/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_VEHICLEACTIONS_H #define _PLAYERBOT_VEHICLEACTIONS_H #include "Event.h" #include "MovementActions.h" class PlayerbotAI; class EnterVehicleAction : public MovementAction { public: EnterVehicleAction(PlayerbotAI* botAI, std::string const& name = "enter vehicle") : MovementAction(botAI, name) {} bool Execute(Event event) override; protected: bool EnterVehicle(Unit* vehicleBase, bool moveIfFar); }; class LeaveVehicleAction : public MovementAction { public: LeaveVehicleAction(PlayerbotAI* botAI, std::string const& name = "leave vehicle") : MovementAction(botAI, name) {} bool Execute(Event event) override; }; #endif