/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "PaladinTriggers.h" #include "PaladinActions.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" bool SealTrigger::IsActive() { Unit* target = GetTarget(); return !botAI->HasAura("seal of justice", target) && !botAI->HasAura("seal of command", target) && !botAI->HasAura("seal of vengeance", target) && !botAI->HasAura("seal of corruption", target) && !botAI->HasAura("seal of righteousness", target) && !botAI->HasAura("seal of light", target) && (!botAI->HasAura("seal of wisdom", target) || AI_VALUE2(uint8, "mana", "self target") > 70); } bool CrusaderAuraTrigger::IsActive() { Unit* target = GetTarget(); return AI_VALUE2(bool, "mounted", "self target") && !botAI->HasAura("crusader aura", target); } bool BlessingTrigger::IsActive() { Unit* target = GetTarget(); return SpellTrigger::IsActive() && !botAI->HasAnyAuraOf(target, "blessing of might", "blessing of wisdom", "blessing of kings", "blessing of sanctuary", nullptr); }