#ifndef _PLAYERBOT_RAIDMCSTRATEGY_H #define _PLAYERBOT_RAIDMCSTRATEGY_H #include "AiObjectContext.h" #include "Multiplier.h" #include "Strategy.h" class RaidMcStrategy : public Strategy { public: RaidMcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} std::string const getName() override { return "moltencore"; } void InitTriggers(std::vector& triggers) override; void InitMultipliers(std::vector &multipliers) override; }; #endif