/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_WORLDBUFFACTION_H #define _PLAYERBOT_WORLDBUFFACTION_H #include "Action.h" class PlayerbotAI; class Unit; class WorldBuffAction : public Action { public: WorldBuffAction(PlayerbotAI* botAI) : Action(botAI, "world buff") {} bool Execute(Event event) override; static std::vector NeedWorldBuffs(Unit* unit); }; #endif