/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CUSTOMSTRATEGYEDITACTION_H #define _PLAYERBOT_CUSTOMSTRATEGYEDITACTION_H #include "Action.h" class PlayerbotAI; class CustomStrategyEditAction : public Action { public: CustomStrategyEditAction(PlayerbotAI* botAI) : Action(botAI, "cs") {} bool Execute(Event event) override; private: bool PrintHelp(); bool PrintActionLine(uint32 idx, std::string const command); bool Print(std::string const name); bool Edit(std::string const name, uint32 idx, std::string const command); }; #endif