/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GenericMageNonCombatStrategy.h" #include "Playerbots.h" class GenericMageNonCombatStrategyActionNodeFactory : public NamedObjectFactory { public: GenericMageNonCombatStrategyActionNodeFactory() { creators["molten armor"] = &molten_armor; creators["mage armor"] = &mage_armor; creators["ice armor"] = &ice_armor; } private: static ActionNode* molten_armor([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("molten armor", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("mage armor"), nullptr), /*C*/ nullptr); } static ActionNode* mage_armor([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("mage armor", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("ice armor"), nullptr), /*C*/ nullptr); } static ActionNode* ice_armor([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode("ice armor", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("frost armor"), nullptr), /*C*/ nullptr); } }; GenericMageNonCombatStrategy::GenericMageNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { actionNodeFactories.Add(new GenericMageNonCombatStrategyActionNodeFactory()); } void GenericMageNonCombatStrategy::InitTriggers(std::vector& triggers) { NonCombatStrategy::InitTriggers(triggers); triggers.push_back( new TriggerNode("arcane intellect", NextAction::array(0, new NextAction("arcane intellect", 21.0f), nullptr))); triggers.push_back( new TriggerNode("no focus magic", NextAction::array(0, new NextAction("focus magic on party", 19.0f), nullptr))); // triggers.push_back(new TriggerNode("no drink", NextAction::array(0, new NextAction("conjure water", 16.0f), // nullptr))); triggers.push_back(new TriggerNode("no food", NextAction::array(0, new NextAction("conjure // food", 15.0f), nullptr))); triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr))); } void MageBuffManaStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("mage armor", NextAction::array(0, new NextAction("mage armor", 19.0f), nullptr))); } void MageBuffDpsStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("mage armor", NextAction::array(0, new NextAction("molten armor", 19.0f), nullptr))); } void MageBuffStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("arcane intellect on party", NextAction::array(0, new NextAction("arcane intellect on party", 20.0f), nullptr))); // triggers.push_back(new TriggerNode("give water", NextAction::array(0, new NextAction("give water", 14.0f), // nullptr))); triggers.push_back(new TriggerNode("give food", NextAction::array(0, new NextAction("give // food", 13.0f), nullptr))); }