, 1586.123f, 1164.469f, nullptr}, {2221.334f, 1575.123f, 1158.277f, nullptr}, {2178.372f, 1572.144f, 1159.462f, nullptr}}; BattleBotPath vPath_EY_Draenei_Ruins_to_Blood_Elf_Tower = { {2287.925f, 1406.976f, 1197.004f, nullptr}, {2283.283f, 1454.769f, 1184.243f, nullptr}, {2237.519f, 1398.161f, 1178.191f, nullptr}, {2173.150f, 1388.084f, 1170.185f, nullptr}, {2105.039f, 1381.507f, 1162.911f, nullptr}, {2074.315f, 1404.387f, 1178.141f, nullptr}, {2047.649f, 1411.681f, 1192.032f, nullptr}, {2049.197f, 1387.392f, 1193.799f, nullptr}}; BattleBotPath vPath_EY_Fel_Reaver_to_Mage_Tower = { {2044.519f, 1726.113f, 1189.395f, nullptr}, {2045.408f, 1682.986f, 1177.574f, nullptr}, {2097.595f, 1736.117f, 1170.419f, nullptr}, {2158.866f, 1746.998f, 1161.184f, nullptr}, {2220.635f, 1757.837f, 1151.886f, nullptr}, {2249.922f, 1721.807f, 1161.550f, nullptr}, {2281.021f, 1694.735f, 1174.020f, nullptr}, {2284.522f, 1728.234f, 1189.015f, nullptr}}; BattleBotPath vPath_IC_Ally_Keep_to_Ally_Front_Crossroad = { //{ 351.652f, -834.837f, 48.916f, nullptr }, {434.768f, -833.976f, 46.090f, nullptr}, {506.782f, -828.594f, 24.313f, nullptr}, {524.955f, -799.002f, 19.498f, nullptr}}; BattleBotPath vPath_IC_Ally_Front_Crossroad_to_Workshop = { {524.955f, -799.002f, 19.498f, nullptr}, {573.557f, -804.838f, 9.6291f, nullptr}, {627.977f, -810.197f, 3.5154f, nullptr}, {681.501f, -805.208f, 3.1464f, nullptr}, {721.905f, -797.917f, 4.5112f, nullptr}, {774.466f, -801.058f, 6.3428f, nullptr}}; BattleBotPath vPath_IC_Ally_Keep_to_Ally_Dock_Crossroad = {{434.768f, -833.976f, 46.090f, nullptr}, {446.710f, -776.008f, 48.783f, nullptr}, {463.745f, -742.368f, 48.584f, nullptr}, {488.201f, -714.563f, 36.564f, nullptr}, {525.923f, -666.880f, 25.425f, nullptr}}; BattleBotPath vPath_IC_Ally_Front_Crossroad_to_Ally_Dock_Crossroad = {{524.955f, -799.002f, 19.498f, nullptr}, {542.225f, -745.142f, 18.348f, nullptr}, {545.309f, -712.497f, 22.005f, nullptr}, {538.678f, -748.361f, 18.261f, nullptr}, {525.923f, -666.880f, 25.425f, nullptr}}; BattleBotPath vPath_IC_Lower_Graveyard_to_Lower_Graveyard_Crossroad = {{443.095f, -310.797f, 51.749f, nullptr}, {462.733f, -323.587f, 48.706f, nullptr}, {471.540f, -343.914f, 40.706f, nullptr}, {475.622f, -360.728f, 34.384f, nullptr}, {484.458f, -379.796f, 33.122f, nullptr}}; BattleBotPath vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Crossroad = { {484.458f, -379.796f, 33.122f, nullptr}, {509.786f, -380.592f, 33.122f, nullptr}, {532.549f, -381.576f, 33.122f, nullptr}, {553.506f, -386.102f, 33.507f, nullptr}, {580.533f, -398.536f, 33.416f, nullptr}, {605.112f, -409.843f, 33.121f, nullptr}, {619.212f, -419.169f, 33.121f, nullptr}, {631.702f, -428.763f, 33.070f, nullptr}, {648.483f, -444.714f, 28.629f, nullptr}}; BattleBotPath vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Second_Crossroad = { {484.458f, -379.796f, 33.122f, nullptr}, {470.771f, -394.789f, 33.112f, nullptr}, {461.191f, -409.475f, 33.120f, nullptr}, {452.794f, -431.842f, 33.120f, nullptr}, {452.794f, -456.896f, 33.658f, nullptr}, {453.279f, -481.742f, 33.052f, nullptr}, {453.621f, -504.979f, 32.956f, nullptr}, {452.006f, -526.792f, 32.221f, nullptr}, {453.150f, -548.212f, 29.133f, nullptr}, {455.224f, -571.323f, 26.119f, nullptr}, {465.486f, -585.424f, 25.756f, nullptr}, {475.366f, -598.414f, 25.784f, nullptr}, {477.702f, -605.757f, 25.714f, nullptr}}; BattleBotPath vPath_IC_Ally_Dock_Crossroad_to_Ally_Docks_Second_Crossroad = {{525.923f, -666.880f, 25.425f, nullptr}, {497.190f, -630.709f, 25.626f, nullptr}, {477.702f, -605.757f, 25.714f, nullptr}}; BattleBotPath vPath_IC_Ally_Docks_Second_Crossroad_to_Ally_Docks_Crossroad = {{477.702f, -605.757f, 25.714f, nullptr}, {493.697f, -555.838f, 26.014f, nullptr}, {522.939f, -525.199f, 26.014f, nullptr}, {580.398f, -486.274f, 26.013f, nullptr}, {650.132f, -445.811f, 28.503f, nullptr}}; BattleBotPath vPath_IC_Ally_Docks_Crossroad_to_Docks_Flag = {{650.132f, -445.811f, 28.503f, nullptr}, {690.527f, -452.961f, 18.039f, nullptr}, {706.813f, -430.003f, 13.797f, nullptr}, {726.427f, -364.849f, 17.815f, nullptr}}; BattleBotPath vPath_IC_Docks_Graveyard_to_Docks_Flag = { {638.142f, -283.782f, 11.512f, nullptr}, {655.760f, -284.433f, 13.220f, nullptr}, {661.656f, -299.912f, 12.756f, nullptr}, {675.068f, -317.192f, 12.627f, nullptr}, {692.712f, -323.866f, 12.686f, nullptr}, {712.968f, -341.285f, 13.350f, nullptr}, {726.427f, -364.849f, 17.815f, nullptr}}; BattleBotPath vPath_IC_Ally_Keep_to_Quarry_Crossroad = { {320.547f, -919.896f, 48.481f, nullptr}, {335.384f, -922.371f, 49.518f, nullptr}, {353.471f, -920.316f, 48.660f, nullptr}, {353.305f, -958.823f, 47.665f, nullptr}, {369.196f, -989.960f, 37.719f, nullptr}, {380.671f, -1023.51f, 29.369f, nullptr}}; BattleBotPath vPath_IC_Quarry_Crossroad_to_Quarry_Flag = { {380.671f, -1023.51f, 29.369f, nullptr}, {361.584f, -1052.89f, 27.445f, nullptr}, {341.853f, -1070.17f, 24.024f, nullptr}, {295.845f, -1075.22f, 16.164f, nullptr}, {253.030f, -1094.06f, 4.1517f, nullptr}, {211.391f, -1121.80f, 1.9591f, nullptr}, {187.836f, -1155.66f, 1.9749f, nullptr}, {221.193f, -1186.87f, 8.0247f, nullptr}, {249.181f, -1162.09f, 16.687f, nullptr}}; BattleBotPath vPath_IC_Ally_Front_Crossroad_to_Hangar_First_Crossroad = {{524.955f, -799.002f, 19.498f, nullptr}, {512.563f, -840.166f, 23.913f, nullptr}, {513.418f, -877.726f, 26.333f, nullptr}, {512.962f, -945.951f, 39.382f, nullptr}}; BattleBotPath vPath_IC_Ally_Keep_to_Hangar_First_Crossroad = {{434.768f, -833.976f, 46.090f, nullptr}, {486.355f, -909.736f, 26.112f, nullptr}, {512.962f, -945.951f, 39.382f, nullptr}}; BattleBotPath vPath_IC_Hangar_First_Crossroad_to_Hangar_Second_Crossroad = {{512.962f, -945.951f, 39.382f, nullptr}, {499.525f, -985.850f, 47.659f, nullptr}, {492.794f, -1016.36f, 49.834f, nullptr}, {481.738f, -1052.67f, 60.190f, nullptr}}; BattleBotPath vPath_IC_Quarry_Crossroad_to_Hangar_Second_Crossroad = {{380.671f, -1023.51f, 29.369f, nullptr}, {430.997f, -1021.72f, 31.021f, nullptr}, {439.528f, -1044.88f, 41.827f, nullptr}, {455.062f, -1060.67f, 67.209f, nullptr}, {481.738f, -1052.67f, 60.190f, nullptr}}; BattleBotPath vPath_IC_Hangar_Second_Crossroad_to_Hangar_Flag = { {508.945f, -1103.30f, 79.054f, nullptr}, {536.397f, -1145.79f, 95.478f, nullptr}, {573.242f, -1138.19f, 109.26f, nullptr}, {609.051f, -1112.93f, 128.31f, nullptr}, {645.569f, -1094.58f, 132.13f, nullptr}, {689.621f, -1068.33f, 132.87f, nullptr}, {730.045f, -1042.67f, 133.03f, nullptr}, {755.322f, -1030.28f, 133.30f, nullptr}, {801.685f, -1005.46f, 132.39f, nullptr}, {806.404f, -1001.709f, 132.382f, nullptr}}; BattleBotPath vPath_IC_Horde_Keep_to_Horde_Front_Crossroad = {{1128.646f, -763.221f, 48.385f, nullptr}, {1091.273f, -763.619f, 42.352f, nullptr}, {1032.825f, -763.024f, 30.420f, nullptr}, {991.4235f, -807.672f, 21.788f, nullptr}}; BattleBotPath vPath_IC_Horde_Front_Crossroad_to_Horde_Hangar_Crossroad = {{991.4235f, -807.672f, 21.788f, nullptr}, {999.1844f, -855.182f, 21.484f, nullptr}, {1012.089f, -923.098f, 19.296f, nullptr}}; BattleBotPath vPath_IC_Horde_Keep_to_Horde_Hangar_Crossroad = {{1128.646f, -763.221f, 48.385f, nullptr}, {1121.090f, -816.666f, 49.008f, nullptr}, {1107.106f, -851.459f, 48.804f, nullptr}, {1072.313f, -888.355f, 30.853f, nullptr}, {1012.089f, -923.098f, 19.296f, nullptr}}; BattleBotPath vPath_IC_Horde_Hangar_Crossroad_to_Hangar_Flag = { {1001.745f, -973.174f, 15.784f, nullptr}, {1015.437f, -1019.47f, 15.578f, nullptr}, {1009.622f, -1067.78f, 15.777f, nullptr}, {988.0692f, -1113.32f, 18.254f, nullptr}, {943.7221f, -1134.50f, 32.296f, nullptr}, {892.2205f, -1115.16f, 63.319f, nullptr}, {849.6576f, -1090.88f, 91.943f, nullptr}, {814.9168f, -1056.42f, 117.275f, nullptr}, {799.0856f, -1034.62f, 129.000f, nullptr}, {801.685f, -1005.46f, 132.39f, nullptr}}; BattleBotPath vPath_IC_Horde_Keep_to_Horde_Dock_Crossroad = {{1128.646f, -763.221f, 48.385f, nullptr}, {1116.203f, -723.328f, 48.655f, nullptr}, {1093.246f, -696.880f, 37.041f, nullptr}, {1034.226f, -653.581f, 24.432f, nullptr}}; BattleBotPath vPath_IC_Horde_Front_Crossroad_to_Horde_Dock_Crossroad = {{991.4235f, -807.672f, 21.788f, nullptr}, {1025.305f, -757.165f, 29.241f, nullptr}, {1029.308f, -710.366f, 26.366f, nullptr}, {1034.226f, -653.581f, 24.432f, nullptr}}; BattleBotPath vPath_IC_Horde_Dock_Crossroad_to_Refinery_Crossroad = {{1034.226f, -653.581f, 24.432f, nullptr}, {1102.358f, -617.505f, 5.4963f, nullptr}, {1116.255f, -580.956f, 18.184f, nullptr}, {1114.414f, -546.731f, 23.422f, nullptr}, {1148.358f, -503.947f, 23.423f, nullptr}}; BattleBotPath vPath_IC_Refinery_Crossroad_to_Refinery_Base = {{1148.358f, -503.947f, 23.423f, nullptr}, {1201.885f, -500.425f, 4.7262f, nullptr}, {1240.595f, -471.971f, 0.8933f, nullptr}, {1265.993f, -435.419f, 10.669f, nullptr}}; BattleBotPath vPath_IC_Horde_Side_Gate_to_Refinery_Base = { {1218.676f, -660.487f, 47.870f, nullptr}, {1211.677f, -626.181f, 46.085f, nullptr}, {1212.720f, -562.300f, 19.514f, nullptr}, {1238.803f, -538.997f, 3.9892f, nullptr}, {1248.875f, -482.852f, 0.8933f, nullptr}, {1265.993f, -435.419f, 10.669f, nullptr}}; BattleBotPath vPath_IC_Refinery_Crossroad_to_Docks_Crossroad = { {1148.358f, -503.947f, 23.423f, nullptr}, {1127.010f, -469.451f, 23.422f, nullptr}, {1100.976f, -431.146f, 21.312f, nullptr}, {1053.812f, -405.457f, 12.749f, nullptr}, {1005.570f, -375.439f, 12.695f, nullptr}, {963.4349f, -353.282f, 12.356f, nullptr}, {907.1394f, -380.470f, 11.912f, nullptr}}; BattleBotPath vPath_IC_Horde_Dock_Crossroad_to_Docks_Crossroad = { {1034.226f, -653.581f, 24.432f, nullptr}, {1013.435f, -622.066f, 24.486f, nullptr}, {988.1990f, -547.937f, 24.424f, nullptr}, {982.4955f, -508.332f, 24.524f, nullptr}, {982.5065f, -462.920f, 16.833f, nullptr}, {948.8842f, -421.200f, 16.877f, nullptr}, {907.1394f, -380.470f, 11.912f, nullptr}}; BattleBotPath vPath_IC_Docks_Crossroad_to_Docks_Flag = {{907.1394f, -380.470f, 11.912f, nullptr}, {851.5726f, -382.503f, 11.906f, nullptr}, {808.1441f, -381.199f, 11.906f, nullptr}, {761.1740f, -381.854f, 14.504f, nullptr}, {726.427f, -364.849f, 17.815f, nullptr}}; BattleBotPath vPath_IC_Horde_Front_Crossroad_to_Workshop = { {991.4235f, -807.672f, 21.788f, nullptr}, {944.5518f, -800.344f, 13.155f, nullptr}, {907.1300f, -798.892f, 8.3237f, nullptr}, {842.9721f, -795.224f, 5.2007f, nullptr}, {804.5959f, -794.269f, 5.9836f, nullptr}, {774.466f, -801.058f, 6.3428f, nullptr}}; BattleBotPath vPath_IC_Central_Graveyard_to_Workshop = { {775.377f, -664.151f, 8.388f, nullptr}, {776.299f, -684.079f, 5.036f, nullptr}, {777.451f, -707.525f, 0.051f, nullptr}, {779.059f, -734.611f, 1.695f, nullptr}, {779.643f, -767.010f, 4.843f, nullptr}, {774.466f, -801.058f, 6.3428f, nullptr}}; BattleBotPath vPath_IC_Horde_East_Gate_to_Horde_Keep = { {1216.1918f, -864.922f, 48.852f, nullptr}, {1197.3117f, -866.054f, 48.916f, nullptr}, {1174.195f, -867.931f, 48.621f, nullptr}, {1149.671f, -869.240f, 48.096f, nullptr}, {1128.257f, -860.087f, 49.562f, nullptr}, {1118.730f, -829.959f, 49.074f, nullptr}, {1123.201f, -806.498f, 48.896f, nullptr}, {1129.685f, -787.156f, 48.680f, nullptr}, {1128.646f, -763.221f, 48.385f, nullptr}}; BattleBotPath vPath_IC_Workshop_to_Workshop_Keep = {{773.792f, -825.637f, 8.127f, nullptr}, {772.706f, -841.881f, 11.622f, nullptr}, {773.057f, -859.936f, 12.418f, nullptr}}; BattleBotPath vPath_IC_Alliance_Base = { {402.020f, -832.289f, 48.627f, nullptr}, {384.784f, -832.551f, 48.830f, nullptr}, {369.413f, -832.480f, 48.916f, nullptr}, {346.677f, -832.355f, 48.916f, nullptr}, {326.296f, -832.189f, 48.916f, nullptr}, {311.174f, -832.204f, 48.916f, nullptr}, }; BattleBotPath vPath_IC_Horde_Base = { {1158.652f, -762.680f, 48.628f, nullptr}, {1171.598f, -762.628f, 48.649f, nullptr}, {1189.102f, -763.484f, 48.915f, nullptr}, {1208.599f, -764.332f, 48.915f, nullptr}, {1227.592f, -764.782f, 48.915f, nullptr}, {1253.676f, -765.441f, 48.915f, nullptr}, }; BattleBotPath vPath_IC_Workshop_to_North_West = { {786.051f, -801.798f, 5.968f, nullptr}, {801.767f, -800.845f, 6.201f, nullptr}, {830.190f, -800.059f, 5.163f, nullptr}, {858.827f, -797.691f, 5.602f, nullptr}, {881.579f, -795.190f, 6.441f, nullptr}, {905.796f, -792.252f, 8.008f, nullptr}, {929.874f, -788.912f, 10.674f, nullptr}, {960.001f, -784.233f, 15.521f, nullptr}, {991.890f, -780.605f, 22.402f, nullptr}, {1014.062f, -761.863f, 28.672f, nullptr}, {1019.925f, -730.822f, 27.421f, nullptr}, {1022.320f, -698.581f, 25.993f, nullptr}, {1022.539f, -665.405f, 24.574f, nullptr}, {1016.279f, -632.780f, 24.487f, nullptr}, {1004.839f, -602.680f, 24.501f, nullptr}, {992.826f, -567.833f, 24.558f, nullptr}, {984.998f, -535.303f, 24.485f, nullptr}, }; BattleBotPath vPath_IC_South_West_Crossroads = { {528.932f, -667.953f, 25.413f, nullptr}, {514.800f, -650.381f, 26.171f, nullptr}, {488.367f, -621.869f, 25.820f, nullptr}, {479.491f, -594.284f, 26.095f, nullptr}, {498.094f, -557.031f, 26.015f, nullptr}, {528.272f, -528.761f, 26.015f, nullptr}, {595.746f, -480.009f, 26.007f, nullptr}, {632.156f, -458.182f, 27.416f, nullptr}, {656.013f, -446.685f, 28.003f, nullptr}, }; BattleBotPath vPath_IC_Hanger_to_Workshop = { {808.923f, -1003.441f, 132.380f, nullptr}, {804.031f, -1002.785f, 132.382f, nullptr}, {798.466f, -1021.472f, 132.292f, nullptr}, {795.472f, -1031.693f, 130.232f, nullptr}, {804.631f, -1042.672f, 125.310f, nullptr}, {827.549f, -1061.778f, 111.276f, nullptr}, {847.424f, -1077.930f, 98.061f, nullptr}, {868.225f, -1091.563f, 83.794f, nullptr}, {894.100f, -1104.828f, 66.570f, nullptr}, {923.615f, -1117.689f, 47.391f, nullptr}, {954.614f, -1119.716f, 27.880f, nullptr}, {970.397f, -1116.281f, 22.124f, nullptr}, {985.906f, -1105.714f, 18.572f, nullptr}, {996.308f, -1090.605f, 17.669f, nullptr}, {1003.693f, -1072.916f, 16.583f, nullptr}, {1008.660f, -1051.310f, 15.970f, nullptr}, {1008.437f, -1026.678f, 15.623f, nullptr}, {1000.103f, -999.047f, 16.487f, nullptr}, {988.412f, -971.096f, 17.796f, nullptr}, {971.503f, -945.742f, 14.438f, nullptr}, {947.420f, -931.306f, 13.209f, nullptr}, {922.920f, -916.960f, 10.859f, nullptr}, {901.607f, -902.203f, 9.854f, nullptr}, {881.932f, -882.226f, 7.848f, nullptr}, {861.795f, -862.477f, 6.731f, nullptr}, {844.186f, -845.952f, 6.192f, nullptr}, {826.565f, -826.551f, 5.171f, nullptr}, {809.497f, -815.351f, 6.179f, nullptr}, {790.787f, -809.678f, 6.450f, nullptr}, }; std::vector const vPaths_WS = { &vPath_WSG_HordeFlagRoom_to_HordeGraveyard, &vPath_WSG_HordeGraveyard_to_HordeTunnel, &vPath_WSG_HordeTunnel_to_HordeFlagRoom, &vPath_WSG_AllianceFlagRoom_to_AllianceGraveyard, &vPath_WSG_AllianceGraveyard_to_AllianceTunnel, &vPath_WSG_AllianceTunnel_to_AllianceFlagRoom, &vPath_WSG_HordeTunnel_to_HordeBaseRoof, &vPath_WSG_AllianceTunnel_to_AllianceBaseRoof, &vPath_WSG_AllianceTunnel_to_HordeTunnel, &vPath_WSG_AllianceGraveyardLower_to_HordeFlagRoom, &vPath_WSG_HordeGraveyardLower_to_AllianceFlagRoom, &vPath_WSG_AllianceGraveyardJump, &vPath_WSG_HordeGraveyardJump }; std::vector const vPaths_AB = { &vPath_AB_AllianceBase_to_Stables, &vPath_AB_AllianceBase_to_GoldMine, &vPath_AB_AllianceBase_to_LumberMill, &vPath_AB_Stables_to_Blacksmith, &vPath_AB_HordeBase_to_Farm, &vPath_AB_HordeBase_to_GoldMine, &vPath_AB_HordeBase_to_LumberMill, &vPath_AB_Farm_to_Blacksmith, &vPath_AB_Stables_to_GoldMine, &vPath_AB_Stables_to_LumberMill, &vPath_AB_Farm_to_GoldMine, &vPath_AB_Farm_to_LumberMill, &vPath_AB_Blacksmith_to_LumberMill, &vPath_AB_Blacksmith_to_GoldMine, &vPath_AB_Farm_to_Stable, }; std::vector const vPaths_AV = { &vPath_AV_AllianceSpawn_To_AllianceCrossroad1, &vPath_AV_AllianceFortress_To_AllianceCrossroad1, &vPath_AV_AllianceCrossroad1_To_AllianceCrossroad2, &vPath_AV_StoneheartGrave_To_AllianceCrossroad2, &vPath_AV_AllianceCrossroad2_To_StoneheartBunker, &vPath_AV_AllianceCrossroad2_To_AllianceCaptain, &vPath_AV_AllianceCaptain_To_HordeCrossroad3, &vPath_AV_AllianceCrossroads3_To_SnowfallGraveyard, //&vPath_AV_AllianceCaptain_To_AllianceCrossroad3, &vPath_AV_StoneheartBunker_To_HordeCrossroad3, &vPath_AV_AllianceCrossroad1_To_AllianceMine, &vPath_AV_HordeSpawn_To_MainRoad, &vPath_AV_SnowfallGraveyard_To_HordeCaptain, &vPath_AV_HordeCrossroad3_To_IcebloodTower, &vPath_AV_IcebloodTower_To_HordeCaptain, &vPath_AV_IcebloodTower_To_IcebloodGrave, &vPath_AV_IcebloodGrave_To_TowerBottom, &vPath_AV_TowerBottom_To_HordeCrossroad1, &vPath_AV_HordeCrossroad1_To_FrostwolfGrave, &vPath_AV_HordeCrossroad1_To_HordeFortress, &vPath_AV_FrostwolfGrave_To_HordeMine }; std::vector const vPaths_EY = { &vPath_EY_Horde_Spawn_to_Crossroad1Horde, &vPath_EY_Horde_Crossroad1Horde_to_Crossroad2Horde, &vPath_EY_Crossroad1Horde_to_Blood_Elf_Tower, &vPath_EY_Crossroad1Horde_to_Fel_Reaver_Ruins, &vPath_EY_Crossroad2Horde_to_Blood_Elf_Tower, &vPath_EY_Crossroad2Horde_to_Fel_Reaver_Ruins, &vPath_EY_Crossroad2Horde_to_Flag, &vPath_EY_Alliance_Spawn_to_Crossroad1Alliance, &vPath_EY_Alliance_Crossroad1Alliance_to_Crossroad2Alliance, &vPath_EY_Crossroad1Alliance_to_Mage_Tower, &vPath_EY_Crossroad1Alliance_to_Draenei_Ruins, &vPath_EY_Crossroad2Alliance_to_Mage_Tower, &vPath_EY_Crossroad2Alliance_to_Draenei_Ruins, &vPath_EY_Crossroad2Alliance_to_Flag, &vPath_EY_Draenei_Ruins_to_Blood_Elf_Tower, &vPath_EY_Fel_Reaver_to_Mage_Tower, }; std::vector const vPaths_IC = { &vPath_IC_Ally_Dock_Crossroad_to_Ally_Docks_Second_Crossroad, &vPath_IC_Ally_Docks_Crossroad_to_Docks_Flag, &vPath_IC_Ally_Docks_Second_Crossroad_to_Ally_Docks_Crossroad, &vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Crossroad, &vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Second_Crossroad, &vPath_IC_Lower_Graveyard_to_Lower_Graveyard_Crossroad, &vPath_IC_Ally_Front_Crossroad_to_Ally_Dock_Crossroad, &vPath_IC_Ally_Front_Crossroad_to_Hangar_First_Crossroad, &vPath_IC_Ally_Front_Crossroad_to_Workshop, &vPath_IC_Ally_Keep_to_Ally_Dock_Crossroad, &vPath_IC_Ally_Keep_to_Ally_Front_Crossroad, &vPath_IC_Ally_Keep_to_Hangar_First_Crossroad, &vPath_IC_Ally_Keep_to_Quarry_Crossroad, &vPath_IC_Docks_Crossroad_to_Docks_Flag, &vPath_IC_Docks_Graveyard_to_Docks_Flag, &vPath_IC_Hangar_First_Crossroad_to_Hangar_Second_Crossroad, &vPath_IC_Hangar_Second_Crossroad_to_Hangar_Flag, &vPath_IC_Horde_Dock_Crossroad_to_Docks_Crossroad, &vPath_IC_Horde_Dock_Crossroad_to_Refinery_Crossroad, &vPath_IC_Horde_Front_Crossroad_to_Horde_Dock_Crossroad, &vPath_IC_Horde_Front_Crossroad_to_Horde_Hangar_Crossroad, &vPath_IC_Horde_Front_Crossroad_to_Workshop, &vPath_IC_Horde_Hangar_Crossroad_to_Hangar_Flag, &vPath_IC_Horde_Keep_to_Horde_Dock_Crossroad, &vPath_IC_Horde_Keep_to_Horde_Front_Crossroad, &vPath_IC_Horde_Keep_to_Horde_Hangar_Crossroad, &vPath_IC_Horde_Side_Gate_to_Refinery_Base, &vPath_IC_Quarry_Crossroad_to_Hangar_Second_Crossroad, &vPath_IC_Quarry_Crossroad_to_Quarry_Flag, &vPath_IC_Refinery_Crossroad_to_Docks_Crossroad, &vPath_IC_Refinery_Crossroad_to_Refinery_Base, &vPath_IC_Central_Graveyard_to_Workshop, &vPath_IC_Horde_East_Gate_to_Horde_Keep, &vPath_IC_Workshop_to_Workshop_Keep, &vPath_IC_Alliance_Base, &vPath_IC_Horde_Base, &vPath_IC_Workshop_to_North_West, &vPath_IC_South_West_Crossroads, &vPath_IC_Hanger_to_Workshop, }; std::vector const vPaths_NoReverseAllowed = { &vPath_WSG_AllianceGraveyardJump, &vPath_WSG_HordeGraveyardJump, &vPath_IC_Central_Graveyard_to_Workshop, &vPath_IC_Docks_Graveyard_to_Docks_Flag, }; static std::vector> AV_AttackObjectives_Horde = { // Attack - these are in order they should be attacked {BG_AV_NODES_STONEHEART_GRAVE, BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE}, {BG_AV_NODES_STONEHEART_BUNKER, BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER}, {BG_AV_NODES_ICEWING_BUNKER, BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER}, {BG_AV_NODES_STORMPIKE_GRAVE, BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE}, {BG_AV_NODES_DUNBALDAR_SOUTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH}, {BG_AV_NODES_DUNBALDAR_NORTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH}, {BG_AV_NODES_FIRSTAID_STATION, BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION}, }; static std::vector> AV_AttackObjectives_Alliance = { // Attack - these are in order they should be attacked {BG_AV_NODES_ICEBLOOD_GRAVE, BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE}, {BG_AV_NODES_ICEBLOOD_TOWER, BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER}, {BG_AV_NODES_TOWER_POINT, BG_AV_OBJECT_FLAG_H_TOWER_POINT}, {BG_AV_NODES_FROSTWOLF_GRAVE, BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE}, {BG_AV_NODES_FROSTWOLF_ETOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER}, {BG_AV_NODES_FROSTWOLF_WTOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER}, {BG_AV_NODES_FROSTWOLF_HUT, BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT}, }; static std::vector> AV_DefendObjectives_Horde = { {BG_AV_NODES_FROSTWOLF_HUT, BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT}, {BG_AV_NODES_FROSTWOLF_WTOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER}, {BG_AV_NODES_FROSTWOLF_ETOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER}, {BG_AV_NODES_FROSTWOLF_GRAVE, BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE}, {BG_AV_NODES_TOWER_POINT, BG_AV_OBJECT_FLAG_H_TOWER_POINT}, {BG_AV_NODES_ICEBLOOD_TOWER, BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER}, {BG_AV_NODES_ICEBLOOD_GRAVE, BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE}, }; static std::vector> AV_DefendObjectives_Alliance = { {BG_AV_NODES_FIRSTAID_STATION, BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION}, {BG_AV_NODES_DUNBALDAR_SOUTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH}, {BG_AV_NODES_DUNBALDAR_NORTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH}, {BG_AV_NODES_STORMPIKE_GRAVE, BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE}, {BG_AV_NODES_ICEWING_BUNKER, BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER}, {BG_AV_NODES_STONEHEART_BUNKER, BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER}, {BG_AV_NODES_STONEHEART_GRAVE, BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE}, }; static uint32 AB_AttackObjectives[] = { BG_AB_NODE_STABLES, BG_AB_NODE_BLACKSMITH, BG_AB_NODE_FARM, BG_AB_NODE_LUMBER_MILL, BG_AB_NODE_GOLD_MINE }; static std::tuple EY_AttackObjectives[] = { {POINT_FEL_REAVER, BG_EY_OBJECT_FLAG_FEL_REAVER, AT_FEL_REAVER_POINT}, {POINT_BLOOD_ELF, BG_EY_OBJECT_FLAG_BLOOD_ELF, AT_BLOOD_ELF_POINT}, {POINT_DRAENEI_RUINS, BG_EY_OBJECT_FLAG_DRAENEI_RUINS, AT_DRAENEI_RUINS_POINT}, {POINT_MAGE_TOWER, BG_EY_OBJECT_FLAG_MAGE_TOWER, AT_MAGE_TOWER_POINT} }; static std::unordered_map EY_NodePositions = { {POINT_FEL_REAVER, Position(2044.173f, 1727.503f, 1189.505f)}, {POINT_BLOOD_ELF, Position(2048.277f, 1395.093f, 1194.255f)}, {POINT_DRAENEI_RUINS, Position(2286.245f, 1404.683f, 1196.991f)}, {POINT_MAGE_TOWER, Position(2284.720f, 1728.457f, 1189.153f)} }; static std::pair IC_AttackObjectives[] = { {NODE_TYPE_WORKSHOP, BG_IC_GO_WORKSHOP_BANNER}, {NODE_TYPE_DOCKS, BG_IC_GO_DOCKS_BANNER}, {NODE_TYPE_HANGAR, BG_IC_GO_HANGAR_BANNER}, }; // useful commands for fixing BG bugs and checking waypoints/paths bool BGTactics::HandleConsoleCommand(ChatHandler* handler, char const* args) { if (!sPlayerbotAIConfig->enabled) { handler->PSendSysMessage("|cffff0000Playerbot system is currently disabled!"); return true; } WorldSession* session = handler->GetSession(); if (!session) { handler->PSendSysMessage("Command can only be used from an active session"); return true; } std::string const commandOutput = HandleConsoleCommandPrivate(session, args); if (!commandOutput.empty()) handler->PSendSysMessage(commandOutput.c_str()); return true; } // has different name to above as some compilers get confused std::string const BGTactics::HandleConsoleCommandPrivate(WorldSession* session, char const* args) { Player* player = session->GetPlayer(); if (!player) return "Error - session player not found"; if (player->GetSession()->GetSecurity() < SEC_GAMEMASTER) return "Command can only be used by a GM"; Battleground* bg = player->GetBattleground(); if (!bg) return "Command can only be used within a battleground"; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); char* cmd = strtok((char*)args, " "); // char* charname = strtok(nullptr, " "); if (!strncmp(cmd, "showpath", 8)) { int num = -1; if (!strncmp(cmd, "showpath=all", 12)) { num = -2; } else if (!strncmp(cmd, "showpath=", 9)) { if (sscanf(cmd, "showpath=%d", &num) == -1 || num < 0) return "Bad showpath parameter"; } std::vector const* vPaths; switch (bgType) { case BATTLEGROUND_AB: vPaths = &vPaths_AB; break; case BATTLEGROUND_AV: vPaths = &vPaths_AV; break; case BATTLEGROUND_WS: vPaths = &vPaths_WS; break; case BATTLEGROUND_EY: vPaths = &vPaths_EY; break; case BATTLEGROUND_IC: vPaths = &vPaths_IC; break; default: vPaths = nullptr; break; } if (!vPaths) return "This battleground has no paths and is unsupported"; if (num == -1) { float closestPoint = FLT_MAX; for (uint32 j = 0; j < vPaths->size(); j++) { auto const& path = (*vPaths)[j]; for (uint32 i = 0; i < path->size(); i++) { BattleBotWaypoint& waypoint = ((*path)[i]); float dist = player->GetDistance(waypoint.x, waypoint.y, waypoint.z); if (closestPoint > dist) { closestPoint = dist; num = j; } } } } uint32 min = 0u; uint32 max = vPaths->size() - 1; if (num >= 0) // num specified or found { if (num > max) return fmt::format("Path {} of range of 0 - {}", num, max); min = num; max = num; } for (uint32 j = min; j <= max; j++) { auto const& path = (*vPaths)[j]; for (uint32 i = 0; i < path->size(); i++) { BattleBotWaypoint& waypoint = ((*path)[i]); Creature* wpCreature = player->SummonCreature(15631, waypoint.x, waypoint.y, waypoint.z, 0, TEMPSUMMON_TIMED_DESPAWN, 15000u); wpCreature->SetOwnerGUID(player->GetGUID()); } } if (num >= 0) return fmt::format("Showing path {}", num); return fmt::format("Showing paths 0 - {}", max); } if (!strncmp(cmd, "showcreature=", 13)) { uint32 num; if (sscanf(cmd, "showcreature=%u", &num) == -1) return "Bad showcreature parameter"; if (num >= bg->BgCreatures.size()) return fmt::format("Creature out of range of 0 - {}", bg->BgCreatures.size() - 1); Creature* c = bg->GetBGCreature(num); if (!c) return "Creature not found"; Creature* wpCreature = player->SummonCreature(15631, c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 15000u); wpCreature->SetOwnerGUID(player->GetGUID()); float distance = player->GetDistance(c); float exactDistance = player->GetExactDist(c); return fmt::format("Showing Creature {} location={:.3f},{:.3f},{:.3f} distance={} exactDistance={}", num, c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), distance, exactDistance); } if (!strncmp(cmd, "showobject=", 11)) { uint32 num; if (sscanf(cmd, "showobject=%u", &num) == -1) return "Bad showobject parameter"; if (num >= bg->BgObjects.size()) return fmt::format("Object out of range of 0 - {}", bg->BgObjects.size() - 1); GameObject* o = bg->GetBGObject(num); if (!o) return "GameObject not found"; Creature* wpCreature = player->SummonCreature(15631, o->GetPositionX(), o->GetPositionY(), o->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 15000u); wpCreature->SetOwnerGUID(player->GetGUID()); float distance = player->GetDistance(o); float exactDistance = player->GetExactDist(o); return fmt::format("Showing GameObject {} location={:.3f},{:.3f},{:.3f} distance={} exactDistance={}", num, o->GetPositionX(), o->GetPositionY(), o->GetPositionZ(), distance, exactDistance); } return "usage: showpath(=[num]) / showcreature=[num] / showobject=[num]"; } // Depends on OnBattlegroundStart in playerbots.cpp uint8 BGTactics::GetBotStrategyForTeam(Battleground* bg, TeamId teamId) { auto itr = bgStrategies.find(bg->GetInstanceID()); if (itr == bgStrategies.end()) return 0; return teamId == TEAM_ALLIANCE ? itr->second.allianceStrategy : itr->second.hordeStrategy; } bool BGTactics::wsJumpDown() { Battleground* bg = bot->GetBattleground(); if (!bg) return false; TeamId team = bot->GetTeamId(); uint32 mapId = bg->GetMapId(); if (team == TEAM_HORDE) { if (bot->GetDistance({1038.220f, 1420.197f, 340.099f}) < 4.0f) { MoveTo(mapId, 1029.242f, 1387.024f, 340.866f); return true; } if (bot->GetDistance({1029.242f, 1387.024f, 340.866f}) < 4.0f) { MoveTo(mapId, 1045.764f, 1389.831f, 340.825f); return true; } if (bot->GetDistance({1045.764f, 1389.831f, 340.825f}) < 4.0f) { MoveTo(mapId, 1057.076f, 1393.081f, 339.505f); return true; } if (bot->GetDistance({1057.076f, 1393.081f, 339.505f}) < 4.0f) { JumpTo(mapId, 1075.233f, 1398.645f, 323.669f); return true; } if (bot->GetDistance({1075.233f, 1398.645f, 323.669f}) < 4.0f) { MoveTo(mapId, 1096.590f, 1395.070f, 317.016f); return true; } if (bot->GetDistance({1096.590f, 1395.070f, 317.016f}) < 4.0f) { MoveTo(mapId, 1134.380f, 1370.130f, 312.741f); return true; } } else if (team == TEAM_ALLIANCE) { if (bot->GetDistance({1415.548f, 1554.538f, 343.164f}) < 4.0f) { MoveTo(mapId, 1407.234f, 1551.658f, 343.432f); return true; } if (bot->GetDistance({1407.234f, 1551.658f, 343.432f}) < 4.0f) { JumpTo(mapId, 1385.325f, 1544.592f, 322.047f); return true; } if (bot->GetDistance({1385.325f, 1544.592f, 322.047f}) < 4.0f) { MoveTo(mapId, 1370.710f, 1543.550f, 321.585f); return true; } if (bot->GetDistance({1370.710f, 1543.550f, 321.585f}) < 4.0f) { MoveTo(mapId, 1339.410f, 1533.420f, 313.336f); return true; } } return false; } bool BGTactics::eyJumpDown() { Battleground* bg = bot->GetBattleground(); if (!bg) return false; Position const hordeJumpPositions[] = { EY_WAITING_POS_HORDE, {1838.007f, 1539.856f, 1253.383f}, {1846.264f, 1535.062f, 1240.796f}, {1849.813f, 1527.303f, 1237.262f}, {1849.041f, 1518.884f, 1223.624f}, }; Position const allianceJumpPositions[] = { EY_WAITING_POS_ALLIANCE, {2492.955f, 1597.769f, 1254.828f}, {2484.601f, 1598.209f, 1244.344f}, {2478.424f, 1609.539f, 1238.651f}, {2475.926f, 1619.658f, 1218.706f}, }; Position const* positons = bot->GetTeamId() == TEAM_HORDE ? hordeJumpPositions : allianceJumpPositions; { if (bot->GetDistance(positons[0]) < 16.0f) { MoveTo(bg->GetMapId(), positons[1].GetPositionX(), positons[1].GetPositionY(), positons[1].GetPositionZ()); return true; } if (bot->GetDistance(positons[1]) < 4.0f) { JumpTo(bg->GetMapId(), positons[2].GetPositionX(), positons[2].GetPositionY(), positons[2].GetPositionZ()); return true; } if (bot->GetDistance(positons[2]) < 4.0f) { MoveTo(bg->GetMapId(), positons[3].GetPositionX(), positons[3].GetPositionY(), positons[3].GetPositionZ()); return true; } if (bot->GetDistance(positons[3]) < 4.0f) { JumpTo(bg->GetMapId(), positons[4].GetPositionX(), positons[4].GetPositionY(), positons[4].GetPositionZ()); return true; } } return false; } // // actual bg tactics below // bool BGTactics::Execute(Event event) { Battleground* bg = bot->GetBattleground(); if (!bg) { botAI->ResetStrategies(); return false; } if (bg->GetStatus() == STATUS_WAIT_LEAVE) return BGStatusAction::LeaveBG(botAI); if (bg->isArena()) { // can't use this in arena - no vPaths/vFlagIds (will crash server) botAI->ResetStrategies(); return false; } if (bg->GetStatus() == STATUS_IN_PROGRESS) botAI->ChangeStrategy("-buff", BOT_STATE_NON_COMBAT); std::vector const* vPaths; std::vector const* vFlagIds; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bot->GetBattleground()->GetBgTypeID(true); switch (bgType) { case BATTLEGROUND_AB: { vPaths = &vPaths_AB; vFlagIds = &vFlagsAB; break; } case BATTLEGROUND_AV: { vPaths = &vPaths_AV; vFlagIds = &vFlagsAV; break; } case BATTLEGROUND_WS: { vPaths = &vPaths_WS; vFlagIds = &vFlagsWS; break; } case BATTLEGROUND_EY: { vPaths = &vPaths_EY; vFlagIds = &vFlagsEY; break; } case BATTLEGROUND_IC: { vPaths = &vPaths_IC; vFlagIds = &vFlagsIC; break; } default: // can't use this in this BG - no vPaths/vFlagIds (will crash server) botAI->ResetStrategies(); return false; } if (getName() == "move to start") return moveToStart(); if (getName() == "reset objective force") { bool isCarryingFlag = bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL); if (!isCarryingFlag) { bot->StopMoving(); bot->GetMotionMaster()->Clear(); return resetObjective(); // Reset objective to not use "old" data } } if (getName() == "select objective") return selectObjective(); if (getName() == "protect fc") { if (protectFC()) return true; } if (getName() == "move to objective") { if (bg->GetStatus() == STATUS_WAIT_JOIN) return false; if (bot->isMoving()) return false; if (!bot->IsStopped()) return false; switch (bot->GetMotionMaster()->GetCurrentMovementGeneratorType()) { // TODO: should ESCORT_MOTION_TYPE be here seeing as bots use it by default? case IDLE_MOTION_TYPE: case CHASE_MOTION_TYPE: case POINT_MOTION_TYPE: break; default: return true; } if (vFlagIds && atFlag(*vPaths, *vFlagIds)) return true; if (useBuff()) return true; // NOTE: can't use IsInCombat() when in vehicle as player is stuck in combat forever while in vehicle (ac bug?) bool inCombat = bot->GetVehicle() ? (bool)AI_VALUE(Unit*, "enemy player target") : bot->IsInCombat(); if (inCombat && !PlayerHasFlag::IsCapturingFlag(bot)) { // bot->GetMotionMaster()->MovementExpired(); return false; } if (!moveToObjective(false)) if (!selectObjectiveWp(*vPaths)) return moveToObjective(true); // bot with flag should only move to objective if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) return false; if (!startNewPathBegin(*vPaths)) return moveToObjective(true); if (!startNewPathFree(*vPaths)) return moveToObjective(true); } if (getName() == "use buff") return useBuff(); if (getName() == "check flag") { if (vFlagIds && atFlag(*vPaths, *vFlagIds)) return true; } if (getName() == "check objective") return resetObjective(); return false; } bool BGTactics::moveToStart(bool force) { Battleground* bg = bot->GetBattleground(); if (!bg) return false; if (!force && bg->GetStatus() != STATUS_WAIT_JOIN) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); if (bgType == BATTLEGROUND_WS) { uint32 role = context->GetValue("bg role")->Get(); int startSpot = role < 4 ? BB_WSG_WAIT_SPOT_LEFT : role > 6 ? BB_WSG_WAIT_SPOT_RIGHT : BB_WSG_WAIT_SPOT_SPAWN; if (startSpot == BB_WSG_WAIT_SPOT_RIGHT) { if (bot->GetTeamId() == TEAM_HORDE) MoveTo(bg->GetMapId(), WS_WAITING_POS_HORDE_1.GetPositionX() + frand(-4.0f, 4.0f), WS_WAITING_POS_HORDE_1.GetPositionY() + frand(-4.0f, 4.0f), WS_WAITING_POS_HORDE_1.GetPositionZ()); else MoveTo(bg->GetMapId(), WS_WAITING_POS_ALLIANCE_1.GetPositionX() + frand(-4.0f, 4.0f), WS_WAITING_POS_ALLIANCE_1.GetPositionY() + frand(-4.0f, 4.0f), WS_WAITING_POS_ALLIANCE_1.GetPositionZ()); } else if (startSpot == BB_WSG_WAIT_SPOT_LEFT) { if (bot->GetTeamId() == TEAM_HORDE) MoveTo(bg->GetMapId(), WS_WAITING_POS_HORDE_2.GetPositionX() + frand(-4.0f, 4.0f), WS_WAITING_POS_HORDE_2.GetPositionY() + frand(-4.0f, 4.0f), WS_WAITING_POS_HORDE_2.GetPositionZ()); else MoveTo(bg->GetMapId(), WS_WAITING_POS_ALLIANCE_2.GetPositionX() + frand(-4.0f, 4.0f), WS_WAITING_POS_ALLIANCE_2.GetPositionY() + frand(-4.0f, 4.0f), WS_WAITING_POS_ALLIANCE_2.GetPositionZ()); } else // BB_WSG_WAIT_SPOT_SPAWN { if (bot->GetTeamId() == TEAM_HORDE) MoveTo(bg->GetMapId(), WS_WAITING_POS_HORDE_3.GetPositionX() + frand(-10.0f, 10.0f), WS_WAITING_POS_HORDE_3.GetPositionY() + frand(-10.0f, 10.0f), WS_WAITING_POS_HORDE_3.GetPositionZ()); else MoveTo(bg->GetMapId(), WS_WAITING_POS_ALLIANCE_3.GetPositionX() + frand(-10.0f, 10.0f), WS_WAITING_POS_ALLIANCE_3.GetPositionY() + frand(-10.0f, 10.0f), WS_WAITING_POS_ALLIANCE_3.GetPositionZ()); } } else if (bgType == BATTLEGROUND_AB) { if (bot->GetTeamId() == TEAM_HORDE) MoveTo(bg->GetMapId(), AB_WAITING_POS_HORDE.GetPositionX() + frand(-7.0f, 7.0f), AB_WAITING_POS_HORDE.GetPositionY() + frand(-2.0f, 2.0f), AB_WAITING_POS_HORDE.GetPositionZ()); else MoveTo(bg->GetMapId(), AB_WAITING_POS_ALLIANCE.GetPositionX() + frand(-7.0f, 7.0f), AB_WAITING_POS_ALLIANCE.GetPositionY() + frand(-2.0f, 2.0f), AB_WAITING_POS_ALLIANCE.GetPositionZ()); } else if (bgType == BATTLEGROUND_AV) { if (bot->GetTeamId() == TEAM_HORDE) MoveTo(bg->GetMapId(), AV_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f), AV_WAITING_POS_HORDE.GetPositionY() + frand(-3.0f, 3.0f), AV_WAITING_POS_HORDE.GetPositionZ()); else MoveTo(bg->GetMapId(), AV_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f), AV_WAITING_POS_ALLIANCE.GetPositionY() + frand(-3.0f, 3.0f), AV_WAITING_POS_ALLIANCE.GetPositionZ()); } else if (bgType == BATTLEGROUND_EY) { /* Disabled: Not needed here and sometimes the bots can go out of map (at least with my map files) if (bot->GetTeamId() == TEAM_HORDE) { MoveTo(bg->GetMapId(), EY_WAITING_POS_HORDE.GetPositionX(), EY_WAITING_POS_HORDE.GetPositionY(), EY_WAITING_POS_HORDE.GetPositionZ()); } else { MoveTo(bg->GetMapId(), EY_WAITING_POS_ALLIANCE.GetPositionX(), EY_WAITING_POS_ALLIANCE.GetPositionZ(), EY_WAITING_POS_ALLIANCE.GetPositionZ()); } */ } else if (bgType == BATTLEGROUND_IC) { uint32 role = context->GetValue("bg role")->Get(); if (bot->GetTeamId() == TEAM_HORDE) { if (role == 9) // refinery MoveTo(bg->GetMapId(), IC_WEST_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f), IC_WEST_WAITING_POS_HORDE.GetPositionY() + frand(-5.0f, 5.0f), IC_WEST_WAITING_POS_HORDE.GetPositionZ()); else if (role >= 3 && role < 6) // hanger MoveTo(bg->GetMapId(), IC_EAST_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f), IC_EAST_WAITING_POS_HORDE.GetPositionY() + frand(-5.0f, 5.0f), IC_EAST_WAITING_POS_HORDE.GetPositionZ()); else // everything else MoveTo(bg->GetMapId(), IC_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f), IC_WAITING_POS_HORDE.GetPositionY() + frand(-5.0f, 5.0f), IC_WAITING_POS_HORDE.GetPositionZ()); } else { if (role < 3) // docks MoveTo( bg->GetMapId(), IC_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f), IC_WAITING_POS_ALLIANCE.GetPositionY() + frand(-5.0f, 5.0f), IC_WAITING_POS_ALLIANCE.GetPositionZ()); // dont bother using west, there's no paths to use anyway else if (role == 9 || (role >= 3 && role < 6)) // quarry and hanger MoveTo(bg->GetMapId(), IC_EAST_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f), IC_EAST_WAITING_POS_ALLIANCE.GetPositionY() + frand(-5.0f, 5.0f), IC_EAST_WAITING_POS_ALLIANCE.GetPositionZ()); else // everything else MoveTo(bg->GetMapId(), IC_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f), IC_WAITING_POS_ALLIANCE.GetPositionY() + frand(-5.0f, 5.0f), IC_WAITING_POS_ALLIANCE.GetPositionZ()); } } return true; } bool BGTactics::selectObjective(bool reset) { Battleground* bg = bot->GetBattleground(); if (!bg) return false; if (bg->GetStatus() != STATUS_IN_PROGRESS) return false; PositionMap& posMap = context->GetValue("position")->Get(); PositionInfo pos = context->GetValue("position")->Get()["bg objective"]; if (pos.isSet() && !reset) return false; WorldObject* BgObjective = nullptr; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); switch (bgType) { case BATTLEGROUND_AV: { BattlegroundAV* av = static_cast(bg); TeamId team = bot->GetTeamId(); uint8 role = context->GetValue("bg role")->Get(); AVBotStrategy strategyHorde = static_cast(GetBotStrategyForTeam(bg, TEAM_HORDE)); AVBotStrategy strategyAlliance = static_cast(GetBotStrategyForTeam(bg, TEAM_ALLIANCE)); AVBotStrategy strategy = (team == TEAM_ALLIANCE) ? strategyAlliance : strategyHorde; AVBotStrategy enemyStrategy = (team == TEAM_ALLIANCE) ? strategyHorde : strategyAlliance; uint8 defendersProhab = 4; bool enableMineCapture = true; bool enableSnowfall = true; switch (strategy) { case AV_STRATEGY_BALANCED: defendersProhab = 4; break; case AV_STRATEGY_OFFENSIVE: defendersProhab = 1; enableMineCapture = false; break; case AV_STRATEGY_DEFENSIVE: defendersProhab = 9; enableSnowfall = false; break; default: break; } if (enemyStrategy == AV_STRATEGY_DEFENSIVE) defendersProhab = 0; bool isDefender = role < defendersProhab; bool isAdvanced = !isDefender && role > 8; const auto& attackObjectives = (team == TEAM_HORDE) ? AV_AttackObjectives_Horde : AV_AttackObjectives_Alliance; const auto& defendObjectives = (team == TEAM_HORDE) ? AV_DefendObjectives_Horde : AV_DefendObjectives_Alliance; uint32 destroyedNodes = 0; for (const auto& [nodeId, _] : defendObjectives) if (av->GetAVNodeInfo(nodeId).State == POINT_DESTROYED) destroyedNodes++; float botX = bot->GetPositionX(); if (isDefender) { if ((team == TEAM_HORDE && botX >= -62.0f) || (team == TEAM_ALLIANCE && botX <= -462.0f)) isDefender = false; } if (isDefender && destroyedNodes > 0) { uint32 switchChance = 20 + (destroyedNodes * 15); if (urand(0, 99) < switchChance) isDefender = false; } // --- Mine Capture (rarely works, needs some improvement) --- if (!BgObjective && enableMineCapture && role == 0) { BG_AV_OTHER_VALUES mineType = (team == TEAM_HORDE) ? AV_SOUTH_MINE : AV_NORTH_MINE; if (av->GetMineOwner(mineType) != team) { uint32 bossEntry = (team == TEAM_HORDE) ? AV_CPLACE_MINE_S_3 : AV_CPLACE_MINE_N_3; Creature* mBossNeutral = bg->GetBGCreature(bossEntry); const Position* minePositions[] = {(team == TEAM_HORDE) ? &AV_MINE_SOUTH_1 : &AV_MINE_NORTH_1, (team == TEAM_HORDE) ? &AV_MINE_SOUTH_2 : &AV_MINE_NORTH_2, (team == TEAM_HORDE) ? &AV_MINE_SOUTH_3 : &AV_MINE_NORTH_3}; const Position* chosen = minePositions[urand(0, 2)]; pos.Set(chosen->GetPositionX(), chosen->GetPositionY(), chosen->GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; BgObjective = mBossNeutral; } } // --- Nearby Enemy --- if (!BgObjective && urand(0, 99) < 8) { if (Unit* enemy = AI_VALUE(Unit*, "enemy player target")) { if (bot->GetDistance(enemy) < 500.0f) { pos.Set(enemy->GetPositionX(), enemy->GetPositionY(), enemy->GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; BgObjective = enemy; } } } // --- Snowfall --- bool hasSnowfallRole = enableSnowfall && ((team == TEAM_ALLIANCE && role < 6) || (team == TEAM_HORDE && role < 5)); if (!BgObjective && hasSnowfallRole) { const BG_AV_NodeInfo& snowfallNode = av->GetAVNodeInfo(BG_AV_NODES_SNOWFALL_GRAVE); if (snowfallNode.OwnerId == TEAM_NEUTRAL) { if (GameObject* go = bg->GetBGObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE)) { Position objPos = go->GetPosition(); float rx, ry, rz; bot->GetRandomPoint(objPos, frand(5.0f, 15.0f), rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, go->GetMapId()); posMap["bg objective"] = pos; BgObjective = go; } } } // --- Captain --- if (!BgObjective && urand(0, 99) < 90) { if (av->IsCaptainAlive(team == TEAM_HORDE ? TEAM_ALLIANCE : TEAM_HORDE)) { uint32 creatureId = (team == TEAM_HORDE) ? AV_CREATURE_A_CAPTAIN : AV_CREATURE_H_CAPTAIN; if (Creature* captain = bg->GetBGCreature(creatureId)) { if (captain->IsAlive()) { BgObjective = captain; } } } } // --- Defender Logic --- if (!BgObjective && isDefender) { std::vector contestedObjectives; std::vector availableObjectives; for (const auto& [nodeId, goId] : defendObjectives) { const BG_AV_NodeInfo& node = av->GetAVNodeInfo(nodeId); if (node.State == POINT_DESTROYED) continue; GameObject* go = bg->GetBGObject(goId); if (!go) continue; if (node.State == POINT_ASSAULTED) contestedObjectives.push_back(go); else availableObjectives.push_back(go); } if (!contestedObjectives.empty()) BgObjective = contestedObjectives[urand(0, contestedObjectives.size() - 1)]; else if (!availableObjectives.empty()) BgObjective = availableObjectives[urand(0, availableObjectives.size() - 1)]; } // --- Enemy Boss --- if (!BgObjective) { uint32 towersDown = 0; for (const auto& [nodeId, _] : attackObjectives) if (av->GetAVNodeInfo(nodeId).State == POINT_DESTROYED) towersDown++; if ((towersDown >= 2) || (strategy == AV_STRATEGY_OFFENSIVE)) { uint8 lastGY = (team == TEAM_HORDE) ? BG_AV_NODES_FIRSTAID_STATION : BG_AV_NODES_FROSTWOLF_HUT; bool ownsFinalGY = av->GetAVNodeInfo(lastGY).OwnerId == team; uint32 bossId = (team == TEAM_HORDE) ? AV_CREATURE_A_BOSS : AV_CREATURE_H_BOSS; if (Creature* boss = bg->GetBGCreature(bossId)) { if (boss->IsAlive()) { uint32 nearbyCount = getPlayersInArea(team, boss->GetPosition(), 200.0f, false); if (ownsFinalGY || nearbyCount >= 20) BgObjective = boss; } } } } // --- Attacker Logic --- if (!BgObjective) { std::vector candidates; for (const auto& [nodeId, goId] : attackObjectives) { const BG_AV_NodeInfo& node = av->GetAVNodeInfo(nodeId); GameObject* go = bg->GetBGObject(goId); if (!go || node.State == POINT_DESTROYED || node.TotalOwnerId == team) continue; if (node.State == POINT_ASSAULTED && urand(0, 99) >= 1) continue; candidates.push_back(go); if (((strategy == AV_STRATEGY_BALANCED && candidates.size() >= 2) || (strategy == AV_STRATEGY_OFFENSIVE && candidates.size() >= 3) || (strategy == AV_STRATEGY_DEFENSIVE && candidates.size() >= 1)) || isAdvanced) break; } if (!candidates.empty()) BgObjective = candidates[urand(0, candidates.size() - 1)]; else { // Fallback: move to boss wait position const Position& waitPos = (team == TEAM_HORDE) ? AV_BOSS_WAIT_H : AV_BOSS_WAIT_A; float rx, ry, rz; bot->GetRandomPoint(waitPos, 5.0f, rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, bot->GetMapId()); posMap["bg objective"] = pos; uint32 bossId = (team == TEAM_HORDE) ? AV_CREATURE_A_BOSS : AV_CREATURE_H_BOSS; if (Creature* boss = bg->GetBGCreature(bossId)) if (boss->IsAlive()) BgObjective = boss; } } // --- Movement logic for any valid objective --- if (BgObjective) { Position objPos = BgObjective->GetPosition(); Optional linkedNodeId; for (const auto& [nodeId, goId] : attackObjectives) if (bg->GetBGObject(goId) == BgObjective) linkedNodeId = nodeId; if (!linkedNodeId) { for (const auto& [nodeId, goId] : defendObjectives) if (bg->GetBGObject(goId) == BgObjective) linkedNodeId = nodeId; } float rx, ry, rz; if (linkedNodeId && AVNodeMovementTargets.count(*linkedNodeId)) { const AVNodePositionData& data = AVNodeMovementTargets[*linkedNodeId]; bot->GetRandomPoint(data.pos, frand(-data.maxRadius, data.maxRadius), rx, ry, rz); } else bot->GetRandomPoint(objPos, frand(-2.0f, 2.0f), rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, BgObjective->GetMapId()); posMap["bg objective"] = pos; return true; } break; } case BATTLEGROUND_WS: { Position target; TeamId team = bot->GetTeamId(); // Utility to safely relocate a position with optional random radius auto SetSafePos = [&](Position const& origin, float radius = 0.0f) -> void { float rx, ry, rz; if (radius > 0.0f) { bot->GetRandomPoint(origin, radius, rx, ry, rz); if (rz == VMAP_INVALID_HEIGHT_VALUE) target.Relocate(rx, ry, rz); else target.Relocate(origin); } else { target.Relocate(origin); } }; // Check if the bot is carrying the flag bool hasFlag = bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG); // Retrieve role uint8 role = context->GetValue("bg role")->Get(); WSBotStrategy strategyHorde = static_cast(GetBotStrategyForTeam(bg, TEAM_HORDE)); WSBotStrategy strategyAlliance = static_cast(GetBotStrategyForTeam(bg, TEAM_ALLIANCE)); WSBotStrategy strategy = (team == TEAM_ALLIANCE) ? strategyAlliance : strategyHorde; WSBotStrategy enemyStrategy = (team == TEAM_ALLIANCE) ? strategyHorde : strategyAlliance; uint8 defendersProhab = 3; // Default balanced switch (strategy) { case 0: case 1: case 2: case 3: // Balanced defendersProhab = 3; break; case 4: case 5: case 6: case 7: // Heavy Offense defendersProhab = 1; break; case 8: case 9: // Heavy Defense defendersProhab = 6; break; } if (enemyStrategy == WS_STRATEGY_DEFENSIVE) defendersProhab = 2; // Role check bool isDefender = role < defendersProhab; // Retrieve flag carriers Unit* enemyFC = AI_VALUE(Unit*, "enemy flag carrier"); Unit* teamFC = AI_VALUE(Unit*, "team flag carrier"); // Retrieve current score uint8 allianceScore = bg->GetTeamScore(TEAM_ALLIANCE); uint8 hordeScore = bg->GetTeamScore(TEAM_HORDE); // Check if both teams currently have the flag bool bothFlagsTaken = enemyFC && teamFC; if (!hasFlag && bothFlagsTaken) { // If both flags taken: Bots have 20% chance to support own flag carrier, otherwise attack enemy FC if (urand(0, 99) < 20 && teamFC) { target.Relocate(teamFC->GetPositionX(), teamFC->GetPositionY(), teamFC->GetPositionZ()); if (sServerFacade->GetDistance2d(bot, teamFC) < 33.0f) Follow(teamFC); } else target.Relocate(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ()); } // Graveyard Camping if in lead else if (!hasFlag && role < 8 && (team == TEAM_ALLIANCE && allianceScore == 2 && hordeScore == 0) || (team == TEAM_HORDE && hordeScore == 2 && allianceScore == 0)) { if (team == TEAM_ALLIANCE) SetSafePos(WS_GY_CAMPING_HORDE, 10.0f); else SetSafePos(WS_GY_CAMPING_ALLIANCE, 10.0f); } else if (hasFlag) { // If carrying the flag, either hide or return to base if (team == TEAM_ALLIANCE) SetSafePos(teamFlagTaken() ? WS_FLAG_HIDE_ALLIANCE[urand(0, 2)] : WS_FLAG_POS_ALLIANCE); else SetSafePos(teamFlagTaken() ? WS_FLAG_HIDE_HORDE[urand(0, 2)] : WS_FLAG_POS_HORDE); } else { if (isDefender) { if (enemyFC) { // Defenders attack enemy FC if found target.Relocate(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ()); } else if (urand(0, 99) < 33) { // 33% chance to roam near own base SetSafePos(team == TEAM_ALLIANCE ? WS_FLAG_HIDE_ALLIANCE[urand(0, 2)] : WS_FLAG_HIDE_HORDE[urand(0, 2)], 5.0f); } else if (teamFC) { // 70% chance to support own FC if (urand(0, 99) < 70) { target.Relocate(teamFC->GetPositionX(), teamFC->GetPositionY(), teamFC->GetPositionZ()); if (sServerFacade->GetDistance2d(bot, teamFC) < 33.0f) Follow(teamFC); } } else { // Roam around central area SetSafePos(WS_ROAM_POS, 75.0f); } } else // attacker logic { if (enemyFC && urand(0, 99) < 70) { // 70% chance to pursue enemy FC target.Relocate(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ()); } else if (teamFC) { // Assist own FC if not pursuing enemy FC target.Relocate(teamFC->GetPositionX(), teamFC->GetPositionY(), teamFC->GetPositionZ()); if (sServerFacade->GetDistance2d(bot, teamFC) < 33.0f) Follow(teamFC); } else if (urand(0, 99) < 5) { // 5% chance to free roam SetSafePos(WS_ROAM_POS, 75.0f); } else { // Push toward enemy flag base SetSafePos(team == TEAM_ALLIANCE ? WS_FLAG_POS_HORDE : WS_FLAG_POS_ALLIANCE); } } } // Save the final target position if (target.IsPositionValid()) { pos.Set(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; return true; } break; } case BATTLEGROUND_AB: { if (!bg) break; BattlegroundAB* ab = static_cast(bg); TeamId team = bot->GetTeamId(); uint8 role = context->GetValue("bg role")->Get(); ABBotStrategy strategyHorde = static_cast(GetBotStrategyForTeam(bg, TEAM_HORDE)); ABBotStrategy strategyAlliance = static_cast(GetBotStrategyForTeam(bg, TEAM_ALLIANCE)); ABBotStrategy strategy = (team == TEAM_ALLIANCE) ? strategyAlliance : strategyHorde; ABBotStrategy enemyStrategy = (team == TEAM_ALLIANCE) ? strategyHorde : strategyAlliance; uint8 defendersProhab = 3; if (strategy == AB_STRATEGY_OFFENSIVE) defendersProhab = 1; else if (strategy == AB_STRATEGY_DEFENSIVE) defendersProhab = 6; if (enemyStrategy == AB_STRATEGY_DEFENSIVE) defendersProhab = 2; bool isDefender = role < defendersProhab; bool isSilly = urand(0, 99) < 20; BgObjective = nullptr; // --- PRIORITY 1: Nearby enemy (rare aggressive impulse) if (urand(0, 99) < 5) { if (Unit* enemy = AI_VALUE(Unit*, "enemy player target")) { if (bot->GetDistance(enemy) < 500.0f) { pos.Set(enemy->GetPositionX(), enemy->GetPositionY(), enemy->GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; break; } } } // --- PRIORITY 2: No valid nodes? Camp or attack visible enemy bool hasValidTarget = false; for (uint32 nodeId : AB_AttackObjectives) { uint8 state = ab->GetCapturePointInfo(nodeId)._state; if (state == BG_AB_NODE_STATE_NEUTRAL || (team == TEAM_ALLIANCE && (state == BG_AB_NODE_STATE_HORDE_OCCUPIED || state == BG_AB_NODE_STATE_HORDE_CONTESTED)) || (team == TEAM_HORDE && (state == BG_AB_NODE_STATE_ALLY_OCCUPIED || state == BG_AB_NODE_STATE_ALLY_CONTESTED))) { hasValidTarget = true; break; } } if (!hasValidTarget) { if (Unit* enemy = AI_VALUE(Unit*, "enemy player target")) { if (bot->GetDistance(enemy) < 500.0f) { pos.Set(enemy->GetPositionX(), enemy->GetPositionY(), enemy->GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; break; } } // Camp enemy GY fallback Position camp = (team == TEAM_ALLIANCE) ? AB_GY_CAMPING_HORDE : AB_GY_CAMPING_ALLIANCE; float rx, ry, rz; bot->GetRandomPoint(camp, 10.0f, rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, bot->GetMapId()); posMap["bg objective"] = pos; break; } // --- PRIORITY 3: Defender logic --- if (isDefender && urand(0, 99) < 85) { float closestDist = FLT_MAX; for (uint32 nodeId : AB_AttackObjectives) { uint8 state = ab->GetCapturePointInfo(nodeId)._state; bool isContested = (team == TEAM_ALLIANCE && state == BG_AB_NODE_STATE_HORDE_CONTESTED) || (team == TEAM_HORDE && state == BG_AB_NODE_STATE_ALLY_CONTESTED); bool isOwned = (team == TEAM_ALLIANCE && state == BG_AB_NODE_STATE_ALLY_OCCUPIED) || (team == TEAM_HORDE && state == BG_AB_NODE_STATE_HORDE_OCCUPIED); if (!isContested && !isOwned) continue; GameObject* go = bg->GetBGObject(nodeId * BG_AB_OBJECTS_PER_NODE); if (!go) continue; float dist = bot->GetDistance(go); if (dist < closestDist) { closestDist = dist; BgObjective = go; } } } // --- PRIORITY 4: Attack objectives --- if (!BgObjective) { std::vector objectivePool; for (uint8 i = 0; i < 3; ++i) { float bestDist = isSilly ? 0.0f : FLT_MAX; GameObject* chosen = nullptr; for (uint32 nodeId : AB_AttackObjectives) { uint8 state = ab->GetCapturePointInfo(nodeId)._state; bool isNeutral = state == BG_AB_NODE_STATE_NEUTRAL; bool isEnemyOccupied = (team == TEAM_ALLIANCE && state == BG_AB_NODE_STATE_HORDE_OCCUPIED) || (team == TEAM_HORDE && state == BG_AB_NODE_STATE_ALLY_OCCUPIED); bool isFriendlyContested = (team == TEAM_ALLIANCE && state == BG_AB_NODE_STATE_ALLY_CONTESTED) || (team == TEAM_HORDE && state == BG_AB_NODE_STATE_HORDE_CONTESTED); if (!(isNeutral || isEnemyOccupied || isFriendlyContested)) continue; GameObject* go = bg->GetBGObject(nodeId * BG_AB_OBJECTS_PER_NODE); if (!go || std::find(objectivePool.begin(), objectivePool.end(), go) != objectivePool.end()) continue; float dist = bot->GetDistance(go); if ((isSilly && dist > bestDist) || (!isSilly && dist < bestDist)) { bestDist = dist; chosen = go; } } if (chosen) objectivePool.push_back(chosen); } if (!objectivePool.empty()) BgObjective = objectivePool[urand(0, objectivePool.size() - 1)]; } // --- Final move --- if (BgObjective) { float rx, ry, rz; Position objPos = BgObjective->GetPosition(); bot->GetRandomPoint(objPos, frand(5.0f, 15.0f), rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, BgObjective->GetMapId()); posMap["bg objective"] = pos; } return true; } case BATTLEGROUND_EY: { BattlegroundEY* eyeOfTheStormBG = (BattlegroundEY*)bg; TeamId team = bot->GetTeamId(); uint8 role = context->GetValue("bg role")->Get(); EYBotStrategy strategyHorde = static_cast(GetBotStrategyForTeam(bg, TEAM_HORDE)); EYBotStrategy strategyAlliance = static_cast(GetBotStrategyForTeam(bg, TEAM_ALLIANCE)); EYBotStrategy strategy = (team == TEAM_ALLIANCE) ? strategyAlliance : strategyHorde; EYBotStrategy enemyStrategy = (team == TEAM_ALLIANCE) ? strategyHorde : strategyAlliance; auto IsOwned = [&](uint32 nodeId) -> bool { return eyeOfTheStormBG->GetCapturePointInfo(nodeId)._ownerTeamId == team; }; uint8 defendersProhab = 4; switch (strategy) { case EY_STRATEGY_FLAG_FOCUS: defendersProhab = 2; break; case EY_STRATEGY_FRONT_FOCUS: case EY_STRATEGY_BACK_FOCUS: defendersProhab = 3; break; default: defendersProhab = 4; break; } bool isDefender = role < defendersProhab; std::tuple front[2]; std::tuple back[2]; if (team == TEAM_HORDE) { front[0] = EY_AttackObjectives[0]; front[1] = EY_AttackObjectives[1]; back[0] = EY_AttackObjectives[2]; back[1] = EY_AttackObjectives[3]; } else { front[0] = EY_AttackObjectives[2]; front[1] = EY_AttackObjectives[3]; back[0] = EY_AttackObjectives[0]; back[1] = EY_AttackObjectives[1]; } bool foundObjective = false; // --- PRIORITY 1: FLAG CARRIER --- if (bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) { uint32 bestNodeId = 0; float bestDist = FLT_MAX; uint32 bestTrigger = 0; for (const auto& [nodeId, _, areaTrigger] : EY_AttackObjectives) { if (!IsOwned(nodeId)) continue; auto it = EY_NodePositions.find(nodeId); if (it == EY_NodePositions.end()) continue; float dist = bot->GetDistance(it->second); if (dist < bestDist) { bestDist = dist; bestNodeId = nodeId; bestTrigger = areaTrigger; } } if (bestNodeId != 0 && EY_NodePositions.contains(bestNodeId)) { const Position& targetPos = EY_NodePositions[bestNodeId]; float rx, ry, rz; bot->GetRandomPoint(targetPos, 5.0f, rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, bot->GetMapId()); // Check AreaTrigger activation range if (bestTrigger && bot->IsWithinDist3d(pos.x, pos.y, pos.z, INTERACTION_DISTANCE)) { WorldPacket data(CMSG_AREATRIGGER); data << uint32(bestTrigger); bot->GetSession()->HandleAreaTriggerOpcode(data); pos.Reset(); } foundObjective = true; } else { const Position& fallback = (team == TEAM_ALLIANCE) ? EY_FLAG_RETURN_POS_RETREAT_ALLIANCE : EY_FLAG_RETURN_POS_RETREAT_HORDE; float rx, ry, rz; bot->GetRandomPoint(fallback, 5.0f, rx, ry, rz); if (Map* map = bot->GetMap()) { float groundZ = map->GetHeight(rx, ry, rz); if (groundZ == VMAP_INVALID_HEIGHT_VALUE) rz = groundZ; } pos.Set(rx, ry, rz, bot->GetMapId()); foundObjective = true; } } // --- PRIORITY 2: Nearby unowned contested node --- if (!foundObjective) { for (const auto& [nodeId, _, __] : EY_AttackObjectives) { if (IsOwned(nodeId)) continue; auto it = EY_NodePositions.find(nodeId); if (it == EY_NodePositions.end()) continue; const Position& p = it->second; if (bot->IsWithinDist2d(p.GetPositionX(), p.GetPositionY(), 125.0f)) { float rx, ry, rz; bot->GetRandomPoint(p, 5.0f, rx, ry, rz); rz = bot->GetMap()->GetHeight(rx, ry, rz); pos.Set(rx, ry, rz, bot->GetMapId()); foundObjective = true; } } } // --- PRIORITY 3: Random nearby enemy (20%) --- if (!foundObjective && urand(0, 99) < 20) { if (Unit* enemy = AI_VALUE(Unit*, "enemy player target")) { if (bot->GetDistance(enemy) < 250.0f) { pos.Set(enemy->GetPositionX(), enemy->GetPositionY(), enemy->GetPositionZ(), bot->GetMapId()); foundObjective = true; } } } // --- PRIORITY 4: Defender Logic --- if (!foundObjective && isDefender && urand(0, 99) <= 80) { // 1. Chase enemy flag carrier if (Unit* enemyFC = AI_VALUE(Unit*, "enemy flag carrier")) { if (bot->CanSeeOrDetect(enemyFC, false, false, true) && enemyFC->IsAlive()) { pos.Set(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ(), bot->GetMapId()); foundObjective = true; } } // 2. Support friendly flag carrier if (!foundObjective) { if (Unit* friendlyFC = AI_VALUE(Unit*, "team flag carrier")) { if (friendlyFC->IsAlive()) { pos.Set(friendlyFC->GetPositionX(), friendlyFC->GetPositionY(), friendlyFC->GetPositionZ(), bot->GetMapId()); foundObjective = true; } } } // 3. Pick up the flag if (!foundObjective) { if (GameObject* flag = bg->GetBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM); flag && flag->isSpawned()) { pos.Set(flag->GetPositionX(), flag->GetPositionY(), flag->GetPositionZ(), flag->GetMapId()); foundObjective = true; } } // 4. Default: defend owned node if (!foundObjective && urand(0, 99) < 50) { std::vector owned; for (auto const& obj : front) { uint32 nodeId = std::get<0>(obj); if (IsOwned(nodeId)) owned.push_back(nodeId); } if (!owned.empty()) { uint32 chosenId = owned[urand(0, owned.size() - 1)]; if (EY_NodePositions.contains(chosenId)) { const Position& p = EY_NodePositions[chosenId]; float rx, ry, rz; bot->GetRandomPoint(p, 5.0f, rx, ry, rz); rz = bot->GetMap()->GetHeight(rx, ry, rz); pos.Set(rx, ry, rz, bot->GetMapId()); foundObjective = true; } } } } // --- PRIORITY 5: Flag Strategy --- if (!foundObjective && strategy == EY_STRATEGY_FLAG_FOCUS) { bool ownsAny = false; for (const auto& [nodeId, _, __] : EY_AttackObjectives) { if (IsOwned(nodeId)) { ownsAny = true; break; } } if (ownsAny) { if (Unit* fc = AI_VALUE(Unit*, "enemy flag carrier")) { pos.Set(fc->GetPositionX(), fc->GetPositionY(), fc->GetPositionZ(), bot->GetMapId()); foundObjective = true; } else if (GameObject* flag = bg->GetBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM); flag && flag->isSpawned()) { pos.Set(flag->GetPositionX(), flag->GetPositionY(), flag->GetPositionZ(), flag->GetMapId()); foundObjective = true; } } else { float bestDist = FLT_MAX; Optional bestNode; for (const auto& [nodeId, _, __] : EY_AttackObjectives) { if (IsOwned(nodeId)) continue; auto it = EY_NodePositions.find(nodeId); if (it == EY_NodePositions.end()) continue; float dist = bot->GetDistance(it->second); if (dist < bestDist) { bestDist = dist; bestNode = nodeId; } } if (bestNode && EY_NodePositions.contains(*bestNode)) { const Position& p = EY_NodePositions[*bestNode]; float rx, ry, rz; bot->GetRandomPoint(p, 5.0f, rx, ry, rz); rz = bot->GetMap()->GetHeight(rx, ry, rz); pos.Set(rx, ry, rz, bot->GetMapId()); foundObjective = true; } } } // --- PRIORITY 6: Strategy Objectives --- if (!foundObjective) { std::vector> priority, secondary; switch (strategy) { case EY_STRATEGY_FRONT_FOCUS: priority = {front[0], front[1]}; secondary = {back[0], back[1]}; break; case EY_STRATEGY_BACK_FOCUS: priority = {back[0], back[1]}; secondary = {front[0], front[1]}; break; case EY_STRATEGY_BALANCED: default: priority = {front[0], front[1], back[0], back[1]}; break; } std::vector candidates; for (auto const& obj : priority) { uint32 nodeId = std::get<0>(obj); if (!IsOwned(nodeId)) candidates.push_back(nodeId); } if (candidates.empty()) { for (auto const& obj : secondary) { uint32 nodeId = std::get<0>(obj); if (!IsOwned(nodeId)) candidates.push_back(nodeId); } } if (!candidates.empty()) { uint32 chosen = candidates[urand(0, candidates.size() - 1)]; if (EY_NodePositions.contains(chosen)) { const Position& p = EY_NodePositions[chosen]; pos.Set(p.GetPositionX(), p.GetPositionY(), p.GetPositionZ(), bot->GetMapId()); foundObjective = true; } } } // --- PRIORITY 7: Camp GY if everything is owned --- bool ownsAll = IsOwned(std::get<0>(front[0])) && IsOwned(std::get<0>(front[1])) && IsOwned(std::get<0>(back[0])) && IsOwned(std::get<0>(back[1])); if (!foundObjective && ownsAll) { Position camp = (team == TEAM_HORDE) ? EY_GY_CAMPING_ALLIANCE : EY_GY_CAMPING_HORDE; float rx, ry, rz; bot->GetRandomPoint(camp, 10.0f, rx, ry, rz); rz = bot->GetMap()->GetHeight(rx, ry, rz); pos.Set(rx, ry, rz, bot->GetMapId()); foundObjective = true; } if (foundObjective) posMap["bg objective"] = pos; return true; } case BATTLEGROUND_IC: { BattlegroundIC* isleOfConquestBG = (BattlegroundIC*)bg; uint32 role = context->GetValue("bg role")->Get(); bool inVehicle = botAI->IsInVehicle(); bool controlsVehicle = botAI->IsInVehicle(true); uint32 vehicleId = inVehicle ? bot->GetVehicleBase()->GetEntry() : 0; // skip if not the driver if (inVehicle && !controlsVehicle) return false; /* TACTICS */ if (bot->GetTeamId() == TEAM_HORDE) // HORDE { bool gateOpen = false; if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_DOODAD_PORTCULLISACTIVE02)) { if (pGO->isSpawned() && pGO->getLootState() == GO_ACTIVATED) { gateOpen = true; PositionInfo siegePos = context->GetValue("position")->Get()["bg siege"]; siegePos.Reset(); posMap["bg siege"] = siegePos; } } if (gateOpen && !controlsVehicle && isleOfConquestBG->GetICNodePoint(NODE_TYPE_GRAVEYARD_A).nodeState == NODE_STATE_CONTROLLED_H) // target enemy boss { if (Creature* enemyBoss = bg->GetBGCreature(BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE)) { if (enemyBoss->IsVisible()) { BgObjective = enemyBoss; // LOG_INFO("playerbots", "bot={} attack boss", bot->GetName()); } } } if (!BgObjective && gateOpen && !controlsVehicle) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_ALLIANCE_BANNER)) // capture flag within keep { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack keep", bot->GetName()); } } if (!BgObjective && !gateOpen && controlsVehicle) // attack gates { // TODO: check for free vehicles if (GameObject* gate = bg->GetBGObject(BG_IC_GO_ALLIANCE_GATE_3)) { if (vehicleId == NPC_SIEGE_ENGINE_H) // target gate directly if siege engine { BgObjective = gate; // LOG_INFO("playerbots", "bot={} (in siege-engine) attack gate", bot->GetName()); } else // target gate directly at range if other vehicle { // just make bot stay where it is if already close // (stops them shifting around between the random spots) if (bot->GetDistance(IC_GATE_ATTACK_POS_HORDE) < 8.0f) pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId()); else pos.Set(IC_GATE_ATTACK_POS_HORDE.GetPositionX() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_HORDE.GetPositionY() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_HORDE.GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; // set siege position PositionInfo siegePos = context->GetValue("position")->Get()["bg siege"]; siegePos.Set(gate->GetPositionX(), gate->GetPositionY(), gate->GetPositionZ(), bot->GetMapId()); posMap["bg siege"] = siegePos; // LOG_INFO("playerbots", "bot={} (in vehicle={}) attack gate", bot->GetName(), vehicleId); return true; } } } // If gates arent down and not in vehicle, split tasks if (!BgObjective && !controlsVehicle && role == 9) // Capture Side base { // Capture Refinery ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_REFINERY); if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H) { BgObjective = bg->GetBGObject(BG_IC_GO_REFINERY_BANNER); // LOG_INFO("playerbots", "bot={} attack refinery", bot->GetName()); } } if (!BgObjective && !controlsVehicle && role < 3) // Capture Docks { ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_DOCKS); if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_DOCKS_BANNER)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack docks", bot->GetName()); } } } if (!BgObjective && !controlsVehicle && role < 6) // Capture Hangar { ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_HANGAR); if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HANGAR_BANNER)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack hangar", bot->GetName()); } } } if (!BgObjective && !controlsVehicle) // Capture Workshop { ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_WORKSHOP); if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_WORKSHOP_BANNER)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack workshop", bot->GetName()); } } } if (!BgObjective) // Guard point that's not fully capped (also gets them in place to board vehicle) { uint32 len = end(IC_AttackObjectives) - begin(IC_AttackObjectives); for (uint32 i = 0; i < len; i++) { const auto& objective = IC_AttackObjectives[(i + role) % len]; // use role to determine which objective checked first if (isleOfConquestBG->GetICNodePoint(objective.first).nodeState != NODE_STATE_CONTROLLED_H) { if (GameObject* pGO = bg->GetBGObject(objective.second)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} guard point while it captures", bot->GetName()); break; } } } } if (!BgObjective) // guard vehicles as they seige { // just make bot stay where it is if already close // (stops them shifting around between the random spots) if (bot->GetDistance(IC_GATE_ATTACK_POS_HORDE) < 8.0f) pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId()); else pos.Set(IC_GATE_ATTACK_POS_HORDE.GetPositionX() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_HORDE.GetPositionY() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_HORDE.GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; // LOG_INFO("playerbots", "bot={} guard vehicles as they attack gate", bot->GetName()); return true; } } if (bot->GetTeamId() == TEAM_ALLIANCE) // ALLIANCE { bool gateOpen = false; if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HORDE_KEEP_PORTCULLIS)) { if (pGO->isSpawned() && pGO->getLootState() == GO_ACTIVATED) { gateOpen = true; PositionInfo siegePos = context->GetValue("position")->Get()["bg siege"]; siegePos.Reset(); posMap["bg siege"] = siegePos; } } if (gateOpen && !controlsVehicle && isleOfConquestBG->GetICNodePoint(NODE_TYPE_GRAVEYARD_H).nodeState == NODE_STATE_CONTROLLED_A) // target enemy boss { if (Creature* enemyBoss = bg->GetBGCreature(BG_IC_NPC_OVERLORD_AGMAR)) { if (enemyBoss->IsVisible()) { BgObjective = enemyBoss; // LOG_INFO("playerbots", "bot={} attack boss", bot->GetName()); } } } if (!BgObjective && gateOpen && !controlsVehicle) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HORDE_BANNER)) // capture flag within keep { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack keep", bot->GetName()); } } if (!BgObjective && !gateOpen && controlsVehicle) // attack gates { // TODO: check for free vehicles if (GameObject* gate = bg->GetBGObject(BG_IC_GO_HORDE_GATE_1)) { if (vehicleId == NPC_SIEGE_ENGINE_A) // target gate directly if siege engine { BgObjective = gate; // LOG_INFO("playerbots", "bot={} (in siege-engine) attack gate", bot->GetName()); } else // target gate directly at range if other vehicle { // just make bot stay where it is if already close // (stops them shifting around between the random spots) if (bot->GetDistance(IC_GATE_ATTACK_POS_ALLIANCE) < 8.0f) pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId()); else pos.Set(IC_GATE_ATTACK_POS_ALLIANCE.GetPositionX() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_ALLIANCE.GetPositionY() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_ALLIANCE.GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; // set siege position PositionInfo siegePos = context->GetValue("position")->Get()["bg siege"]; siegePos.Set(gate->GetPositionX(), gate->GetPositionY(), gate->GetPositionZ(), bot->GetMapId()); posMap["bg siege"] = siegePos; // LOG_INFO("playerbots", "bot={} (in vehicle={}) attack gate", bot->GetName(), vehicleId); return true; } } } // If gates arent down and not in vehicle, split tasks if (!BgObjective && !controlsVehicle && role == 9) // Capture Side base { // Capture Refinery ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_QUARRY); if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A) { BgObjective = bg->GetBGObject(BG_IC_GO_QUARRY_BANNER); // LOG_INFO("playerbots", "bot={} attack quarry", bot->GetName()); } } if (!BgObjective && !controlsVehicle && role < 3) // Capture Docks { ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_DOCKS); if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_DOCKS_BANNER)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack docks", bot->GetName()); } } } if (!BgObjective && !controlsVehicle && role < 6) // Capture Hangar { ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_HANGAR); if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HANGAR_BANNER)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack hangar", bot->GetName()); } } } if (!BgObjective && !controlsVehicle) // Capture Workshop { ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_WORKSHOP); if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A) { if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_WORKSHOP_BANNER)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} attack workshop", bot->GetName()); } } } if (!BgObjective) // Guard point that's not fully capped (also gets them in place to board vehicle) { uint32 len = end(IC_AttackObjectives) - begin(IC_AttackObjectives); for (uint32 i = 0; i < len; i++) { const auto& objective = IC_AttackObjectives[(i + role) % len]; // use role to determine which objective checked first if (isleOfConquestBG->GetICNodePoint(objective.first).nodeState != NODE_STATE_CONTROLLED_H) { if (GameObject* pGO = bg->GetBGObject(objective.second)) { BgObjective = pGO; // LOG_INFO("playerbots", "bot={} guard point while it captures", bot->GetName()); break; } } } } if (!BgObjective) // guard vehicles as they seige { // just make bot stay where it is if already close // (stops them shifting around between the random spots) if (bot->GetDistance(IC_GATE_ATTACK_POS_ALLIANCE) < 8.0f) pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId()); else pos.Set(IC_GATE_ATTACK_POS_ALLIANCE.GetPositionX() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_ALLIANCE.GetPositionY() + frand(-5.0f, +5.0f), IC_GATE_ATTACK_POS_ALLIANCE.GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; // LOG_INFO("playerbots", "bot={} guard vehicles as they attack gate", bot->GetName()); return true; } } if (BgObjective) { pos.Set(BgObjective->GetPositionX(), BgObjective->GetPositionY(), BgObjective->GetPositionZ(), bot->GetMapId()); posMap["bg objective"] = pos; return true; } break; } default: break; } return false; } bool BGTactics::moveToObjective(bool ignoreDist) { Battleground* bg = bot->GetBattleground(); if (!bg) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); PositionInfo pos = context->GetValue("position")->Get()["bg objective"]; if (!pos.isSet()) return selectObjective(); else { // Use portals in Isle of Conquest Base if (bgType == BATTLEGROUND_IC) { if (IsLockedInsideKeep()) return true; } if (!ignoreDist && sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, pos.x, pos.y), 100.0f)) { // std::ostringstream out; // out << "It is too far away! " << pos.x << ", " << pos.y << ", Distance: " << // sServerFacade->GetDistance2d(bot, pos.x, pos.y); bot->Say(out.str(), LANG_UNIVERSAL); return false; } // don't try to move if already close if (bot->GetDistance(pos.x, pos.y, pos.z) < 4.0f) { resetObjective(); return true; } // std::ostringstream out; out << "Moving to objective " << pos.x << ", " << pos.y << ", Distance: " << // sServerFacade->GetDistance2d(bot, pos.x, pos.y); bot->Say(out.str(), LANG_UNIVERSAL); // dont increase from 1.5 will cause bugs with horde capping AV towers return MoveNear(bot->GetMapId(), pos.x, pos.y, pos.z, 1.5f); } return false; } bool BGTactics::selectObjectiveWp(std::vector const& vPaths) { Battleground* bg = bot->GetBattleground(); if (!bg) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); PositionMap& posMap = context->GetValue("position")->Get(); PositionInfo pos = context->GetValue("position")->Get()["bg objective"]; if (!pos.isSet()) return false; if (bgType == BATTLEGROUND_WS) { if (wsJumpDown()) return true; } else if (bgType == BATTLEGROUND_AV) { // get bots out of cave when they respawn there (otherwise path selection happens while they're deep within cave // and the results arent good) Position const caveSpawn = bot->GetTeamId() == TEAM_ALLIANCE ? AV_CAVE_SPAWN_ALLIANCE : AV_CAVE_SPAWN_HORDE; if (bot->GetDistance(caveSpawn) < 16.0f) { return moveToStart(true); } } else if (bgType == BATTLEGROUND_EY) { if (eyJumpDown()) return true; } float chosenPathScore = FLT_MAX; // lower score is better BattleBotPath* chosenPath = nullptr; uint32 chosenPathPoint = 0; bool chosenPathReverse = false; float botDistanceLimit = 50.0f; // limit for how far path can be from bot float botDistanceScoreSubtract = 8.0f; // path score modifier - lower = less likely to chose a further path (it's // basically the distance from bot that's ignored) float botDistanceScoreMultiply = 3.0f; // path score modifier - higher = less likely to chose a further path (it's basically a multiplier on // distance from bot - makes distance from bot more signifcant than distance from destination) if (bgType == BATTLEGROUND_IC) { // botDistanceLimit = 80.0f; botDistanceScoreMultiply = 8.0f; botDistanceScoreSubtract = 2.0f; } else if (bgType == BATTLEGROUND_AV) { botDistanceLimit = 80.0f; botDistanceScoreMultiply = 8.0f; } else if (bgType == BATTLEGROUND_AB || bgType == BATTLEGROUND_EY || bgType == BATTLEGROUND_WS) { botDistanceScoreSubtract = 2.0f; botDistanceScoreMultiply = 4.0f; } // uint32 index = -1; // uint32 chosenPathIndex = -1; for (auto const& path : vPaths) { // index++; // TODO need to remove sqrt from these two and distToBot but it totally throws path scoring out of // whack if you do that without changing how its implemented (I'm amazed it works as well as it does // using sqrt'ed distances) // In a reworked version maybe compare the differences of path distances to point (ie: against best path) // or maybe ratio's (where if a path end is twice the difference in distance from destination we basically // use that to multiply the total score? BattleBotWaypoint& startPoint = ((*path)[0]); float const startPointDistToDestination = sqrt(Position(pos.x, pos.y, pos.z, 0.f).GetExactDist(startPoint.x, startPoint.y, startPoint.z)); BattleBotWaypoint& endPoint = ((*path)[path->size() - 1]); float const endPointDistToDestination = sqrt(Position(pos.x, pos.y, pos.z, 0.f).GetExactDist(endPoint.x, endPoint.y, endPoint.z)); bool reverse = startPointDistToDestination < endPointDistToDestination; // dont travel reverse if it's a reverse paths if (reverse && std::find(vPaths_NoReverseAllowed.begin(), vPaths_NoReverseAllowed.end(), path) != vPaths_NoReverseAllowed.end()) continue; int closestPointIndex = -1; float closestPointDistToBot = FLT_MAX; for (uint32 i = 0; i < path->size(); i++) { BattleBotWaypoint& waypoint = ((*path)[i]); float const distToBot = sqrt(bot->GetDistance(waypoint.x, waypoint.y, waypoint.z)); if (closestPointDistToBot > distToBot) { closestPointDistToBot = distToBot; closestPointIndex = i; } } // don't pick path where bot is already closest to the paths closest point to target (it means path cant lead it // anywhere) don't pick path where closest point is too far away if (closestPointIndex == (reverse ? 0 : path->size() - 1) || closestPointDistToBot > botDistanceLimit) continue; // creates a score based on dist-to-bot and dist-to-destination, where lower is better, and dist-to-bot is more // important (when its beyond a certain distance) dist-to-bot is more important because otherwise they cant // reach it at all (or will fly through air with MM::MovePoint()), also bot may need to use multiple paths (one // after another) anyway float distToDestination = reverse ? startPointDistToDestination : endPointDistToDestination; float pathScore = (closestPointDistToBot < botDistanceScoreSubtract ? 0.0f : ((closestPointDistToBot - botDistanceScoreSubtract) * botDistanceScoreMultiply)) + distToDestination; // LOG_INFO("playerbots", "bot={}\t{:6.1f}\t{:4.1f}\t{:4.1f}\t{}", bot->GetName(), pathScore, // closestPointDistToBot, distToDestination, vPaths_AB_name[pathNum]); if (chosenPathScore > pathScore) { chosenPathScore = pathScore; chosenPath = path; chosenPathPoint = closestPointIndex; chosenPathReverse = reverse; // chosenPathIndex = index; } } if (!chosenPath) return false; // LOG_INFO("playerbots", "{} bot={} path={}", (bot->GetTeamId() == TEAM_HORDE ? "HORDE" : "ALLIANCE"), // bot->GetName(), chosenPathIndex); return moveToObjectiveWp(chosenPath, chosenPathPoint, chosenPathReverse); } bool BGTactics::resetObjective() { Battleground* bg = bot->GetBattleground(); if (!bg) return false; // Adjust role-change chance based on battleground type uint32 oddsToChangeRole = 1; // default low BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_WS) oddsToChangeRole = 2; else if (bgType == BATTLEGROUND_EY || bgType == BATTLEGROUND_IC || bgType == BATTLEGROUND_AB) oddsToChangeRole = 1; else if (bgType == BATTLEGROUND_AV) oddsToChangeRole = 0; bool isCarryingFlag = bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL); // Change role if allowed by odds and not carrying flag if (urand(0, 99) < oddsToChangeRole && !isCarryingFlag) context->GetValue("bg role")->Set(urand(0, 9)); // Reset objective position PositionMap& posMap = context->GetValue("position")->Get(); PositionInfo pos = context->GetValue("position")->Get()["bg objective"]; pos.Reset(); posMap["bg objective"] = pos; return selectObjective(true); } bool BGTactics::moveToObjectiveWp(BattleBotPath* const& currentPath, uint32 currentPoint, bool reverse) { if (!currentPath) return false; uint32 const lastPointInPath = reverse ? 0 : ((*currentPath).size() - 1); // NOTE: can't use IsInCombat() when in vehicle as player is stuck in combat forever while in vehicle (ac bug?) bool inCombat = bot->GetVehicle() ? (bool)AI_VALUE(Unit*, "enemy player target") : bot->IsInCombat(); if (currentPoint == lastPointInPath || (inCombat && !PlayerHasFlag::IsCapturingFlag(bot)) || !bot->IsAlive()) { // Path is over. // std::ostringstream out; // out << "Reached path end!"; // bot->Say(out.str(), LANG_UNIVERSAL); resetObjective(); return false; } uint32 currPoint = currentPoint; if (reverse) currPoint--; else currPoint++; uint32 nPoint = reverse ? std::max((int)(currPoint - urand(1, 5)), 0) : std::min((uint32)(currPoint + urand(1, 5)), lastPointInPath); if (reverse && nPoint < 0) nPoint = 0; BattleBotWaypoint& nextPoint = currentPath->at(nPoint); // std::ostringstream out; // out << "WP: "; // reverse ? out << currPoint << " <<< -> " << nPoint : out << currPoint << ">>> ->" << nPoint; // out << ", " << nextPoint.x << ", " << nextPoint.y << " Path Size: " << currentPath->size() << ", Dist: " << // sServerFacade->GetDistance2d(bot, nextPoint.x, nextPoint.y); bot->Say(out.str(), LANG_UNIVERSAL); return MoveTo(bot->GetMapId(), nextPoint.x + frand(-2, 2), nextPoint.y + frand(-2, 2), nextPoint.z); } bool BGTactics::startNewPathBegin(std::vector const& vPaths) { Battleground* bg = bot->GetBattleground(); if (!bg) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); if (bgType == BATTLEGROUND_IC) return false; PositionInfo pos = context->GetValue("position")->Get()["bg objective"]; if (!pos.isSet()) return false; // Important for eye of the storm bg, so that bots stay near bg objective (see selectObjective for more Info) if (bot->GetDistance(pos.x, pos.y, pos.z) < 25.0f) return false; struct AvailablePath { AvailablePath(BattleBotPath* pPath_, bool reverse_) : pPath(pPath_), reverse(reverse_) {} BattleBotPath* pPath = nullptr; bool reverse = false; }; std::vector availablePaths; for (auto const& pPath : vPaths) { // TODO remove sqrt BattleBotWaypoint* pStart = &((*pPath)[0]); if (sqrt(bot->GetDistance(pStart->x, pStart->y, pStart->z)) < INTERACTION_DISTANCE) availablePaths.emplace_back(AvailablePath(pPath, false)); // Some paths are not allowed backwards. if (std::find(vPaths_NoReverseAllowed.begin(), vPaths_NoReverseAllowed.end(), pPath) != vPaths_NoReverseAllowed.end()) continue; // TODO remove sqrt BattleBotWaypoint* pEnd = &((*pPath)[(*pPath).size() - 1]); if (sqrt(bot->GetDistance(pEnd->x, pEnd->y, pEnd->z)) < INTERACTION_DISTANCE) availablePaths.emplace_back(AvailablePath(pPath, true)); } if (availablePaths.empty()) return false; uint32 randomPath = urand(0, availablePaths.size() - 1); AvailablePath const* chosenPath = &availablePaths[randomPath]; BattleBotPath* currentPath = chosenPath->pPath; bool reverse = chosenPath->reverse; uint32 currentPoint = reverse ? currentPath->size() - 1 : 0; return moveToObjectiveWp(currentPath, currentPoint, reverse); } bool BGTactics::startNewPathFree(std::vector const& vPaths) { Battleground* bg = bot->GetBattleground(); if (!bg) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); if (bgType == BATTLEGROUND_IC) return false; PositionInfo pos = context->GetValue("position")->Get()["bg objective"]; if (!pos.isSet()) return false; // Important for eye of the storm bg, so that bots stay near bg objective (see selectObjective for more Info) if (bot->GetDistance(pos.x, pos.y, pos.z) < 25.0f) return false; BattleBotPath* pClosestPath = nullptr; uint32 closestPoint = 0; float closestDistance = FLT_MAX; for (auto const& pPath : vPaths) { for (uint32 i = 0; i < pPath->size(); i++) { BattleBotWaypoint& waypoint = ((*pPath)[i]); // TODO remove sqrt float const distanceToPoint = sqrt(bot->GetDistance(waypoint.x, waypoint.y, waypoint.z)); if (distanceToPoint < closestDistance) { pClosestPath = pPath; closestPoint = i; closestDistance = distanceToPoint; } } } if (!pClosestPath) return false; BattleBotPath* currentPath = pClosestPath; bool reverse = false; uint32 currentPoint = closestPoint - 1; return moveToObjectiveWp(currentPath, currentPoint, reverse); } /** * @brief Handles flag/base capturing gameplay in battlegrounds * * This function manages the logic for capturing flags and bases in various battlegrounds. * It handles: * - Enemy detection and combat near objectives * - Coordination with friendly players who are capturing * - Different capture mechanics for each battleground type * - Proper positioning and movement * * @param vPaths Vector of possible paths the bot can take * @param vFlagIds Vector of flag/base GameObjects that can be captured * @return true if handling a flag/base action, false otherwise */ bool BGTactics::atFlag(std::vector const& vPaths, std::vector const& vFlagIds) { // Basic sanity checks Battleground* bg = bot->GetBattleground(); if (!bg) return false; // Get the actual BG type (in case of random BG) BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); // Initialize vectors for nearby objects and players GuidVector closeObjects; GuidVector closePlayers; float flagRange = 0.0f; // Set up appropriate search ranges and object lists based on BG type switch (bgType) { case BATTLEGROUND_AV: case BATTLEGROUND_AB: case BATTLEGROUND_IC: { // For territory control BGs, use standard interaction range closeObjects = *context->GetValue("closest game objects"); closePlayers = *context->GetValue("closest friendly players"); flagRange = INTERACTION_DISTANCE; break; } case BATTLEGROUND_WS: case BATTLEGROUND_EY: { // For flag carrying BGs, use wider range and ignore LOS closeObjects = *context->GetValue("nearest game objects no los"); closePlayers = *context->GetValue("closest friendly players"); flagRange = 25.0f; break; } default: break; } if (closeObjects.empty()) return false; // First identify which flag/base we're trying to interact with GameObject* targetFlag = nullptr; for (ObjectGuid const guid : closeObjects) { GameObject* go = botAI->GetGameObject(guid); if (!go) continue; // Check if this object is a valid capture target std::vector::const_iterator f = find(vFlagIds.begin(), vFlagIds.end(), go->GetEntry()); if (f == vFlagIds.end()) continue; // Verify the object is active and ready if (!go->isSpawned() || go->GetGoState() != GO_STATE_READY) continue; // Check if we're in range (using double range for enemy detection) float const dist = bot->GetDistance(go); if (flagRange && dist > flagRange * 2.0f) continue; targetFlag = go; break; } // If we found a valid flag/base to interact with if (bgType != BATTLEGROUND_WS && bgType != BATTLEGROUND_AV) { if (targetFlag) { // Check for enemy players near the flag using bot's targeting system Unit* enemyPlayer = AI_VALUE(Unit*, "enemy player target"); if (enemyPlayer && enemyPlayer->IsAlive()) { // If enemy is near the flag, engage them before attempting capture float enemyDist = enemyPlayer->GetDistance(targetFlag); if (enemyDist < flagRange * 2.0f) { // Set enemy as current target and let combat AI handle it context->GetValue("current target")->Set(enemyPlayer); return false; } } } } // Check if friendly players are already capturing if (!closePlayers.empty()) { // Track number of friendly players capturing and the closest one uint32 numCapturing = 0; Unit* capturingPlayer = nullptr; for (auto& guid : closePlayers) { if (Unit* pFriend = botAI->GetUnit(guid)) { // Check if they're casting the capture spell if (Spell* spell = pFriend->GetCurrentSpell(CURRENT_GENERIC_SPELL)) { if (spell->m_spellInfo->Id == SPELL_CAPTURE_BANNER) { numCapturing++; capturingPlayer = pFriend; } } } } // If friendlies are capturing, stay to defend but don't capture if (numCapturing > 0 && capturingPlayer && bot->GetGUID() != capturingPlayer->GetGUID()) { // Move away if too close to avoid crowding if (bot->GetDistance2d(capturingPlayer) < 3.0f) { float angle = bot->GetAngle(capturingPlayer); float x = bot->GetPositionX() + 5.0f * cos(angle); float y = bot->GetPositionY() + 5.0f * sin(angle); MoveTo(bot->GetMapId(), x, y, bot->GetPositionZ()); } // Reset objective and take new path for defending resetObjective(); if (!startNewPathBegin(vPaths)) moveToObjective(true); return true; } } // Area is clear of enemies and no friendlies are capturing // Proceed with capture mechanics for (ObjectGuid const guid : closeObjects) { GameObject* go = botAI->GetGameObject(guid); if (!go) continue; // Validate this is a capture target std::vector::const_iterator f = find(vFlagIds.begin(), vFlagIds.end(), go->GetEntry()); if (f == vFlagIds.end()) continue; // Check object is active if (!go->isSpawned() || go->GetGoState() != GO_STATE_READY) continue; // Verify we can interact with it if (!bot->CanUseBattlegroundObject(go) && bgType != BATTLEGROUND_WS) continue; float const dist = bot->GetDistance(go); if (flagRange && dist > flagRange) continue; // Special handling for WSG and EY base flags bool atBase = bgType == BATTLEGROUND_WS ? go->GetEntry() == vFlagsWS[bot->GetTeamId()] : bgType == BATTLEGROUND_EY ? go->GetEntry() == vFlagsEY[0] : false; // Don't capture own flag in WSG unless carrying enemy flag if (atBase && bgType == BATTLEGROUND_WS && !(bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG))) continue; // Handle capture mechanics based on BG type switch (bgType) { case BATTLEGROUND_AV: case BATTLEGROUND_AB: case BATTLEGROUND_IC: { // Prevent capturing from inside flag pole if (dist == 0.0f) { float const moveDist = bot->GetObjectSize() + go->GetObjectSize() + 0.1f; return MoveTo(bot->GetMapId(), go->GetPositionX() + (urand(0, 1) ? -moveDist : moveDist), go->GetPositionY() + (urand(0, 1) ? -moveDist : moveDist), go->GetPositionZ()); } // Dismount before capturing if (bot->IsMounted()) bot->RemoveAurasByType(SPELL_AURA_MOUNTED); if (bot->IsInDisallowedMountForm()) bot->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); // Cast the capture spell SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_CAPTURE_BANNER); if (!spellInfo) return false; Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE); spell->m_targets.SetGOTarget(go); spell->prepare(&spell->m_targets); botAI->WaitForSpellCast(spell); resetObjective(); return true; } case BATTLEGROUND_WS: { if (dist < INTERACTION_DISTANCE) { // Handle flag capture at base if (atBase) { if (bot->GetTeamId() == TEAM_HORDE) { WorldPacket data(CMSG_AREATRIGGER); data << uint32(BG_WS_TRIGGER_HORDE_FLAG_SPAWN); bot->GetSession()->HandleAreaTriggerOpcode(data); } else { WorldPacket data(CMSG_AREATRIGGER); data << uint32(BG_WS_TRIGGER_ALLIANCE_FLAG_SPAWN); bot->GetSession()->HandleAreaTriggerOpcode(data); } return true; } // Dismount before picking up flag if (bot->IsMounted()) bot->RemoveAurasByType(SPELL_AURA_MOUNTED); if (bot->IsInDisallowedMountForm()) bot->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); // Pick up the flag WorldPacket data(CMSG_GAMEOBJ_USE); data << go->GetGUID(); bot->GetSession()->HandleGameObjectUseOpcode(data); resetObjective(); return true; } else { // Move to flag if not in range return MoveTo(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); } } case BATTLEGROUND_EY: { // Issue: Currently bots in EY take flag instantly without casttime if (dist < INTERACTION_DISTANCE) { // Dismount before interacting if (bot->IsMounted()) bot->RemoveAurasByType(SPELL_AURA_MOUNTED); if (bot->IsInDisallowedMountForm()) bot->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); // Handle center flag differently (requires spell cast) if (atBase) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_CAPTURE_BANNER); if (!spellInfo) return false; Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE); spell->m_targets.SetGOTarget(go); spell->prepare(&spell->m_targets); botAI->WaitForSpellCast(spell); //return true; Intended to make a bot cast SPELL_CAPTURE_BANNER and wait for spell finish, but doesn't work and causes infinite loop } // Pick up dropped flag WorldPacket data(CMSG_GAMEOBJ_USE); data << go->GetGUID(); bot->GetSession()->HandleGameObjectUseOpcode(data); resetObjective(); return true; } else { // Move to flag if not in range return MoveTo(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); } } default: break; } } return false; } bool BGTactics::flagTaken() { BattlegroundWS* bg = (BattlegroundWS*)bot->GetBattleground(); if (!bg) return false; return !bg->GetFlagPickerGUID(bg->GetOtherTeamId(bot->GetTeamId())).IsEmpty(); } bool BGTactics::teamFlagTaken() { BattlegroundWS* bg = (BattlegroundWS*)bot->GetBattleground(); if (!bg) return false; return !bg->GetFlagPickerGUID(bot->GetTeamId()).IsEmpty(); } bool BGTactics::protectFC() { Battleground* bg = bot->GetBattleground(); if (!bg) return false; Unit* teamFC = AI_VALUE(Unit*, "team flag carrier"); if (!teamFC || teamFC == bot) { return false; } if (!bot->IsInCombat() && !bot->IsWithinDistInMap(teamFC, 20.0f)) { // Get the flag carrier's position float fcX = teamFC->GetPositionX(); float fcY = teamFC->GetPositionY(); float fcZ = teamFC->GetPositionZ(); uint32 mapId = bot->GetMapId(); return MoveNear(mapId, fcX, fcY, fcZ, 5.0f, MovementPriority::MOVEMENT_NORMAL); } return false; } bool BGTactics::useBuff() { Battleground* bg = bot->GetBattleground(); if (!bg) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); GuidVector closeObjects = AI_VALUE(GuidVector, "nearest game objects no los"); if (closeObjects.empty()) return false; bool needRegen = bot->GetHealthPct() < sPlayerbotAIConfig->mediumHealth || (AI_VALUE2(bool, "has mana", "self target") && AI_VALUE2(uint8, "mana", "self target") < sPlayerbotAIConfig->mediumMana); bool needSpeed = (bgType != BATTLEGROUND_WS || bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) || !(teamFlagTaken() || flagTaken()); bool foundBuff = false; for (ObjectGuid const guid : closeObjects) { GameObject* go = botAI->GetGameObject(guid); if (!go) continue; if (!go->isSpawned()) continue; // use speed buff only if close if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, go), go->GetEntry() == Buff_Entries[0] ? 20.0f : 50.0f)) continue; if (needSpeed && go->GetEntry() == Buff_Entries[0]) foundBuff = true; if (needRegen && go->GetEntry() == Buff_Entries[1]) foundBuff = true; // do not move to Berserk buff if bot is healer or has flag if (!(bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) && !botAI->IsHeal(bot) && go->GetEntry() == Buff_Entries[2]) foundBuff = true; if (foundBuff) { // std::ostringstream out; // out << "Moving to buff..."; // bot->Say(out.str(), LANG_UNIVERSAL); return MoveTo(go->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); } } return false; } uint32 BGTactics::getPlayersInArea(TeamId teamId, Position point, float range, bool combat) { uint32 defCount = 0; if (!bot->InBattleground()) return false; Battleground* bg = bot->GetBattleground(); if (!bg) return 0; for (auto& guid : bg->GetBgMap()->GetPlayers()) { Player* player = guid.GetSource(); if (!player) continue; if (player->IsAlive() && (teamId == TEAM_NEUTRAL || teamId == player->GetTeamId())) { if (!combat && player->IsInCombat()) continue; if (sServerFacade->GetDistance2d(player, point.GetPositionX(), point.GetPositionY()) < range) ++defCount; } } return defCount; } // check Isle of Conquest Keep position bool BGTactics::IsLockedInsideKeep() { Battleground* bg = bot->GetBattleground(); if (!bg) return false; BattlegroundTypeId bgType = bg->GetBgTypeID(); if (bgType == BATTLEGROUND_RB) bgType = bg->GetBgTypeID(true); if (bgType != BATTLEGROUND_IC) return false; bool isInside = false; if (bot->GetTeamId() == TEAM_ALLIANCE && bot->GetPositionX() < 410.0f && bot->GetPositionY() > -900.0f && bot->GetPositionY() < -765.0f) isInside = true; if (bot->GetTeamId() == TEAM_HORDE && bot->GetPositionX() > 1153.0f && bot->GetPositionY() > -849.0f && bot->GetPositionY() < -679.0f) isInside = true; if (!isInside) return false; GuidVector closeObjects; closeObjects = *context->GetValue("nearest game objects no los"); if (closeObjects.empty()) return moveToStart(true); GameObject* closestPortal = nullptr; float closestDistance = 100.0f; bool gateLock = false; // check inner gates status // ALLIANCE if (bot->GetTeamId() == TEAM_ALLIANCE) { if (GameObject* go = bg->GetBGObject(BG_IC_GO_DOODAD_PORTCULLISACTIVE02)) { if (go->isSpawned()) { gateLock = go->getLootState() != GO_ACTIVATED; } else { gateLock = false; } } } // HORDE if (bot->GetTeamId() == TEAM_HORDE) { if (GameObject* go = bg->GetBGObject(BG_IC_GO_HORDE_KEEP_PORTCULLIS)) { if (go->isSpawned()) { gateLock = go->getLootState() != GO_ACTIVATED; } else { gateLock = false; } } } for (ObjectGuid const& guid : closeObjects) { GameObject* go = botAI->GetGameObject(guid); if (!go) continue; // ALLIANCE // get closest portal if (bot->GetTeamId() == TEAM_ALLIANCE && go->GetEntry() == GO_TELEPORTER_4) { float tempDist = sServerFacade->GetDistance2d(bot, go->GetPositionX(), go->GetPositionY()); if (sServerFacade->IsDistanceLessThan(tempDist, closestDistance)) { closestDistance = tempDist; closestPortal = go; } } // HORDE // get closest portal if (bot->GetTeamId() == TEAM_HORDE && go->GetEntry() == GO_TELEPORTER_2) { float tempDist = sServerFacade->GetDistance2d(bot, go->GetPositionX(), go->GetPositionY()); if (sServerFacade->IsDistanceLessThan(tempDist, closestDistance)) { closestDistance = tempDist; closestPortal = go; } } } // portal not found, move closer if (gateLock && !closestPortal) return moveToStart(true); // portal not found, move closer if (!gateLock && !closestPortal) return moveToStart(true); // nothing found, allow move through if (!gateLock || !closestPortal) return false; // portal found if (closestPortal) { // if close if (bot->IsWithinDistInMap(closestPortal, INTERACTION_DISTANCE)) { WorldPacket data(CMSG_GAMEOBJ_USE); data << closestPortal->GetGUID(); bot->GetSession()->HandleGameObjectUseOpcode(data); return true; } else { return MoveTo(bot->GetMapId(), closestPortal->GetPositionX(), closestPortal->GetPositionY(), closestPortal->GetPositionZ()); } } return moveToStart(true); return false; } bool ArenaTactics::Execute(Event event) { if (!bot->InBattleground()) { bool IsRandomBot = sRandomPlayerbotMgr->IsRandomBot(bot->GetGUID().GetCounter()); botAI->ChangeStrategy("-arena", BOT_STATE_COMBAT); botAI->ChangeStrategy("-arena", BOT_STATE_NON_COMBAT); botAI->ResetStrategies(!IsRandomBot); return false; } Battleground* bg = bot->GetBattleground(); if (!bg) return false; if (bg->GetStatus() == STATUS_WAIT_LEAVE) return BGStatusAction::LeaveBG(botAI); if (bg->GetStatus() != STATUS_IN_PROGRESS) return false; if (bot->isDead()) return false; if (bg->GetStartDelayTime() > 0) return false; if (botAI->HasStrategy("collision", BOT_STATE_NON_COMBAT)) botAI->ChangeStrategy("-collision", BOT_STATE_NON_COMBAT); if (botAI->HasStrategy("buff", BOT_STATE_NON_COMBAT)) botAI->ChangeStrategy("-buff", BOT_STATE_NON_COMBAT); Unit* target = bot->GetVictim(); if (target) { bool losBlocked = !bot->IsWithinLOSInMap(target) || fabs(bot->GetPositionZ() - target->GetPositionZ()) > 5.0f; if (losBlocked) { PathGenerator path(bot); path.CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false); if (path.GetPathType() != PATHFIND_NOPATH) { // If you are casting a spell and lost your target due to LoS, interrupt the cast and move if (bot->IsNonMeleeSpellCasted(false, true, true)) bot->InterruptNonMeleeSpells(true); float x, y, z; target->GetPosition(x, y, z); botAI->TellMasterNoFacing("Repositioning to regain LoS"); return MoveTo(target->GetMapId(), x + frand(-1, +1), y + frand(-1, +1), z, false, true); } } } if (!bot->IsInCombat()) return moveToCenter(bg); return true; } bool ArenaTactics::moveToCenter(Battleground* bg) { // Sanity check if (!bg) { return true; } uint32 Preference = 6; switch (bot->getClass()) { case CLASS_PRIEST: case CLASS_SHAMAN: case CLASS_DRUID: Preference = 3; break; case CLASS_WARRIOR: case CLASS_PALADIN: case CLASS_ROGUE: case CLASS_DEATH_KNIGHT: Preference = 6; break; case CLASS_HUNTER: case CLASS_MAGE: case CLASS_WARLOCK: Preference = 9; break; } switch (bg->GetBgTypeID()) { case BATTLEGROUND_BE: if (bg->GetTeamStartPosition(bot->GetBgTeamId())->GetPositionY() < 240) { if (Preference == 3) MoveTo(bg->GetMapId(), 6226.65f + frand(-1, +1), 264.36f + frand(-1, +1), 1.31f, false, true); else if (Preference == 6) MoveTo(bg->GetMapId(), 6239.89f + frand(-1, +1), 261.11f + frand(-1, +1), 0.89f, false, true); else MoveTo(bg->GetMapId(), 6235.60f + frand(-1, +1), 258.27f + frand(-1, +1), 0.89f, false, true); } else { if (Preference == 3) MoveTo(bg->GetMapId(), 6265.72f + frand(-1, +1), 271.92f + frand(-1, +1), 3.65f, false, true); else if (Preference == 6) MoveTo(bg->GetMapId(), 6239.89f + frand(-1, +1), 261.11f + frand(-1, +1), 0.89f, false, true); else MoveTo(bg->GetMapId(), 6250.50f + frand(-1, +1), 266.66f + frand(-1, +1), 2.63f, false, true); } break; case BATTLEGROUND_RL: if (bg->GetTeamStartPosition(bot->GetBgTeamId())->GetPositionY() < 1600) { if (Preference == 3) MoveTo(bg->GetMapId(), 1262.14f + frand(-1, +1), 1657.63f + frand(-1, +1), 33.76f, false, true); else if (Preference == 6) MoveTo(bg->GetMapId(), 1266.85f + frand(-1, +1), 1663.52f + frand(-1, +1), 34.04f, false, true); else MoveTo(bg->GetMapId(), 1274.07f + frand(-1, +1), 1656.36f + frand(-1, +1), 34.58f, false, true); } else { if (Preference == 3) MoveTo(bg->GetMapId(), 1261.93f + frand(-1, +1), 1669.27f + frand(-1, +1), 34.25f, false, true); else if (Preference == 6) MoveTo(bg->GetMapId(), 1266.85f + frand(-1, +1), 1663.52f + frand(-1, +1), 34.04f, false, true); else MoveTo(bg->GetMapId(), 1266.37f + frand(-1, +1), 1672.40f + frand(-1, +1), 34.21f, false, true); } break; case BATTLEGROUND_NA: if (bg->GetTeamStartPosition(bot->GetBgTeamId())->GetPositionY() < 2870) { if (Preference == 3) MoveTo(bg->GetMapId(), 4068.85f + frand(-1, +1), 2911.98f + frand(-1, +1), 12.99f, false, true); else if (Preference == 6) MoveTo(bg->GetMapId(), 4056.99f + frand(-1, +1), 2919.75f + frand(-1, +1), 13.51f, false, true); else MoveTo(bg->GetMapId(), 4056.27f + frand(-1, +1), 2905.33f + frand(-1, +1), 12.90f, false, true); } else { if (Preference == 3) MoveTo(bg->GetMapId(), 4043.66f + frand(-1, +1), 2927.93f + frand(-1, +1), 13.17f, false, true); else if (Preference == 6) MoveTo(bg->GetMapId(), 4056.99f + frand(-1, +1), 2919.75f + frand(-1, +1), 13.51f, false, true); else MoveTo(bg->GetMapId(), 4054.80f + frand(-1, +1), 2934.28f + frand(-1, +1), 13.72f, false, true); } break; case BATTLEGROUND_DS: if (!MoveTo(bg->GetMapId(), 1291.58f + frand(-5, +5), 790.87f + frand(-5, +5), 7.8f, false, true)) { // they like to hang around at the tip of the pipes doing nothing, so we just teleport them down if (bot->GetDistance(1333.07f, 817.18f, 13.35f) < 4) bot->TeleportTo(bg->GetMapId(), 1330.96f, 816.75f, 3.2f, bot->GetOrientation()); if (bot->GetDistance(1250.13f, 764.79f, 13.34f) < 4) bot->TeleportTo(bg->GetMapId(), 1252.19f, 765.41f, 3.2f, bot->GetOrientation()); } break; case BATTLEGROUND_RV: MoveTo(bg->GetMapId(), 764.65f + frand(-2, +2), -283.85f + frand(-2, +2), 28.28f, false, true); break; default: break; } return true; }